Tasoth (3.5e Monster)
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|Size/Type:||Medium Monstrous Humanoid (Aquatic)|
|Hit Dice:||4d8+8 (36 hp)|
|Speed:||30 ft., swim 30 ft.|
|Armor Class:||20 (+2 Dex, +8 natural), touch 12, flat-footed 18|
|Attack:||Bite +5 melee (1d6+1) or Plasma Pistol +6 ranged (2d10)|
|Full Attack:||Bite +5 melee (1d6+1) or Plasma Pistol +6 ranged (2d10)|
|Space/Reach:||5 ft./5 ft.|
|Special Qualities:||Darkvision 60 ft., DR 5/-, Immune to Electricity, Fire Resistance 20, Vulnerability, Amphibious|
|Saves:||Fort +2, Ref +6, Will +5|
|Abilities:||Str 12, Dex 15, Con 12, Int 13, Wis 13, Cha 10|
|Skills:||Hide +7, Listen +6, Move Silently +7, Spot +6, Swim +10|
|Feats:||Alien Weapon Proficiency, Point Blank Shot|
|Organization:||Single (1), Small group (3 - 10), Large group (10 - 15)|
|Alignment:||Always Neutral Evil|
|Advancement:||By Character Class, usually Soldier (2 levels Strong Hero), Squad Leader (4 Levels Charismatic Hero. Squad Leaders often have Psi Implants giving them access to Psionic Dominate)|
Another of the terrors that lurk in the deep, the Tasoth are a species of engineered super-soldiers. While not as tough as Lobstermen, they combine high health with high defensive bonuses against human weaponry to create a durable and dangerous alien footsoldier.
The Tasoth are bio-engineered Lizardmen used as the spearhead of the aliens military advance.
Given their obvious talent with guns, the Tasoth prefer to keep things at a range.
Vulnerability (Ex): Tasoth take +1 point of damage per die against cold attacks, +2 against Sonic. for example an attack doing 2d4 normally, would do 2d4+2 (+4 if Sonic).
Skills: Tasoth gain a +8 Racial Bonus on Swim Checks, and may always Take 10 on a Swim Check.
|Alignment||Always Neutral Evil +|
|Challenge Rating||4 +|
|Environment||Any Aquatic +|
|Identifier||3.5e Monster +|
|Level Adjustment||— +|
|Summary||Another of the terrors that lurk in the de … |
Another of the terrors that lurk in the deep, the Tasoth are a species of engineered super-soldiers. While not as tough as Lobstermen, they combine high health with high defensive bonuses against human weaponry to create a durable and dangerous alien footsoldier.a durable and dangerous alien footsoldier. +
|Type||Monstrous Humanoid +|