Talk:Mercurial Warrior (3.5e Prestige Class)

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Talk[edit]

Love the class. Anticipate is a sweet ability and I like it. Anyway, I was wondering why you think of this class as a melee class? I noticed you listed the Advancement Examples as Assassin, Shadowdancer, and Duelist. Also the NPC holds a halberd. I would have expected a ranged combatant. Someone who can shoot you with a bow but you can never catch them. Or is this one of those ninja things? Good job here. --Jay Freedman 07:50, September 17, 2009 (UTC)

The main reason this doesn't work for ranged attackers is because it doesn't give an extra source of damage to ranged attacks. Where most ranged attackers need a secondary source of damage, the MW shoehorns characters becoming chargers (Leap Attack + Shock Trooper), since virtually all of its combat abilities make you a better charger and that's the primary reason to take it. If you went with a bow and continually ran away, you'd be stuck turtling the whole time, which in D&D is virtually never a good option. --Ghostwheel 08:04, September 17, 2009 (UTC)
this class would stack very well with User:ThunderGod Cid's Tenken (3.5e Class), making an already fast character be even more effective at charging around the battlefield. --Azerinth 23:36, December 14, 2009 (UTC)
First, I disapprove of "instinct" bonuses, I think they're pointless. They can be insight or alchemical or anything already in the game. Even untyped.
Whatever, there's some oddities in this class. Specifically what's coming out to me is the Uncanny Speed. It's clear it's supposed to be the instinct bonus x 10 for your speed, but as it reads that's not what it does.
I know Rith isn't here anymore, perhaps someone should go over the class with a comb and make adjustments. I don't think it's too far out to remove the instinct bonus nonsense and just have it untyped or obscure-typed either. -- Eiji-kun (talk) 03:24, 4 October 2014 (UTC)