Talk:New Level-Dependent Benefits (3.5e Variant Rule)

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Ratings[edit]

RatedFavor.png Spanambula favors this article and rated it 4 of 4!
Finally playing a game with this variant rule. Loving it.

Might I suggest renaming the bonuses to "Inherit"? Magic enhances you, while levels are an inherit growth in power, no? --Havvy 07:51, 25 February 2011 (UTC)

Inherent? Inherited? -- Jota 22:06, 25 February 2011 (UTC)
'Inherent' seems to be what Havvy meant. However, 'enhancement' means 'making better', so I think semantically it still fits. Additionally, an enhancement bonus to attack rolls and damage rolls lets you damage incorporeal stuff, so I have a game-mechanical reason for leaving that alone. - MisterSinister 10:13, 27 February 2011 (UTC)
Are you supposed to not be able to use regular enhancement bonus items and other such number giving items? if so you should write that in, otherwise inexperienced or inattentive people will not figure out if that was your intent.--Stryker 11:44, 1 March 2011 (UTC)
I probably should. I guess I didn't see that this would be a problem, given that these rules essentially overwrite these kinds of bonuses, especially when paired with my bonus type changes. However, in the interest of clarity, I will do exactly that. - MisterSinister 18:45, 1 March 2011 (UTC)
Do these things apply to every weapon and set of armor/shield you wear? What if you trade your cold iron sword for your serrenwood quarterstaff? Also, do these bonuses apply to animal companions, familiars, cohorts, etc. What if you are making an ubermount build or otherwise relying on your permenant other while the PC runs as support or rider? -- Eiji-kun 03:20, 8 August 2011 (UTC)
To every attack you do, and to every attack done against you regardless of weapon or armor is how I read this. These bonuses apply to all hit dice gained by taking a class. Also, racial hit dice and abilities that grant hit dice don't affect this. --Havvy 05:33, 8 August 2011 (UTC)
Yes, Eiji, every one. Because having to actually spend money on numbers required for performance is a sad joke that needs to end. These bonuses only apply to PCs and significant NPCs. On that account, cohorts would get this, but animal companions and familiars wouldn't. If you're the kind of person who wants to build a supermount, I'd probably let your mount get these attendant benefits, but based on its CR instead. However, at the same time, I consider ubermount characters to be a weird rules exploit that would be better resolved by just letting people play four-legged things with rules that don't fuck with us like four-legged things. - MisterSinister 05:41, 8 August 2011 (UTC)
Hmmm, looks like I need to ask TK. He's using this rule in a game somewhere, and I have a familiar (Improved Familiar actually, Coere Eladrin) whom I've given some items and will be using as a turret. Having the bonus to her stats would be nice, but it's uncertain. -- Eiji-kun 05:46, 8 August 2011 (UTC)