Talk:Wildmagic Thaumaturge (3.5e Alternate Class Feature)

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Path Abilities Known[edit]

They start with more known, but the number known by level does not change? --Foxwarrior (talk) 00:53, 17 May 2013 (UTC)

Clarified, though I thought it was clear since I added "path abilities readied" on the not changing bit. --Ghostwheel (talk) 09:57, 17 May 2013 (UTC)
Doesn't that mean that at level 20, a Wildmagic Thaumaturge will have only like 20% more path abilities readied and known than a normal Thaumaturge (as opposed to about 100% more at level 1)? Is not having to waste actions on Eldritch Bolts that much more useful at high levels than at low ones? --Foxwarrior (talk) 18:21, 17 May 2013 (UTC)
Yes. --Ghostwheel (talk) 18:51, 17 May 2013 (UTC)
But... but... but... with more spells readied at higher levels, the Thaumaturge can go longer between having to use Eldritch Bolts. And even though the bolts themselves are essentially irrelevant at level 20, they're not that significant at level 4 either.
Clearly, I am still missing something. --Foxwarrior (talk) 19:05, 17 May 2013 (UTC)