Todd's Unconscious Teleport (3.5e Spell)

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Author: Eiji-kun (talk)
Date Created: 8-1-21
Status: Now released to tabletop format.
Editing: Clarity edits only please
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Todd's Unconscious Teleport
Conjuration (Teleportation)
Level: Bard 3
Components: V, S, F
Casting time: 1 round
Range: Touch
Targets: You and touched objects or other touched willing creatures
Duration: See text
Saving Throw: None and Will negates (object)
Spell Resistance: No and Yes (object)

Hey, you're finally awake.

This spell behaves as teleport with the following exceptions. It is cast within 30 minutes of all targets going to bed or engaging in rest. Upon doing so, creatures fall unconscious (even if they would not normally sleep) for 8 hours, after which they are transported to their location just before waking. They are limited to teleporting along any known routes of travel, typically major roads and paths, unto a magically created caravan and summoned driver suitable for the location and area, and always 15 minutes away from their destination. The caravan will exist until they reach their destination, encounter an impassable obstacle, or take any damage. It resembles life, but clear arcane marks indicate the falseness of the entity.

This spell fails if there are no roads, routes, or otherwise known areas to the destination. On a Mishap result instead of taking damage you end up Off Target and in a compromising or hostile position, such as heading for a trap, an ambush, or within otherwise hostile territory.

Focus: A gag placed in the mouth of the caster after casting the spell. It can be removed as a standard action that provokes attacks of opportunity.


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Eiji-kun's Homebrew (5607 Articles)
Eiji-kunv
Article BalanceVery High +
AuthorEiji-kun +
ComponentV +, S + and F +
Identifier3.5e Spell +
LevelBard 3 +
RangeTouch +
RatingUndiscussed +
SchoolConjuration +
SubschoolTeleportation +
SummaryTransport within 15 minutes travel of your destination upon any traveled route. +
TitleTodd's Unconscious Teleport +