True Telekinetic (3.5e Template)

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Author: RedRabbit (talk)
Date Created: 2-5-17
Status: Complete
Editing: Clarity edits only please
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True Telekinetic[edit]

This a derivative work, based on Eiji-kun's awesome template, the Telekinetic Paragon. The base concept is his.

Blessed with the ability to exert force on the world around them, these individuals are the innate masters of telekinesis.

There are those who are blessed with an innate ability to affect the world at a distance.

Creating a True Telekinetic[edit]

This is an acquired or inherited template which can be applied to any creature. Sometimes the template manifests itself later in life.

Size and Type[edit]

This template can be magical, psionic, or extraordinary.

If it is based on psionics, the creature gains the Psionic subtype, and gains Wild Talent as a bonus feat. Effective Strength is equal to the character's highest mental stat, plus 1/2 of their HD or level.

If it is based on magic, the creature or character type is unchanged. Effective Strength is equal to the higher of the character's Strength or Wisdom, plus 1/2 of their HD or level.

If it is based on extraordinary ability, then all the abilities in this template are (Ex), not (Su) or (Sp). Effective Strength is equal to 1/2 the character's Constitution, plus 1/2 of their HD or level. As an extraordinary ability, the use of this ability tires the character as if he was using actual Strength.

Speed[edit]

All movement speeds are increased by 50%. At 8 HD, or 8th level, this increases to 100%. Flight maneuverability increases by one level.

If the creature or character does not already have a flight speed, they gain a hover speed (perfect) equal to their land speed as they telekinetically lift themselves off the ground. At 10th level, this becomes a base flight speed equal to their land speed, with good maneuverability.

Armor Class[edit]

The True Telekinetic gains a scaling deflection bonus to AC equal to 1 + 1/4th their HD (maximum +6 at 20th), as long as they are not flatfooted as this requires their attention to deflect attacks.

Special Attacks[edit]

Minor Telekinesis (Su): The True Telekinetic can affect objects and creatures out to a range of 5 ft per HD. They can manipulate or throw an object using their Effective Strength score as if using a ranged weapon. However this consumes the same actions as it would normally, so throwing a knife would consume your attack actions. They may use this ability at will. The character can make iterative attacks using this ability.

Long Arm (Su): The True Telekinetic gains a +5' reach at 6th level or HD. This increases by an additional +5' at 12th and at 18th level. So at 6th level or HD, the have an effective reach of 10'. For example, they can lift an object using their Effective Strength score or wield a weapon from afar as if in melee. However this consumes the same actions as it would normally, so swinging a sword would consume your attack actions. They may use this ability at will. The character can make iterative attacks using this ability. As long as the character can perceive from his actual location, he can take any other action at that reach as if he were there himself. This includes, but is not limited to: Grappling, melee, fine manipulation, and attacks of opportunity.

Force Shove (Su): As a standard action, the True Telekinetic can make a single melee attack within the range of Minor Telekinesis, and make a bull rush attempt which does not provoke as part of the attack from a surge of telekinetic force. You do not follow the target with your movement. You can only use this attack if your Effective Strength is capable of lifting the opponent. If so, the attack is resolved as if the attacker is the same size as the target. At 11th level, this can be used as a single attack action, allowing iterative attacks with this ability.

TK Strike (Su): You gain a special feral strike, a regular melee attack performed within the range of Minor Telekinesis, or the reach of Long Arm, which deals 1d6 plus your Effective Strength modifier force damage, 20/x2. This is a ranged attack with Minor Telekinesis, and a melee attack with Long Arm.

This starts out as Bludgeoning damage only. At 5th level, the user may chose the type of damage for each attack, choosing between Slashing, Piercing, or Bludgeoning.

At 8th level/HD, the damage increases to 1d8, to 1d10 at 12th level, and finally to 1d12 at 16th level.

At 10th level, the base threat range increases by one. This is considered a change to the base "weapon", and therefore stacks with other effects like Improved Critical, etc.

At 14th level, the critical multiplier increases by one.

The character can make iterative attacks using this ability, and can take feats to enhance the ability, as if it were a weapon, as well as a supernatural ability.

Special Qualities[edit]

The True Telekinetic also gains Fly as a spell-like ability at 4th level, and Overland Flight at 6th. These are each usable 1/day. At 12th level, this increases to 3/day.

Abilities[edit]

A True Telekinetic receives a +2 bonus to Strength and Dexterity, as the user instinctively uses their power to increase their bodies' capabilities.

The character gains Blindsense out to the reach of their Minor Telekinesis. At 10th level, this improves to Blind Sight.

Challenge Rating[edit]

+3

Level Adjustment[edit]

+3



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AuthorRedRabbit +
CR3 +
Identifier3.5e Template +
Level Adjustment3 +
RatingUndiscussed +
SubtypePsionic +
SummaryBlessed with the ability to exert force on the world around them, these individuals are the innate masters of telekinesis. +
TitleTrue Telekinetic +