Technical Workaround (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 9-6-19
Status: Complete
Editing: Clarity edits only please
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Technical Workaround
Crazy Gadget (Boost)
Level: 9
Prerequisite: Needs four Crazy Gadget maneuvers
Initiation Action: Swift
Range: Personal
Target: Self
Duration: 1 round or until discharged
Saving Throw: None

All you need to do is reverse the polarity of your wibbly wobbly timey wimey orbs, convert the field into a scalar reverberation on the planck matrix, and then... perfect. Their defenses are down.

With the power of technobabble and gadgets not even you understand the function of you make it so that the next attack you make bypasses all immunities and resistances. Damage reduction and spell resistance do not apply. Immunities, magical or natural, do not apply. You can burn a fire elemental, poison a construct, and critical hit an ooze. Your attack also always counts as the appropriate damage to bypass regeneration or any number of conditional barriers such as a prismatic wall, with the only exception being the damage reduction of a cave demon crab and the regeneration of the tarrasque.


Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesCrazy Gadget

Eiji-kun's Homebrew (5608 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
DisciplineCrazy Gadget +
Identifier3.5e Maneuver +
Level9 +
RatingUndiscussed +
SummaryBy some trickery you bypass all immunities to your next attack. +
TitleTechnical Workaround +
TypeBoost +