Template:5e Monster Pointer

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Use[edit]

To display 5e Monsters from copyrighted material

Syntax[edit]

{{5e Monster Pointer
|name= <!--Creature Name-->
|sorttext= <!--usually blank. text to sort by-->
|refs= <!--references-->
|size= <!--Medium, Large, etc.-->
|type= <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|swarm= <!--if swarm, enter size of individual creature of the swarm-->
|subtype= <!--Elf, Goblinoid, etc.-->
|align= <!--Lawful Good, Chaotic Evil-->
|ac= <!--armor class-->
|acfluff= <!--reason if given-->
|hp= <!--number of hit points-->
|hd= <!--10d8, 4d12, etc.-->
|speed= <!--walking speed in feet, other speed (fly, swim) in feet-->
|saves= <!--bonus to save; {{5eStr}} +5-->
|skills= <!--{{SRD5|Stealth}} +3-->
|senses= <!--darkvision 60 feet, Tremorsense 30 feet-->
|perception= <!--Passive Perception; 15-->
|languages= <!--{{5eLang|Common}}, Goblin, None, etc.-->
|cr= <!--Challenge Rating-->
|xp= <!--blank unless less than CR 1/8 or greater than CR 30-->
|desc= <!--UNOFFICIAL/UNPLAGIARIZED description of the monster-->
|feature1=<!--monster feature names up to 10-->
|flimit1=
|fdesc1= <!--usually blank-->

|action1=<!--actions up to 10-->
|alimit1=
|adesc1= <!--usually blank -->

|baction1=<!--bonus actions up to 5-->
|blimit1=
|bdesc1= <!--usually blank-->

|reaction1=<!--reactions up to 5-->
|rlimit1=
|rdesc1= <!--usually blank -->

|legend1=<!--legendary actions up to 5-->
|lgdlimit1=
|lgddesc1= <!--usually blank-->
}}

Add'l Optional Entries[edit]

|npc=true <!-- if NPC, blank otherwise -->
|haslair= <!--blank, true is has lair-->
|noncanon= <!-- blank, true is not canon -->
|hpnote= <!--if hp is calculated, how-->
|lair1= <!--blank, true is has lair-->
|llimit1=
|ldesc1=
|maturity= <!--some monsters, like dragons, have different maturity levels-->
|monsterref= <!--name refered to in text-->
|movetype= <!--movement type; i.e. Walk, Fly, etc. for Beasts only-->
|mythic1=<!--mythic actions up to 5-->
|mlimit1=
|mdesc1= <!--usually blank-->
|regional= <!--regional effects up to 5-->
|sizenaote= <!--if size is not standard-->
|summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> 
|toc= <!--blank, true if table of contents is desired-->

Example[edit]

{{5e Monster Pointer
|name=Foo
|sorttext= <!--usually blank. text to sort by-->
|refs=<ref>{{pub|Foo's Guide to Nothing}}</ref>
|monsterref= <!--name refered to in text-->
|size=Medium 
|type=Aberration 
|swarm= <!--if swarm, enter size of individual creature of the swarm-->
|subtype=Fooid 
|align=Neutral 
|ac=12 
|acfluff=natural armor 
|hp=12 
|speed=30 ft. {{srd5lc|Burrow}} 20 ft.
|saves={{5eCha}}
|skills={{SRD5|Performance}}, {{SRD5|Sleight of Hand}}
|senses={{srd5lc|Tremmorsense}} 90 ft.
|perception=12
|languages={{5elang|Common}}, {{5elang|Sylvan}}
|cr=1/4 <!--Challenge Rating-->
|xp= <!--blank unless less than CR 1/8 or greater than CR 30-->
|summary=Fictitious creature for example 
|feature1=Evasion
|flimit1=
|fdesc1={{SRD5trait}} If the creature is subjected to an effect that allows it to make a {{SRD5|Dexterity}} {{srd5lc|Saving Throw}} to take only {{srd5lc|Half}} damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half{{5ertrd}} damage if it fails.

|feature2=Fade Into Background
|flimit2=
|fdesc2=

|action1=Multiattack
|alimit1=
|adesc1=The foo may attack twice.

|action2=Dagger
|alimit2=
|adesc2=''{{SRD5|Melee Weapon Attack|Melee}} or {{SRD5|Ranged Weapon Attack}}''

|action2=Bar The Way
|alimit1=
|adesc1=''{{SRD5|Ranged Spell Attack}}''

|baction1=Help
|blimit1=
|bdesc1=

|reaction1=Dodge
|rlimit1=
|rdesc1=

|legend1=<!--legendary actions up to 5-->
|lgdlimit1=
|lgddesc1= <!--usually blank-->
|haslair= <!--blank, true is has lair-->
}}

produces...


Foo (pointer) [1]
Medium Aberration (Fooids), Neutral
Armor Class: 12 (natural armor)
Hit Points: 12
Speed: 30 ft. burrow 20 ft.
Saving Throws: Cha
Skills: Performance, Sleight of Hand
Senses: tremmorsense 90 ft., passive Perception 12
Languages: Common, Sylvan
Challenge: 1/4 (50 xp)Proficiency Bonus (PB): +2

Features

Evasion. [2] If the creature is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half [3] damage if it fails.

Fade Into Background (3/Day).

Actions

Multiattack. The foo may attack twice.

Dagger. Melee or Ranged Weapon Attack

Bar The Way. Ranged Spell Attack

Bonus Actions

Help.

Reactions

Dodge.

Unofficial Description: Fictitious creature for example




  1. Foo's Guide to Nothing
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. Wizards of the Coast. Licensed: OGL.
  3. Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3.