True Dodge (5e Spell)

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Author: Luigifan18 (talk)
Date Created: December 20, 2017
Status: Complete
Editing: Clarity edits only please
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True Dodge
Divination cantrip
Casting Time: bonus action
Range: 30 feet
Components: S
Duration: Concentration, up to 1 round
Casters: Arcane Trickster, Eldritch Knight, Sorcerer, Wizard

You can't hit me!

You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target’s next move. On your next turn, your target gains disadvantage on their first attack roll against you, provided that this spell hasn’t ended.

Back to Main Page5e5e Spells

Back to Main Page5eClass Ability ComponentsSpellsSorcerer
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Luigifan18's Homebrew (384 Articles)
Facts about "True Dodge (5e Spell)"
Action TypeOther +
AuthorLuigifan18 +
CasterArcane Trickster +, Eldritch Knight +, Sorcerer + and Wizard +
ComponentS +
Identifier5e Spell +
LevelCantrip +
Range30 feet +
Rated ByVaegrim +, Rlyehable + and Ghostwheel +
RatingRating Pending +
SchoolDivination +
SummarySense your foe's next attack and preemptively evade it.

TitleTrue Dodge +