Talk:Tsunami Shooter (3.5e Maneuver)

From Dungeons and Dragons Wiki
Jump to: navigation, search

Ratings[edit]

RatedNeutral.png Foxwarrior is neutral on this article and rated it 2 of 4.
This damage is at the upper end of reasonable, but I wish you'd go back to the double move. Very High martial characters have to have some mobility to them, right?

Actually, a numeric boost to speed might be more balanced and more interesting.


Considering that it's a 9th-level maneuver, there'd be a problem if it didn't have a strong potential to do at least 100 damage. --Luigifan18 (talk) 18:50, 27 November 2012 (UTC)

I thought there was a melee maneuver that just did 100 damage. Isn't there? --Foxwarrior (talk) 19:00, 27 November 2012 (UTC)
There is. "Strike of Perfect Clarity", from the Iron Heart discipline, in the Tome of Battle. It does 100 damage plus whatever the weapon does. --Luigifan18 (talk) 19:16, 27 November 2012 (UTC)
And this does 6 to 20 times whatever the weapon does. For this to be even slightly balanced against Strike of Perfect Clarity with a movement speed of 50' (less than you get with haste, even, and at this level haste is a chump change spell), your weapon damage has to average 11. If you actually care about weapon damage, it's not hard to get it up to 20. --Foxwarrior (talk) 19:22, 27 November 2012 (UTC)
6 to 20 times? Where'd you get that figure? --Luigifan18 (talk) 19:35, 27 November 2012 (UTC)
Nobody's going to use this maneuver with a movement speed of less than 30 feet (6 spaces), and it's not impossible to get a movement speed of 100 feet (20 spaces). --Foxwarrior (talk) 19:37, 27 November 2012 (UTC)
Oh, wait, you can use any movement type (which is a good thing, at Very High). 120 foot fly speeds are quite common. --Foxwarrior (talk) 19:42, 27 November 2012 (UTC)
Yes, but if I use the main idea I have to tone it down - one arrow per two squares - then people with only 30 feet of movement might as well be using standard full attacks, since they'd only get 3 shots. I can't think of any other viable way to nerf it. --Luigifan18 (talk) 19:45, 27 November 2012 (UTC)
The big problem would dissolve away if you couldn't attack a single target with every single arrow. A maximum of 1 or 4 shots per target would be pretty reasonable. --Foxwarrior (talk) 19:46, 27 November 2012 (UTC)
With 20 damage arrows, your small nerf puts focus-fire damage at 190. With 30 damage arrows (which would require some actual significant investment), focus-fire damage is 360. 40 damage arrows are probably achievable with the right build, too (focus-fire damage: 580). --Foxwarrior (talk) 20:12, 27 November 2012 (UTC)
And now the numbers are 140, 248, and 380. --Foxwarrior (talk) 20:30, 27 November 2012 (UTC)