Talk:Psychic Strike (3.5e Power)

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Reverted[edit]

I rolled back an edit by an unknown IP making mechanical changes, I wasn't able to confirm it was Surgo and no notice was given. If this is in error, please reply here. -- Eiji-kun (talk) 13:29, 19 January 2015 (UTC)

Not me. The IPs have gone mad, mad I say! Surgo (talk) 18:17, 20 January 2015 (UTC)
I'm starting to protect the pages this particular IP keeps hitting. He's persistent, I'll give him that. I just wish he would stop to read the talk pages, or at least look further into why his stuff keeps being reverted. -- Eiji-kun (talk) 18:39, 20 January 2015 (UTC)

Level[edit]

I'm thinking level 11 for the ability damage might be a little harsh. What does everyone think of moving it to level 9? Surgo (talk) 17:41, 22 August 2017 (MDT)

Ranking with Level[edit]

Powers increase damage with augments not advancement in manifester level. Increasing without cost means a 17th level manifester get a +5d8 bonus to damage for only 1pp. Also, 10 pp for ability damage is significant, advise changing it to 6. Really like the idea, just needs some numbers fixed.--Franken Kesey 07:52, 1 May 2019 (MDT)

I am aware of that. This intentionally breaks those rules. Surgo (talk) 08:11, 1 May 2019 (MDT)
11ish level is fine to start ability damage, which is very strong in High games. I think it's fine as it is if you want to keep the High rating. There are a not-insignificant number of monsters with incredibly low int/cha scores, and this one-shots them. --Ghostwheel (talk) 10:30, 1 May 2019 (MDT)