User:Balmz/hexb

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Hexblade[edit]

Making a hexblade[edit]

Alignment: Any non good.


Table: The Hexblade

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 1st 2nd 3rd 4th
1st +1 +2 +2 +0
2nd +2 +3 +3 +0
3rd +3 +3 +3 +1
4th +4 +4 +4 +1 0
5th +5 +4 +4 +1 0
6th +6/+1 +5 +5 +2 1
7th +7/+2 +5 +5 +2 1
8th +8/+3 +6 +6 +2 1 0
9th +9/+4 +6 +6 +3 1 0
10th +10/+5 +7 +7 +3 1 1
11th +11/+6/+1 +7 +7 +3 1 1 0
12th +12/+7/+2 +8 +8 +4 1 1 1
13th +13/+8/+3 +8 +8 +4 1 1 1
14th +14/+9/+4 +9 +9 +4 2 1 1 0
15th +15/+10/+5 +9 +9 +5 2 1 1 1
16th +16/+11/+6/+1 +10 +10 +5 2 2 1 1
17th +17/+12/+7/+2 +10 +10 +5 2 2 2 1
18th +18/+13/+8/+3 +11 +11 +6 3 2 2 1
19th +19/+14/+9/+4 +11 +11 +6 3 3 3 2
20th +20/+15/+10/+5 +12 +12 +6 3 3 3 3

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Appraise (Int) , Bluff (Cha),Concentration (Con),Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Knowledge (Arcana)(Int), Listen (Wis), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Survival (Wis) ,Use Magic Device (Cha)

All of the following are class features of the Hexblade.

Weapon and Armor Proficiency: A hexblade is proficient with all simple and martial weapons, and with light armor and medium armor and with bucklers and light shields. Because the somatic components required for hexblade spells are simple, a hexblade can cast hexblade spells while wearing light or medium armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, a hexblade wearing heavy armor or using a prohibited shield incurs a chance of arcane spell failure if the spell in question has a somatic component (and most do). A multiclass hexblade still incurs the normal arcane spell failure chance for arcane spells derived from other classes.


Hexblade's Vex Curse (Su): 3 times per encounter, as a free action, a hexblade can unleash a curse upon a foe. The target must be visible to the hexblade and within 60 feet + 5 feet per 5 hexblade levels. The target of a hexblade's vex curse takes a —2 penalty on attacks, saves, ability checks, skill checks, and weapon damage rolls for 1 hour thereafter and for an additional 1 hour per 5 hexblade levels. A successful Will save (DC 10 + 1/2 hexblade's class level + hexblade's Cha modifi er) negates the effect.

At every four levels beyond 1st (5th, 9th, 13th, and 17th) a hexblade gains the ability to use his curse one additional time per encounter, as indicated on Table 1—1. Multiple hexblade's vex curses don't stack, and any foe that successfully resists the effect cannot be affected again by the same hexblade's curse for 24 hours.

Any effect that removes or dispels a curse eliminates the effect of a hexblade's curse

When a hexblade attains 7th level, the penalty on attacks, saves, ability checks, skill checks, and weapon damage rolls incurred by a target of the hexblade's curse becomes —4 instead of —2. A target who saves against the vex hex is now only immune to it for 12 hours

When a hexblade attains 19th level, the penalty on attacks, saves, ability checks, skill checks, and weapon damage rolls incurred by a target of the hexblade's curse becomes —6 instead of —4. Additionally even if the target saves they now take a a —2 penalty on attacks, saves, ability checks, skill checks, and weapon damage rolls for 1 round after though they remain immune to further attempts for 12 hours