User:Balmz/will

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ELDER WILL-O’-WISP[edit]

Size/Type: Small Aberration (Air)
Hit Dice: 15d8 (120 hp)
Initiative: +17
Speed: Fly 70 ft. (perfect) (12 squares)
Armor Class: 36 (+1 size, +9 Dex, +15 deflection), touch 29, flat-footed 20
Base Attack/Grapple: +12/+6/–6
Attack: Shock +16 melee touch (5d8 electricity)
Full Attack: Shock +40 melee touch (5d8 electricity)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Darkvision 120 ft., immunity to magic, natural invisibility, immunity to electricity, fire resist 15, cold resist 15, Death affinity
Saves: Fort +6, Ref +15, Will +13
Abilities: Str 9, Dex 35, Con 15, Int 18, Wis 20, Cha 16
Skills: Bluff +19, Diplomacy +5, Disguise +6 (+5 acting), Intimidate +6, Listen +21, Search +19, Spot +21, Survival +10 (+12 following tracks)
Feats: Alertness, Blind Fight, Dodge, Improved Initiative, Weapon FinesseB, Chaotic Mind, Improved Feint,Improved Flyby Attack
Environment: Temperate marshes
Organization: Solitary
Challenge Rating: 15
Treasure: 1/3 coins; 50% goods; 50% items
Alignment: Usually chaotic evil or Chaotic Neutral
Advancement: 10–18 HD (Small)
Level Adjustment:

Elder Will-o’-wisps are old will-o’-wisps that are centuries old. They can be yellow, white, green, red, purple, orange or blue. They are easily mistaken for lanterns, especially in the foggy marshes and swamps where they reside. A elder will-o’-wisp’s body is a globe of spongy material about 1 foot across and weighing about 3 pounds, and its glowing body sheds as much light as a torch.

Elder Will-o’-wisps speak Common, Sylvan and Auran. They have no vocal apparatus but can vibrate to create a voice with a ghostly sound.

Combat[edit]

Will-o’-wisps usually avoid combat. They prefer to confuse and bewilder adventurers, luring them into morasses or other hazardous places. When they are forced to fight, they loose strong electrical shocks, which act as melee touch attacks.

Immunity to Magic (Ex): An elder will-o’-wisp is immune to most spells or spell-like abilities that allow spell resistance, except magic missile and maze.

Natural Invisibility (Ex): A startled or frightened elder will-o’-wisp can extinguish its glow, effectively becoming invisible as the spell. It can also extinguish it if it wishes when it wants.

Death Affinity (Ex): An elder elder will-o’-wisp counts as undead for purposes of magic or powers that would benefit it.


Supernatural: At will— Ghost Sound,Mislead, Mirror Image, Ventriloquism, Dancing Lights, Fog Cloud. The save DC is Charisma-based.