Talk:Zeitgeist (3.5e Race)

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Noo[edit]

The Noo are not slavers. that is all.--Stryker 03:19, 21 March 2011 (UTC)

!! This is Noo, Noo has taken name of user of internets from body called "Urth". Noo agrees, Noo does not slave, and Noo does not like to be slave. Noo is free, see, and one person. There is only one Noo even when Noo is *many fingers*, Noo is never *many bubbles*. Noo lives in *red space* where things are *exciting* and circles the *big home*.
So not misrepresented, Noo has taken name of Noo off page. Hope not mind. Now, Noo off to explore internets. Will give "Eiji" *bubble* back name soon. -- Eiji-kun 03:37, 21 March 2011 (UTC)

New Thoughts[edit]

I am strongly considering:

  • 1)Removing the saliva ability;
  • 2)Making the courtier ability two different racial feats, that are not inherent (and removing from page);
  • 3)Adding immunity to all divinations, and clairsentience powers; and a +4 bonus to: bluff, diplomacy, and to oppose sense motive checks.
  • 4)Removing an LA

Does this sound good? Are there any other mechanical problems? (I certainly will work on the fluff more, make them a bit different than the classic slaver.) --Franken Kesey 22:46, 16 October 2011 (UTC)

1)The saliva ability is confusing: do you mean "unless the target succeeds on both a Fortitude and a Will save" or "if the target fails both a Fortitude and a Will save"? Does the saliva have to be in the Zeitgeist's mouth when the creature touches it? If so, that seems like a minor flavor ability unless you make some weird Charisma-based bite attack character; if not, Zeitgeists have a strong incentive to drool on all the doorknobs and cutlery.
2)Giving save-or-die spells to a race is awkward, since races don't have balance points. Courtier might be better as a Wizard-level racial feat.
3)Immunity to Divinations is pretty amazing at Wizard-level, and fairly unimpressive at any other balance point. It also requires very careful wording.
4)You might be able to take off an LA, especially if you toss out Courtier, but if you do so it would probably be a good idea to reduce the Charisma bonus to +6 or +4.
5)I'm pretty sure Bright-Light Vision isn't supposed to have a range, and I know that Eloquent Speech isn't a class. --Foxwarrior 02:04, 10 November 2011 (UTC)
1)Removed saliva ability. Can you think of a good charisma or leader ability that could replace it?
2)Transfered into two racial feats.
3a)The reason for their immunity, is so that the Travelers of the Fates Society cannot quickly find them. This way zeitgeists can get into closer contact with players. (May make into another racial feat.)
3b)I was also considering them having a resistance to all good spells and powers; an ability that would increase with HD.
4)Reduced wisdom instead.
5)Fixed.
How is the fluff? Thank you--Franken Kesey 03:29, 10 November 2011 (UTC)
Costs have to be pretty weird for an empire to move planets in order to save on communications costs. Evil creatures are generally weak to Good spells, not resistant to them. Reducing Wisdom is completely different from reducing Charisma: in general, only the value of a race's highest ability score adjustment actually matters. The basic problem with Zeitgeist fluff is that if all Zeitgeists are established to be untrustworthy, people in the setting would be stupid to trust them. Access to the information on the Zeitgeist page is sufficient to undermine the Zeitgeists' evil scheme. --Foxwarrior 03:55, 10 November 2011 (UTC)
Fixed Charisma. Only the Travelers distrust, the all others know nothing about it - for it is hard to get into the traveler society. I will make a knowledge(Ziet) check at the top of the page (much like that of a class), that limits who knows. Although, I do agree that the scheme is not vague, and needs to be reworked. The only desire of mine is for them not to be regular slavers - perhaps seen as liberators. There are too many races that follow a similar line.
What are your thoughts on the The Nature of Good and Evil feature? Is the fluff better? --Franken Kesey 02:44, 11 November 2011 (UTC)