User:Aarnott/Lego Bin 11
Marshal 5/Warmind 5[edit]
Idea: Use the Marshal's Stand your Ground + the War Mind's Hustle power to be able to put up a crapton of temp HP each round.
GW's Point Buy, 20 points: 9 Str, 14 Con, 12 Dex, 10 Int, 14 Wis, 16 Cha
After Balanced Wealth: 12 Str, 20 Con, 16 Dex, 13 Int, 18 Wis, 24 Cha
HP (with average HP/HD): 103 = 8 (marshal level 1) + 18 (marshal 4) + 27 (warmind 5) + 50 (bonus)
HP (with max HP/HD): 140 = 8 (marshal level 1) + 32 (marshal 4) + 50 (warmind 5) + 50 (bonus)
Feats
- 1 - Spiritual Weapon (Charisma, Spiked Chain), EWP(Spiked Chain)
- 3 - Goad
- 6 - Frightful Presence
- 9 - ?
Highlights
- PP: 30 = 20 (warmind 5) + 10 (bonus)
- Battle Order Points: 9 = 2 (class level /2) + 7 (cha mod)
- Stand your ground temp HP: 44 = 2 * (10 (character level) + 5 (class level) + 7 (cha mod))
- Option 1: One target = 44 HP, 1 BO point
- Option 2: Two targets, no hustle = 88 HP, 3 BO points
- Option 3: Two targets, hustle = 88 HP, 2 BO points, 3 PP
- Option 4: Three targets = 132 HP, 4 BO points, 3 PP
- Option 4: Four targets = 176 HP, 6 BO points, 3 PP
- BAB +8/+3
- +2 Spiked Chain wielded
- Attack routine is +17/+12 (2d4 + 13), sweeping strike
- This does 68 damage average, if there are sweeping strike targets and all attacks hit
- +1 to attacks whenever he uses BO points, which should be most of the time
Knight 4/Marshal 6[edit]
Idea: Use the Marshal's Stand your Ground + the Knight's Test of Mettle to draw enemies to attack you and have the damage get soaked up by temp HP.
GW's Point Buy, 20 points: 13 Str, 14 Con, 14 Dex, 10 Int, 8 Wis, 16 Cha
After Balanced Wealth: 16 Str, 20 Con, 19 Dex, 13 Int, 11 Wis, 24 Cha
HP (with average HP/HD): 108 = 12 (knight level 1) + 19 (knight 3) + 27 (marshal 6) + 50 (bonus)
HP (with max HP/HD): 146 = 12 (knight level 1) + 36 (knight 3) + 48 (marshal 6) + 50 (bonus)
- 1 - Spiritual Weapon (Charisma, Spiked Chain), EWP(Spiked Chain), Combat Reflexes (flaw), Stand Still (flaw)
- 2 - Mounted Combat (bonus)
- 3 - Hold the line
- 6 - Mage Slayer
- 9 - Blind Fight
- 12 - Pierce Magical Concealment (not this level yet)
Highlights
- Battle Order Points: 10 = 3 (class level / 2) + 7 (cha mod)
- Stand your ground temp HP: 46 = 2 * (10 (character level) + 6 (class level) + 7 (cha mod))
- Challenges 9/day all enemies in 100 ft. DC 19 (if 1/2 character level allowed, which it should be imo, DC 22)
- With 3 BO points, he can soak 92 damage per round
- The Hold the line + spiked chain + stand still combo helps keep enemies stuck to him
- Mage slayer allows him to keep casters occupied