User:Ganteka Future/DrawingBoard7

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Dungeoneering Sprite[edit]

10d6
+5 BAB
Ref +7, Will +7, Fort +3
Skill points: 6 + Int per HD (x4 at 1st)
Low-light Vision
Darkvision
weapon and armor proficiency
Small

0

Light
Ghost Sound
Mage Hand [Constant]
Open/Close [Constant]
Prestidigitation [Constant]

1st

Reduce Person
Magic Aura
Sleep
Identify [Constant]
Detect Secret Doors [Constant]
Alarm
Hold Portal

2nd

Phantom Trap
Knock
Invisibility
Continual Flame
Arcane Lock
Obscure Object

3rd

Shrink Item
Explosive Runes
Suggestion

4th

Stone Shape
Illusory Wall
Charm Monster

5th

Fabricate
Passwall
Transmute Mud to Rock
Transmute Rock to Mud
Symbol of Pain
Persistent Image
Wall of Force
Wall of Stone

6th

Hardening
Disintegrate
Control Water
Flesh to Stone
Stone to Flesh
Symbol of Fear
Permanent Image
Programmed Image
Suggestion, Mass
Guards and Wards

7th

Reverse Gravity
Symbol of Stunning
Hold Person, Mass
Arcane Sight, Greater [Constant]

A dungeoneering sprite loves treasure, so much so, that he'll built complex underground strongholds to house all his loot. However, all that loot attracts would-be thieves, which the dungeoneering sprite uses to his advantage. He places traps in his complex to deal with thieves.

A dungeoneering sprite actually benefits from carrying around lots of valuables. However, it is the mundane value of these things that impress him, as a creature of magic. Art, jewelry, ornate dress and ostentatious adornments all make a dungeoneering sprite a greater threat to his foes. He gains a morale bonus to his attacks, saves, skills and ability checks based on the mundane gp value of the stuff he's carrying.

Dungeoneering sprites look like small elves with longer ears and a pair of slender antennae that extend from their foreheads. Their skin and hair colors range across the entire spectrum. Dungeoneering sprites are often well dressed with ornate clothes, decorated with jewels and precious metals. With a strong connection to the earth, dungeoneering sprites are entirely at home deep underground.

At will spikes from surface as an attack action (slashing/piercing). As either mounted from a surface adjacent to the target or as a ranged dart barrage. Alternately, a dungeoneering sprite may even launch these spikes from himself. The spikes vanish after the attack roll. They gain an enhancement bonus equal to the morale bonus granted by his loot carrying.

A dungeoneering sprite must wait 1 full round between using the same spell again from his spell-like abilities list.