User:Eiji-kun/Steamspace
Contents
Abilities[edit]
Fitness: How physically fit you are.
Dexterity: How nimble and quick you are.
Intellect: How smart and clever you are.
Awareness: How instinctive and alert you are.
Ego: How confident and willful you are.
Maximum 5, minimum -2 before race.
+1: 1; +2: 1; +3: 2; +4: 3; +5: 4.
Hp:
Wounds:
Mp:
Attack:
Defense:
Evasion:
Willpower:
Races[edit]
Nyo[edit]
+1 Dex, -1 Awa, +1 Ego
Lucky: Reroll X/day, plus an additional +1 every X levels.
Willful: +3 Willpower.
Skill Perk or Spell Perk
Human[edit]
+1 Any
Endurance: Can survive environment better, +3 on checks vs it. Double duration of things like running.
Skillful: Two skills become class skills, gain proficiency bonuses.
Any Perk
Oni[edit]
+1 Fit, -1 Int, +1 Ego
Blood Knight: Get stronger the more wounded you get in a fight.
Tough as Nails: +3 Wounds.
Combat Perk or Skill Perk
Reptoid[edit]
-1 Fit, +1 Int, +1 Ego
Alter Appearance: Basically Disguise Self.
Aura of Presence: Gives a buff to social abilities and AC, breaks when hit. Basically Aura of Menace.
Social Perk or Spell Perk
Tanker (Gemynd)[edit]
-1 Fit, -1 Dex, +1 Int, +1 Ego
Aetheral Link: Always at least 1 mp a round.
Core Unit: Wounds are split into two bars, so depleting one retains the other. It helps deal with overflow damage. Also, core can be removed and go elsewhere.
Life Support: Act as if always wearing a space suit. Can use cybernetic augments.
Spell Perk or Skill Perk
Proficiencies[edit]
Combat[edit]
Armor-Light: Covers clothing, robes, light armor, and light shields.
Armor-Heavy: Covers heavy armor and heavy shields.
Throwing: Covers throwing weapons and grenade-like weapons, and throwing spells.
Melee: Covers melee weapons and melee spells.
Projectile: Covers guns and other projectiles, and projectile spells.
Psychic: Covers mental attacks which have no presence.
Unarmed: Covers unarmed/natural attacks, and wrestling.
Skillful[edit]
Acrobatics (Dex): Covers acts of balance and nimbleness such as balancing, jumping, tumbling, and such forth.
Affability (Ego): Covers your ability to get along and convince others to your cause.
Analysis (Awa): Covers investigation and appraisal of objects, and can discover the function of unknown devices.
Athletics (Fit): Covers acts of endurance, climbing, swimming, and such forth.
Craft (Int): Covers the creation and repair of various categories of objects, as below.
Forging: Create and repair objects in a forge, such as metals.
Imaging: Create and repair visual objects such as drawings, photography, and paintings.
Machines: Create and repair complex devices and machinery.
Sculpting: Create and repair objects which much be carved or molded, like stone, clay, and wood.
Deception (Ego): Covers your ability to lie or disguise your true self.
Escape Artist (Dex): Covers the ability to get through tight spaces and out of binds.
Intimidate (Ego): Covers your ability to project a frightful presence and break wills through threat of force.
Knowledge (Int): Covers the the following fields. All fields cover the history in their respective genres as well.
Astronomy: Know about the cosmos, space travel, space phenomena, and the physics which dominate them.
Biology: Know everything about living organic creatures, native and alien.
Chemistry: Know everything about chemical processes, poisons, and other substances.
Geology: Know everything about minerals, material, and planetary structures and formation.
Legal: Know everything about governments, laws, and processes.
Occult: Know about magic, spirits, golemcraft, and secret histories and legends.
Social: Know about cultures, taboos, and notable people.
Technology: Know about machines, starships, and complex devices.
Larceny (Dex): Covers the ability to steal, break into safes, and disable defenses.
Linguist (Int): Covers the ability to know multiple languages and dialects, as well as deciphering ancient texts and unknown languages.
