Talk:Scholar of Magical Theory (3.5e Feat)

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Comments[edit]

Since scroll use (deciphering and casting) got moved into the magic skills in this last pass, you could probably drop the Ciphers prereq.

Past that, it's a bit weird to let someone take a feat so that they can then go and take other feats in order to craft magical gear. I was going to write up something similar but tie it into the background ability system to let you make magic things from anything you could masterwork craft. Borrowing your much better spellbook idea (which is much better than my half formed plan), it would look something like "you may create magic items out of any item you could craft with your grade III artisan background ability, using any spell in your book. your caster level for this purpose is equal to your ranks in the appropriate skill -3." Adding on a grade III artisan background ability to the prereqs would prevent people from taking it before it would actually benefit them.

Not sure if you like that change at all or not, but I thought I'd mention it since you beat me to the non-caster (non-skill item) magic gear crafting feat. - Tarkisflux Talk 20:41, 9 August 2013 (UTC)

I really like those changes. I was uneasy about this feat before, but those few changes make it make a lot more sense. Do you think it is a solid feat now? Or does it still need a bit of modification? --TheDarkWad (talk) 21:18, 9 August 2013 (UTC)
I don't think it needs anything else, but you could do different things with it if you wanted. For example, if you wanted them to work differently than a caster you could tie the feat to a particular artisinal ability instead of a particular casting tradition and then let them put whatever spell they wanted in their book so long as the level of the spell was (half relevant ranks - 1) or less. It lets you do cross-class magic items by level 4 and lets you be master magic sword crafter guy, and sets non-caster smiths as somewhat distinct from the casters with their broader feats. Not sure it's worth doing though, as it works pretty well right now to let you magic up stuff that you make on your own.
Oh, it might benefit from being a grade IV prereq (that I forgot to mention before). Depends on what sort of exclusivity and skilled and commonality fluff you want associated with being able to do magic stuff in your crafts. I think my original plan was probably for a IV, but it looks a lot like a world fluff preference call at this point. - Tarkisflux Talk 21:42, 9 August 2013 (UTC)