User:CodeGlaze/White Clad

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: ThreadOfFate (talk)
Co-Authors: codeGlaze
Date Created: Nov 22, 2009
Status: Transcribing in Progress
Editing: Clarity edits only please
Rating box not supported outside of the main namespace.
Rate this article
Discuss this article


All content (at this time) created by ThreadOfFate, from the giantITP forums. I'm just transcribing the contents because I'm currently running a character with this class.

White Clad[edit]

Nothing is true. Everything is permitted.

Making a White Clad[edit]

Abilities Intelligence determines the white clad's knowledge of her surroundings. Dexterity provides an avid defense against her enemies as well as mobility when moving through difficult terrain. Wisdom governs her judgment and insight in battle and movement. Charisma enhances her ability to gather information about her targets and interrogate her subjects.

Alignment The white clad are a diverse bunch. They run the full law/chaos spectrum - though they are devoted to ridding their world of oppressive systems and encourage freedom, they have a strict set of rules they must act by and are an established organization with severe consequences for disobeying and a very set hierarchy. Therefore, a white clad is lawful not towards the local law, but to the white clad law. In most cases, this does mesh rather well with the local laws, but the white clad is not afraid to disagree or break the local law in favor of their Creed. The most common white clad alignment is usually Neutral Good. Chaotic Good and Lawful Good are also widespread. True Neutral and Chaotic Neutral can also work, but it is a strained relationship due to their Creed and emphasized lack of personal profit/notoriety. Lawful Neutral is a fitting alignment as well. Very, very few white clad are evil - smart evil types can disguise their intentions, but the organization is beholden to a higher ideal than personal greed and motivation for power. This tends to weed out those who would use the white clad techniques and skills for personal gain.

Starting Gold 6d4×10 (150g)

Table: The White Clad

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +2 + White Creed, Blend 16, Sneak Attack +1d6, AC Bonus, (Initiate)
2nd +1 +0 +3 + Uncanny Dodge, (Novice)
3rd +2 +1 +3 + Sneak Attack +2d6, Eagle's Instinct
4th +3 +1 +4 + Sidestep 1/enc, Agile (+2), (Apprentice)
5th +3 +1 +4 + Sneak Attack +3d6, Blend 12
6th +4 +2 +5 + Eagle Vision, (Skilled)
7th +5 +2 +5 + Sneak Attack +4d6, Deadly Strike
8th +6/+1 +2 +6 + Sidestep 2/enc, Counter, Agile (+4), (Experienced)
9th +6/+1 +3 +6 + Sneak Attack +5d6
10th +7/+2 +3 +7 + Blend 8, Blend Augmentation, (Adept)
11th +8/+3 +3 +7 + Sneak Attack +6d6, Imp. Uncanny Dodge
12th +9/+4 +4 +8 + Sidestep 3/enc, Agile (+6)
13th +9/+4 +4 +8 + Sneak Attack +7d6, (Shadow)
14th +10/+5 +4 +9 + Defense Break
15th +11/+6/+1 +5 +9 + Blend 6, Sneak Attack +8d6
16th +12/+7/+2 +5 +10 + Sidestep 4/enc, Counter Kill, Agile (+8), (Master)
17th +12/+7/+2 +5 +10 + Sneak Attack +9d6
18th +13/+8/+3 +6 +11 +
19th +14/+9/+4 +6 +11 + Sneak Attack +10d6
20th +15/+10/+5 +6 +12 + Blend 3, Sidestep 5/enc, Agile (+10), (Grandmaster)

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Bluff (Cha), Climb (Str), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Knowledge (nobility and royalty) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Profession (Wis), Sense Motive (Wis), Search (Int), Sleight of Hand (Dex), Spot (Wis), Tumble (Dex).

