True Dodge (5e Spell)

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Author: Luigifan18 (talk)
Date Created: December 20, 2017
Status: Complete
Editing: Clarity edits only please
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True Dodge
Divination cantrip
Casting Time: bonus action
Range: 30 feet
Components: S
Duration: Concentration, up to 1 round
Casters: Arcane Trickster, Eldritch Knight, Sorcerer, Wizard

You can't hit me!

You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target’s next move. On your next turn, your target gains disadvantage on their first attack roll against you, provided that this spell hasn’t ended.





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Luigifan18's Homebrew (384 Articles)
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Facts about "True Dodge (5e Spell)"
Action TypeOther +
AuthorLuigifan18 +
CasterArcane Trickster +, Eldritch Knight +, Sorcerer + and Wizard +
ComponentS +
Identifier5e Spell +
LevelCantrip +
Range30 feet +
Rated ByVaegrim +, Rlyehable + and Ghostwheel +
RatingRating Pending +
SchoolDivination +
SummarySense your foe's next attack and preemptively evade it.

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TitleTrue Dodge +