Talk:Pounce (3.5e Feat)

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Ratings[edit]

RatedDislike.png Undead Knave dislikes this article and rated it 1 of 4.
I get why Improved Charge is a prereq, but adding Combat Expertise kinda kills it for me.


See below discussion. Would Run be better? --Ghostwheel (talk) 09:51, 30 September 2013 (UTC)

This plushie recommends Mobility or Combat Reflexes. -- Eiji-kun (talk) 12:33, 30 September 2013 (UTC)
Mobility works. --Ghostwheel (talk) 12:56, 30 September 2013 (UTC)
Mobility makes more sense, but doesn't really work specifically because it means you need to sink another feat into getting pounce because Mobility has Dodge as a prereq. That makes it worse and not better. --Undead_Knave (talk) 19:47, 30 September 2013 (UTC)
This plushie forgot the other pre-req was improved Charge, not Dodge. In that case, UK is correct, and I suggest Combat Reflexes instead. -- Eiji-kun (talk) 00:56, 1 October 2013 (UTC)
Combat Reflexes doesn't fit Ghost's explicit goal of making you set 2 feats on fire to get for this one (which I disagree with entirely, but making you wait until 9 for it is about the same thing IMO so it's rather of moot). But really, as Fox points out you wouldn't be setting things on fire even with Mobility as the prereq. You grab a dodge variant that counts and a mobility replacement like Dash and then you have a character who can charge pounce or half-move with direction changes pounce. Spending 3 feats with ok benefits is probably about the same as setting 2 on fire to open this up, and it's probably an improvement since you're not actually setting things on fire for it. - Tarkisflux Talk 18:00, 1 October 2013 (UTC)
I care not to burn feats mindlessly, so just bumping as emphasis in saying that Combat Reflexes would be the superior choice. -- Eiji-kun (talk) 03:14, 4 October 2014 (UTC)
RatedDislike.png Foxwarrior dislikes this article and rated it 1 of 4.
The things you have done with the prerequisites are positively unholy.

Especially considering that this is a website which regularly offers non-useless versions of existing feats, so it's not even a reliable feat tax.

Dodge?

Other than force people to burn a feat on something shitty in order to take this, I don't really understand the dodge prereq. And if that's what you're going for, you could probably choose some other shitty feat. I just don't get how this relates in any way to Pounce. Surgo 02:42, June 19, 2010 (UTC)

Any other throwaway feat that would better fit flavorfully come to mind? --Ghostwheel 03:19, June 19, 2010 (UTC)
There is already a similar feat that branches off of Power Attack. I'm guessing you already noticed the high prereq's for the premade and made this one, but Pounce still feels very Power Attack-y to me.--Teh Storm 03:55, June 19, 2010 (UTC)
Dodge does make sense, in the same vein of why Dodge>Mobility>Spring Attack. Actually while I would suggest making it Dodge>Mobility this trumps Spring Attack pretty much. On the other hand you can go you need COmbat Reflexes. Why? "The ability to make many attacks suddenly." But that's not often throwaway. So yeah, no help here. -- Eiji Hyrule 04:33, June 19, 2010 (UTC)
+1 on the Dodge>Mobility>Spring Attack reasoning (or simply inserting it into that progression).--Tavis McCricket 06:33, June 19, 2010 (UTC)
Making Spring Attack a prereq would probably work better. Especially if you are cool with dodge/mobility variants (that actually aren't worthless). Forcing a character to burn a feat (or two) to get another feat seems like poor design in my opinion. If you are worried about "when" the character gets the feat, just add a HD req. --Andrew Arnott (talk, email) 19:24, June 19, 2010 (UTC)
making spring attack a pre req seems right to me too--NameViolation 21:13, June 19, 2010 (UTC)
Guess we're going to have to agree to disagree on this one--Pounce is a really powerful ability in a rogue-level game, and for that strong of an effect people should waste at least two other feats on uselessness IMO. (To a degree, very powerful abilities should be able to be gained at the cost of resources, in this case feats, same with prestige classes that are more powerful than base classes.) That's my rationale at least, and it's one that allows PCs to gain such powerful abilities without them being overpowered in lower-than-wizard-level games. --Ghostwheel 00:39, June 20, 2010 (UTC)
And there's another thing. Pounce works great for the things that get it; animals, magical beasts and what not. It's an ability for a predator, sinking every one of their claws and teeth into their target's squishy hide. When they pounce, they can make a full attack chiefly because their full attack consists of one attack with each instance of the natural weapons they've got. Rawr, jump, claw claw claw claw bite. What would a player character do, though? Jump on top of his enemy and stab him repeatedly like a spaz? I sometimes feel people don't really understand the gist of this whole Pounce thing. If I were you then I would put up having one or more natural weapons as a prerequisite and go from there. --Sulacu 09:54, June 20, 2010 (UTC)
Sounds like a flavor issue, rather than balance--I don't mind a level 9 Barbarian/Fighter picking this up after they've picked up Shock Trooper and Leap Attack. --Ghostwheel 16:18, June 20, 2010 (UTC)
Besides, this feat is perfect for those who want to play a character that really does "Jump on top of his enemy and stab him repeatedly like a spaz". Hell, I wish this feat was around when I created Karnes Blackwater. He was vicious.--Teh Storm 19:12, June 20, 2010 (UTC)
Facts about "Pounce (3.5e Feat)"
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