Talk:Phylaxian (3.5e Race)

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Sorry for the mostly empty page. Saving it for now so i dont lose all this work - Kylem2013 (talk) 06:17, 18 June 2014 (UTC)

Ok, the page is now open for discussion and suggestions. Feel free! - Kylem2013 (talk) 06:30, 24 June 2014 (UTC)

It's certainly brushing dangerously close on the high end of LA 0. 40 ft speed with climb, two natural weapons, very good poison, constrict, and spiked chains? And overall +2 stats (though this is normal in pathfinder). Really if I wanted to do anything with grappling or spiked chains I don't really have a reason NOT to use this.
I'll give it a more in depth another time, but my gut is saying its pinging too high. -- Eiji-kun (talk) 06:34, 24 June 2014 (UTC)
Thanks, i await your more in depth explanation - Kylem2013 (talk) 06:39, 24 June 2014 (UTC)
Eiji Quick Tip: One good way to provide a cultural weapon but not give it at full power is by making the wording "they treat X Exotic Weapon as a martial weapon" like dwarves and dwarven waraxes. Mind you spiked chain IS still the best use of exotic weapon proficiency outside of homebrew so it's still better than the dwarven proficiency, but this one will at least require them to be proficient in martial weapons to make use of the chain's clear advantages. -- Eiji-kun (talk) 06:45, 24 June 2014 (UTC)
There, fixed. Still too high for LA 0? Cuz i would rather prefer that, but i can settle on an LA +1 if absolutely necessary - Kylem2013 (talk) 06:54, 24 June 2014 (UTC)
I would remove giving them spiked chains for free. It's easily the strongest weapon in the game by far in the hands of the right build, and many people spend an entire feat to get it. Add onto that the fact that you're giving a total of +2 to racial mods (most 3.5 races have a cumulative total of +0), and you have a race that's too strong for +0 LA. Alternatively, remove one of the +2 bonuses--this would probably be an even better option, actualy. Or allow a choice between the two bonuses.
I'm not saying it's worth +1 LA as it is, but since it removes other options from the table as far as spiked-chain-wielders go (there's no better option if you allow this race), most DMs I know, myself included, would not allow this in a classic 3.5 game. --Ghostwheel (talk) 10:56, 24 June 2014 (UTC)
I will keep the spiked chain as a martial weapon instead of auto proficiency, and i will think on the ability modifiers. Thank you for the note, Ghost - Kylem2013 (talk) 00:34, 25 June 2014 (UTC)
I just want to point out that doing so is equivalent to giving them a bonus feat. No one who's going to care about wielding a melee weapon, who can make the greatest use of it, isn't going to have martial weapon proficiency. --Ghostwheel (talk) 08:16, 25 June 2014 (UTC)
That statement would actually make more profound an effect if i ever cared about optimization builds politics, or the likes. As is, there are still plenty of other weapon choices that a phylaxian may make. It just so happens that their culture puts the spiked chain into higher regard than other weapons, for warriors. - Kylem2013 (talk) 15:58, 25 June 2014 (UTC)
It doesn't matter at all why you would or wouldn't take it. But when you build things, you need to very much take into account what players would take. And most players who see the race are going to take it because they'd get spiked chains for free instead of having to spend a normal feat for it.
If it doesn't matter, as much as you say, make it a different weapon. Make it a flail, whip, morningstar, or some other weapon that fits. But making it the strongest weapon in the game makes it clearly into a powergaming choice that blocks other options and makes them redundant/weak in many cases. --Ghostwheel (talk) 17:03, 25 June 2014 (UTC)
Ok, ive been thinking it over. What if, instead of the spiked chain, they be proficient with using the length of chain under adventuring gear as an improvised weapon? It would have lowered stats from its spiked bretheren - Kylem2013 (talk) 05:15, 30 June 2014 (UTC)
Depends on the stats you give. Regular weapon? That's fine. Double weapon? That's fine too. Reach weapon? Doable. Reach weapon AND able to attack adjacent opponents? NOW we have a problem. If you pick one of the other choices, then it becomes fine. --Ghostwheel (talk) 09:08, 30 June 2014 (UTC)
Understood, and i will work on the idea of it - Kylem2013 (talk) 17:03, 30 June 2014 (UTC)
Ok, idea. The chain is just a small length of chain, 2 handed, 1d6 damage for Med, finessable, and have reduced bonuses to both disarm and trip, with normal reach of 5ft. Giving it the reach special quality would make it seem stupid, cuz the whole chain is the weapon and thus should hit the whole way. So regular reach. Works? - Kylem2013 (talk) 03:10, 1 July 2014 (UTC)
Sure, that works well. --Ghostwheel (talk) 11:03, 1 July 2014 (UTC)
Now that we have that problem out of the way, are there any other problems with the race that you might find in need of fixing? - Kylem2013 (talk) 16:33, 1 July 2014 (UTC)