Medical (Int): Covers not the knowledge of what biology is, but rather the maintenance, modification, and repair of biology as well as knowledge and use of chemicals and drugs.
Perception (Awa): Covers the sensory ability to detect by sight, sound, smell, or other organs.
Piloting (Awa): Covers the ability to operate vehicles, especially above and beyond basic use.
Sense Motive (Awa): Covers the ability to determine intent through subtle behaviors and non-verbal triggers.
Stealth (Dex): Covers the ability not to be detected by sight, sound, and other senses.
Survival (Awa): Covers basic survival training, cooking, hunting, and weather patterns. Different from something like Knowledge Biology or Geology, this is an instinctual intuitive skill.
Classes[edit]
Combat Medic[edit]
Level | Attack/Defense Bonus | Special | |||||||||||||||||||||||||||||||||||||||
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Attack | Defense | ||||||||||||||||||||||||||||||||||||||||
1st | +1 | +1 | UNIQUE-Stim Pack (Heal mid combat, cost mp) | ||||||||||||||||||||||||||||||||||||||
2nd | +2 | +2 | Combat Medic Perk, +2 Defense to allies nearby | ||||||||||||||||||||||||||||||||||||||
3rd | +3 | +3 | UNIQUE-Status (View conditions instantly) | ||||||||||||||||||||||||||||||||||||||
4th | +4 | +4 | Combat Medic Perk, +1 Awa or Ego | ||||||||||||||||||||||||||||||||||||||
5th | +5 | +5 | UNIQUE-Defib (Revive mid combat, cost mp) | ||||||||||||||||||||||||||||||||||||||
Class Skills (6 + Int modifier per level, ×4 at 1st level) |
Counselor[edit]
Level | Attack/Defense Bonus | Special | |||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack | Defense | ||||||||||||||||||||||||||||||||||||||||
1st | +1 | +1 | UNIQUE-Demoralize/Moral Support Mastery | ||||||||||||||||||||||||||||||||||||||
2nd | +2 | +2 | Social Perk, +2 Willpower | ||||||||||||||||||||||||||||||||||||||
3rd | +3 | +3 | UNIQUE-Insidious Suggestion | ||||||||||||||||||||||||||||||||||||||
4th | +4 | +4 | Social Perk, +1 Awa or Ego | ||||||||||||||||||||||||||||||||||||||
5th | +5 | +5 | UNIQUE-Demand Surrender aka Power Word Kill | ||||||||||||||||||||||||||||||||||||||
Class Skills (6 + Int modifier per level, ×4 at 1st level) |
Fighter[edit]
Level | Attack/Defense Bonus | Special | |||||||||||||||||||||||||||||||||||||||
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Attack | Defense | ||||||||||||||||||||||||||||||||||||||||
1st | +1 | +1 | UNIQUE-Power Strike (Maneuver-like, deal max weapon damage, cost mp) | ||||||||||||||||||||||||||||||||||||||
2nd | +2 | +2 | Combat Perk, +2 Wounds | ||||||||||||||||||||||||||||||||||||||
3rd | +3 | +3 | UNIQUE-Wounding Strike (Try to deal fatal wounds, cost mp) | ||||||||||||||||||||||||||||||||||||||
4th | +4 | +4 | Combat Perk, +1 Fit or Dex | ||||||||||||||||||||||||||||||||||||||
5th | +5 | +5 | UNIQUE-Extra Attack (What it says) | ||||||||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level, ×4 at 1st level) |
Gunner[edit]
Level | Attack/Defense Bonus | Special | |||||||||||||||||||||||||||||||||||||||
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Attack | Defense | ||||||||||||||||||||||||||||||||||||||||
1st | +1 | +1 | UNIQUE-Aim Shot (Increase accuracy, use mp) | ||||||||||||||||||||||||||||||||||||||
2nd | +2 | +2 | Combat Perk, +2 Evade vs ranged attacks | ||||||||||||||||||||||||||||||||||||||
3rd | +3 | +3 | UNIQUE-Charge Shot (Increase damage, use mp) | ||||||||||||||||||||||||||||||||||||||
4th | +4 | +4 | Combat Perk, +1 Dex or Awa | ||||||||||||||||||||||||||||||||||||||
