User:Eiji-kun/Steamspace

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Abilities[edit]

Fitness: How physically fit you are.

Dexterity: How nimble and quick you are.

Intellect: How smart and clever you are.

Awareness: How instinctive and alert you are.

Ego: How confident and willful you are.

Maximum 5, minimum -2 before race.
+1: 1; +2: 1; +3: 2; +4: 3; +5: 4.

Hp:

Wounds:

Mp:

Attack:

Defense:

Evasion:

Willpower:

Races[edit]

Nyo[edit]

+1 Dex, -1 Awa, +1 Ego

Lucky: Reroll X/day, plus an additional +1 every X levels.

Willful: +3 Willpower.

Skill Perk or Spell Perk

Human[edit]

+1 Any

Endurance: Can survive environment better, +3 on checks vs it. Double duration of things like running.

Skillful: Two skills become class skills, gain proficiency bonuses.

Any Perk

Oni[edit]

+1 Fit, -1 Int, +1 Ego

Blood Knight: Get stronger the more wounded you get in a fight.

Tough as Nails: +3 Wounds.

Combat Perk or Skill Perk

Reptoid[edit]

-1 Fit, +1 Int, +1 Ego

Alter Appearance: Basically Disguise Self.

Aura of Presence: Gives a buff to social abilities and AC, breaks when hit. Basically Aura of Menace.

Social Perk or Spell Perk

Tanker (Gemynd)[edit]

-1 Fit, -1 Dex, +1 Int, +1 Ego

Aetheral Link: Always at least 1 mp a round.

Core Unit: Wounds are split into two bars, so depleting one retains the other. It helps deal with overflow damage. Also, core can be removed and go elsewhere.

Life Support: Act as if always wearing a space suit. Can use cybernetic augments.

Spell Perk or Skill Perk

Proficiencies[edit]

Combat[edit]

Armor-Light: Covers clothing, robes, light armor, and light shields.

Armor-Heavy: Covers heavy armor and heavy shields.

Throwing: Covers throwing weapons and grenade-like weapons, and throwing spells.

Melee: Covers melee weapons and melee spells.

Projectile: Covers guns and other projectiles, and projectile spells.

Psychic: Covers mental attacks which have no presence.

Unarmed: Covers unarmed/natural attacks, and wrestling.

Skillful[edit]

Acrobatics (Dex): Covers acts of balance and nimbleness such as balancing, jumping, tumbling, and such forth.

Affability (Ego): Covers your ability to get along and convince others to your cause.

Analysis (Awa): Covers investigation and appraisal of objects, and can discover the function of unknown devices.

Athletics (Fit): Covers acts of endurance, climbing, swimming, and such forth.

Craft (Int): Covers the creation and repair of various categories of objects, as below.

Forging: Create and repair objects in a forge, such as metals.

Imaging: Create and repair visual objects such as drawings, photography, and paintings.

Machines: Create and repair complex devices and machinery.

Sculpting: Create and repair objects which much be carved or molded, like stone, clay, and wood.

Deception (Ego): Covers your ability to lie or disguise your true self.

Escape Artist (Dex): Covers the ability to get through tight spaces and out of binds.

Intimidate (Ego): Covers your ability to project a frightful presence and break wills through threat of force.

Knowledge (Int): Covers the the following fields. All fields cover the history in their respective genres as well.

Astronomy: Know about the cosmos, space travel, space phenomena, and the physics which dominate them.

Biology: Know everything about living organic creatures, native and alien.

Chemistry: Know everything about chemical processes, poisons, and other substances.

Geology: Know everything about minerals, material, and planetary structures and formation.

Legal: Know everything about governments, laws, and processes.

Occult: Know about magic, spirits, golemcraft, and secret histories and legends.

Social: Know about cultures, taboos, and notable people.

Technology: Know about machines, starships, and complex devices.

Larceny (Dex): Covers the ability to steal, break into safes, and disable defenses.