Playing a White Clad[edit]

Adventures The Order of the White Clad is an organization devoted to peace. This, however, often requires violence. If one man must be killed for the sake of one thousand, the Order will see it is done. They have extensive political knowledge of the land, and they use this knowledge to decide who they must kill. They fight on behalf of those who are oppressed, who need to be freed from the chains wrapped around them by political oppressors. Each white clad gets their orders from the leader of the Order, which is passed to them through the local guild contact. From there on, it is the white clad's responsibility to carry out the assigned task. They work within the city, gathering information about their target through a variety of means - eavesdropping, intercepting communication, bribery, interrogation

Characteristics A white clad stalks through shadows and difficult urban terrain, searching for his targets and finding ways to gather information inconspicuously. She fairs extremely well with blending into normal city life; therefore, she avoids detection by simply pretending she is a normal citizen. Her strikes are quick and deadly, and she takes a lot of time to plan her attacks, living amongst the people and observing the city. Finally, her code of conduct governs her actions. She focuses on subtlety when moving through the city and dealing with foes who are not her targets; otherwise, her actions may attract too much attention. For a white clad, the kill does not mean whatever is necessary to assassinate the target - they kill with honor. Every kill is performed with her weapons, by herself, out in the open (so that word can spread). This keeps the enemies of the Order well aware that the Order exists, and are willing to bring justice and a swift death to those who deserve it - no sin goes unpunished. A well-planned, well-executed kill is their trademark, using the crowd as their cover to both get within range and escape once the deed is done. Above all, white clads know the true value of human life. They understand and respect it, even when they know it must be taken for the sake of a greater ideal. Assassinations are therefore done with great deliberation and a respect for the target - no poisons, no torture, no rough or uncivilized kills (i.e. strangulation), no thrown knives from the shadows or bows from a distant rooftop. The opponent is stabbed with a blade, then the white clad gently lays the body down and closes their eyes before making their escape.

Religion The Order is specifically devoted to eliminating those who would threaten peace; this is most often a religious leader. Because of this, the Order has no official religious affiliation, but the members are free to choose whichever religion they wish. They are told, though, to keep their eyes open, and to never forget that the Order comes before their beliefs. It does not matter if a priest claims he is serving a good-aligned deity - his actions will tell the truth. That being said, if a white clad does pick a deity, it is likely a Good or Neutral deity.

Background The white clad will most often raise one of their members from birth, indoctrinating them. In rare occasions, an outsider will be accepted by demonstrating an exceptional display of skill. Most white clad are chosen while they are at their physical and wizened peaks. They ascend through ranks by proving their skills in stealth and judgment. Since wisdom seldom inhabits the minds of the young, youths are generally not selected knowingly until they attain the wisdom of the temple. At a point in which the organization deems an individual as worthy of being a white clad, she is given controlled trials in order to measure her competence. White clad of the same guild usually recognize each other by appearance; however, white clad of different guilds may only recognize each other through contacts or through signals. Quite often, however, the white clad only concern themselves with individuals that further their progress with missions. This does not mean they are adverse to working with partners or in a team - it just means that most of their work is done solo, for other people may be a liability to their assignment.

Races Humans prominently join the ranks of the white clad because their race’s diversity fluctuates from extreme virtue to unrelenting malevolence. As such, conflict often arises between sects of humanity. Half-elves, too, sometimes join the white clad because they relate so closely to their human halves. Elves are also good candidates, focusing on wisdom through learned experiences. Other races may also consider the life of a white clad if they feel in-line with the white clad's ideas. Among the savage humanoids, white clad are all but unheard of.

Other Classes White clad are in several ways set apart from others. They seldom work in groups while on missions; although, they nearly always use teamwork by means of networks, check points, and split groups. Inconspicuous cooperation between members is what is valued most by the white clad while in teams. White clad frown upon evil acts by their companions, and cannot abide with evil-aligned companions. The white clad will not kill them unless they become a serious threat to peace or she is ordered to do so, but the companion cannot expect the white clad's full support, and the white clad may attempt to hand her companion to the proper authorities.

Role White clad perform trickery, scouting, and stealth extremely well for groups, often replacing the role of a scout or rogue for these positions. They lack trapfinding, but are excellent for quick, deadly first strikes.


Permission not yet acquired from ThreadOfFate