5th | +5 | +5 | UNIQUE-Trick Shot (Shoot around corners, use mp) | ||||||||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level, ×4 at 1st level) |
Rogue[edit]
Level | Attack/Defense Bonus | Special | |||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack | Defense | ||||||||||||||||||||||||||||||||||||||||
1st | +1 | +1 | UNIQUE-Backstab (Crit when hitting an unprepared opponent) | ||||||||||||||||||||||||||||||||||||||
2nd | +2 | +2 | Skill Perk, Soak 2 damage on botched evasion. | ||||||||||||||||||||||||||||||||||||||
3rd | +3 | +3 | UNIQUE-Hidden Space (Mini-Handy Haversack in your pants, hard to find) | ||||||||||||||||||||||||||||||||||||||
4th | +4 | +4 | Skill Perk, +1 Dex or Int | ||||||||||||||||||||||||||||||||||||||
5th | +5 | +5 | UNIQUE-Aggressive Diplomacy (Can surprise attack in plain sight if you were parleying) | ||||||||||||||||||||||||||||||||||||||
Class Skills (8 + Int modifier per level, ×4 at 1st level) |
Spirit Binder[edit]
Level | Attack/Defense Bonus | Special | |||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack | Defense | ||||||||||||||||||||||||||||||||||||||||
1st | +1 | +1 | UNIQUE-Summon Elemental (Summon temporary allies, cost mp) | ||||||||||||||||||||||||||||||||||||||
2nd | +2 | +2 | Spell Perk, +2 Attack with Enhanced items. | ||||||||||||||||||||||||||||||||||||||
3rd | +3 | +3 | UNIQUE-Quick Fix (Repair items rapidly, able to speak with machine spirit and analyze damage) | ||||||||||||||||||||||||||||||||||||||
4th | +4 | +4 | Spell Perk, +1 Int or Ego | ||||||||||||||||||||||||||||||||||||||
5th | +5 | +5 | UNIQUE-Golem Binding (Make golem allies and golem cohort, cost mp) | ||||||||||||||||||||||||||||||||||||||
Class Skills (6 + Int modifier per level, ×4 at 1st level) |
Perks[edit]
NAME: Description.
Type: Active, Passive, or Reactive.
Pre-Reqs: X.
Combat[edit]
NAME: X.
Type: X.
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NAME: X.
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NAME: X.
Type: X.
Pre-Reqs: X.
Social[edit]
NAME: X.
Type: X.
Pre-Reqs: X.
NAME: X.
Type: X.
Pre-Reqs: X.
NAME: X.
Type: X.
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NAME: X.
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NAME: X.
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NAME: X.
Type: X.
Pre-Reqs: X.
Skill[edit]
NAME: X.
Type: X.
Pre-Reqs: X.
NAME: X.
Type: X.
Pre-Reqs: X.
NAME: X.
Type: X.
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NAME: X.
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NAME: X.
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NAME: X.
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NAME: X.
Type: X.
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NAME: X.
Type: X.
Pre-Reqs: X.
NAME: X.
Type: X.
Pre-Reqs: X.
Spell[edit]
NAME: X.
Type: X.
Pre-Reqs: X.
NAME: X.
Type: X.
Pre-Reqs: X.
NAME: X.
Type: X.
Pre-Reqs: X.
NAME: X.
Type: X.
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NAME: X.
Type: X.
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NAME: X.
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NAME: X.
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NAME: X.
Type: X.
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NAME: X.
Type: X.
Pre-Reqs: X.
NAME: X.
Type: X.
Pre-Reqs: X.
Items[edit]
Armor[edit]
Heavy Armor:
Light Armor:
Weapons[edit]
1H Bludgeon:
2H Bludgeon:
1H Grenade:
1H Energy-Stun Gun:
2H Energy-Flamethrower:
1H Piercing:
2H Piercing:
1H Projectile:
2H Projectile:
1H Slashing:
2H Slashing:
1H Throwing:
Equipment[edit]
Evasion Booster:
Tools[edit]
Ships[edit]
Scout Ship: