Talk:Reattach (3.5e Spell)

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Ratings[edit]

RatedNeutral.png Eiji-kun is neutral on this article and rated it 2 of 4.
Seems a bit low for the effect. Compare to a similar spell I made to see where I place limb restoration.

But more importantly, why sorcerer? Druid, I guess, but this healing effect seems very much specifically the realm of clerics.

MEH.


Eh, looking at your spell ( not the one you linked which is mine) the primary difference is mine is lower level, only allows you to reattach your limb if you still have it, and only if you do so within a set time frame. Your spell has other effects like removing fatigue, healing nonlethal damage and other little things. Mine does only one thing with specific restrictions. As for sorcerers getting the spell, I never understood why sorcerers had a spell list when the suggested fluff is they inherited their abilities from magical ancestors. Literally any spell could be justified as a spell known for them and at my table they can select from any spellist. Though they use the sorcerer and cleric list for spell level if on those lists.Grog toad (talk) 20:04, 16 April 2015 (UTC)

Whoops, I did link yours. How did I do that?
I see you on the first part. Even so from a fluff standpoint, I dunno. Something about it irks me that the same level where you're patching up minor cuts, you can also slap an arm back on. It's kind of the situation where you have a spell that can convert miles and miles of rock into slightly different rock. Yeah, the power of the spell is pretty pointless, but given the range and broadness of the effect it's not really something that fits at level 1. Especially for something claiming Low level. I dunno if I'm explaining that well.
Anyway, more important, on sorcerers. Actually, there are "divine sorcerers". They're favored souls, or if in pathfinder, oracles. I don't see a reason to mix the two. That, and something something class protection something something not stepping on other classes toes. -- Eiji-kun (talk) 00:07, 17 April 2015 (UTC)