Telekinetic Blademaster (3.5e Alternate Class Feature)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Leziad (talk)
Date Created: 3rd December 2019
Status: Complete
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article

Telekinetic Blademaster

Not all fighters use sheer physical prowess, some who are adept of the occult have learned the art of wielding weapons telekinetically. These strange fighters rely on their Dexterity as they wield weapons without touching them, eschewing strength and instead using sheer mental prowess to damage their foes.

Class: Fighter

Level: 1st, 2nd, 6th

Replaces: 1stm 2nd and 6th Bonus Feat

Benefit: A Telekinetic Blademaster gain the following class feature:

Minor Telekinesis (Sp): A telekinetic blademaster possesses minor psychic abilities, firstly she gain Psychic Sensitivity as a bonus feat. Secondly she is capable of short range telekinesis, firstly this grant the ability to use mage hand as a psychic spell-like ability at-will. At 5th level she can also use greater mage handSpC as a psychic spell-like ability at-will.

A the telekinetic blademaster gains access to protokinesis feat as if she had the telekinesis sphere.

Telekinetic Weapon (Su): A telekinetic blademaster wields her weapon with her short range telekinesis.While doing so she uses her Dexterity instead of her Strength to calculate her attack roll and add her Intelligence or Charisma instead of her Strength to damage. While wielding a weapon this way, it is considered to be weightless.

Wielding a weapon telekinetically requires the same amount of hand, and a hand wielding a weapon telekinetically is still considered occupied. A weapon wielding telekinetically may be disarmed as normal. You may use your Intelligence or Charisma instead of your Strength for the purpose of meeting the prerequisites of feats, however unless you meet the normal strength prerequisites you may only use feats selected this way with telekinetic weapons.

This ability replaces the bonus feat gained at 1st and 2nd level.

Telekinetic Whirlwind (Su): At 6th level a Telekinetic Blademaster gains Whirlwind Attack as a bonus feat, even if she does not meet the prerequisites. The feat is only usable with weapons wielded through the telekinetic weapon. At BAB +11, when making a Whirlwind Attack attack with her telekinetic weapon she may make an additional attack at a -5 penalty. At BAB +16 she may make another additional attack, this one at a -10 penalty.

This ability replaces the bonus feat gained at 6th level.



Back to Main Page3.5e HomebrewCharacter OptionsAlternate Class Features

Leziad's Homebrew (4431 Articles)
Leziadv
AuthorLeziad +
ClassFighter +
Identifier3.5e Alternate Class Feature +
RatingUndiscussed +
SummaryNot all fighters use sheer physical prowes
Not all fighters use sheer physical prowess, some who are adept of the occult have learned the art of wielding weapons telekinetically. These strange fighters rely on their Dexterity as they wield weapons without touching them, eschewing strength and instead using sheer mental prowess to damage their foes.
sheer mental prowess to damage their foes. +
TitleTelekinetic Blademaster +