Linguist (Int): Covers the ability to know multiple languages and dialects, as well as deciphering ancient texts and unknown languages.

Medical (Int): Covers not the knowledge of what biology is, but rather the maintenance, modification, and repair of biology as well as knowledge and use of chemicals and drugs.

Perception (Awa): Covers the sensory ability to detect by sight, sound, smell, or other organs.

Piloting (Awa): Covers the ability to operate vehicles, especially above and beyond basic use.

Sense Motive (Awa): Covers the ability to determine intent through subtle behaviors and non-verbal triggers.

Stealth (Dex): Covers the ability not to be detected by sight, sound, and other senses.

Survival (Awa): Covers basic survival training, cooking, hunting, and weather patterns. Different from something like Knowledge Biology or Geology, this is an instinctual intuitive skill.

Classes[edit]

Combat Medic[edit]

Table: The Combat Medic

Hit Die: d8 Mana Points: d8

Level Attack/Defense Bonus Special
Attack Defense
1st +1 +1 UNIQUE-Stim Pack (Heal mid combat, cost mp)
2nd +2 +2 Combat Medic Perk, +2 Defense to allies nearby
3rd +3 +3 UNIQUE-Status (View conditions instantly)
4th +4 +4 Combat Medic Perk, +1 Awa or Ego
5th +5 +5 UNIQUE-Defib (Revive mid combat, cost mp)

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Armor-Light, Throwing, Projectile, Affability, Analysis, Know Biology, Know Chemistry, Know Occult, Know Social, Linguist, Medical, Perception, Sense Motive, Survival

Counselor[edit]

Table: The Counselor

Hit Die: d8 Mana Points: d8

Level Attack/Defense Bonus Special
Attack Defense
1st +1 +1 UNIQUE-Demoralize/Moral Support Mastery
2nd +2 +2 Social Perk, +2 Willpower
3rd +3 +3 UNIQUE-Insidious Suggestion
4th +4 +4 Social Perk, +1 Awa or Ego
5th +5 +5 UNIQUE-Demand Surrender aka Power Word Kill

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Armor-Light, Throwing, Projectile, Affability, Analysis, Know Biology, Know Chemistry, Know Occult, Know Social, Linguist, Medical, Perception, Sense Motive, Survival

Fighter[edit]

Table: The Fighter

Hit Die: d10 Mana Points: d6

Level Attack/Defense Bonus Special
Attack Defense
1st +1 +1 UNIQUE-Power Strike (Maneuver-like, deal max weapon damage, cost mp)
2nd +2 +2 Combat Perk, +2 Wounds
3rd +3 +3 UNIQUE-Wounding Strike (Try to deal fatal wounds, cost mp)
4th +4 +4 Combat Perk, +1 Fit or Dex
5th +5 +5 UNIQUE-Extra Attack (What it says)

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Armor-Light, Armor-Heavy, Throwing, Melee, Projectile, Unarmed, Acrobatics, Athletics, Intimidate

Gunner[edit]

Table: The Gunner

Hit Die: d8 Mana Points: d8

Level Attack/Defense Bonus Special
Attack Defense
1st +1 +1 UNIQUE-Aim Shot (Increase accuracy, use mp)
2nd +2 +2 Combat Perk, +2 Evade vs ranged attacks
3rd +3 +3 UNIQUE-Charge Shot (Increase damage, use mp)
4th +4 +4 Combat Perk, +1 Dex or Awa
5th +5 +5 UNIQUE-Trick Shot (Shoot around corners, use mp)

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Armor-Light, Throwing, Projectile, Siege, Acrobatics, Craft (any), Know Chemistry, Know Technology, Perception

Rogue[edit]

Table: The Rogue

Hit Die: d8 Mana Points: d6

Level Attack/Defense Bonus Special
Attack Defense
1st +1 +1 UNIQUE-Backstab (Crit when hitting an unprepared opponent)
2nd +2 +2 Skill Perk, Soak 2 damage on botched evasion.
3rd +3 +3 UNIQUE-Hidden Space (Mini-Handy Haversack in your pants, hard to find)
4th +4 +4 Skill Perk, +1 Dex or Int
5th +5 +5 UNIQUE-Aggressive Diplomacy (Can surprise attack in plain sight if you were parleying)

Class Skills (8 + Int modifier per level, ×4 at 1st level)
Armor-Light, Throwing, Melee, Projectile, Unarmed, Acrobatics, Affability, Analysis, Craft (any), Deception, Escape Artist, Intimidate, Know Legal, Know Social, Larceny, Linguist, Perception, Sense Motive, Stealth

Spirit Binder[edit]

Table: The Spirit Binder

Hit Die: d6 Mana Points: d10

Level Attack/Defense Bonus Special
Attack Defense
1st +1 +1 UNIQUE-Summon Elemental (Summon temporary allies, cost mp)
2nd +2 +2 Spell Perk, +2 Attack with Enhanced items.
3rd +3 +3 UNIQUE-Quick Fix (Repair items rapidly, able to speak with machine spirit and analyze damage)
4th +4 +4 Spell Perk, +1 Int or Ego
5th +5 +5 UNIQUE-Golem Binding (Make golem allies and golem cohort, cost mp)

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Armor-Light, Throwing, Projectile, Psychic, Siege, Analysis, Craft (any), Know Geology, Know Occult, Know Technology, Piloting, Sense Motive

Perks[edit]

NAME: Description.
Type: Active, Passive, or Reactive.
Pre-Reqs: X.

Combat[edit]

NAME: X.
Type: X.
Pre-Reqs: X.

NAME: X.
Type: X.
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NAME: X.
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NAME: X.
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NAME: X.
Type: X.
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NAME: X.
Type: X.
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NAME: X.
Type: X.
Pre-Reqs: X.

Social[edit]

NAME: X.
Type: X.
Pre-Reqs: X.

NAME: X.
Type: X.
Pre-Reqs: X.

NAME: X.
Type: X.
Pre-Reqs: X.

NAME: X.
Type: X.
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NAME: X.
Type: X.
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NAME: X.
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NAME: X.
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NAME: X.
Type: X.
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NAME: X.
Type: X.
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NAME: X.
Type: X.
Pre-Reqs: X.

Skill[edit]

NAME: X.
Type: X.
Pre-Reqs: X.

NAME: X.
Type: X.
Pre-Reqs: X.

NAME: X.
Type: X.
Pre-Reqs: X.

NAME: X.
Type: X.
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NAME: X.
Type: X.
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NAME: X.
Type: X.
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NAME: X.
Type: X.
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NAME: X.
Type: X.
Pre-Reqs: X.

NAME: X.
Type: X.
Pre-Reqs: X.

NAME: X.
Type: X.
Pre-Reqs: X.

Spell[edit]

NAME: X.
Type: X.
Pre-Reqs: X.

NAME: X.
Type: X.
Pre-Reqs: X.

NAME: X.
Type: X.
Pre-Reqs: X.

NAME: X.
Type: X.
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NAME: X.
Type: X.
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NAME: X.
Type: X.
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NAME: X.
Type: X.
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NAME: X.
Type: X.
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NAME: X.
Type: X.
Pre-Reqs: X.

NAME: X.
Type: X.
Pre-Reqs: X.

Items[edit]

Armor[edit]

Heavy Armor:

Light Armor:

Weapons[edit]

1H Bludgeon:

2H Bludgeon:

1H Grenade:

1H Energy-Stun Gun:

2H Energy-Flamethrower:

1H Piercing:

2H Piercing:

1H Projectile:

2H Projectile:

1H Slashing:

2H Slashing:

1H Throwing:

Equipment[edit]

Evasion Booster:

Tools[edit]

Ships[edit]

Scout Ship: