User:Balmz/Forest Maze (3.5e Invocation)

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Author: balmz (talk)
Date Created: November 12 2018
Status: tbc
Editing: Clarity edits only please
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Forest Maze
Verdant Channeler Green; 9th

Exiting the forest is super simple: All you do is follow these path turns


This functions identically to Maze except as follows; the maze is made of a forest setting i.e. trees, bushes, plants, etc. The maze is still immune to damage as usual. The target can make a will save to avoid being banished away and is instead dazed for 2 rounds. Undead and constricts can be banished. A target who makes their save is immune to this invocation for 24 hours after.

Additionally each round the target is in the forest they have a 25% chance of being attacked by either 3 Giant Bees or 2 Dire apes. They can either run from the foes or attack them then continue to try and escape. If attacked by a monster in the maze the monsters remain until they are defeated or the target flees 30 feet away from the monsters. A target can't be endlessly attacked by more monsters each round if they are attacked, being attacked by one set of monsters prevents more from attacking the target until the monsters are defeated or the target flees.



Back to Main Page3.5e HomebrewClass Ability ComponentsInvocationsVerdant Channeler