User:Ganteka Future/DrawingBoard8

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Table: 3.5e Homebrew Races by Type, Subtype, Ability Adjustment, Size, LA, ECL, Favored Class, and Summary
Race Name Type Subtype Ability Adjustments Size LA ECL Favored Class Summary
ATRuns Construct None Medium 0 1 Any A race of mining constructs with variable builds and traits.
Aasimar Outsider Native, Human +2 Wisdom, +2 Charisma Medium 0 1 Paladin, Sorcerer Aasimar are the great grandchildren of beautiful outsiders.
Adventure Dragon Dragon None Small 0 1 Adventure Dragon class, Sorcerer A playable dragon race without all that pesky LA and stuff that makes it unusable.
Aethra Elemental None Medium 1 2 Sorcerer When mortals die, they may become petitioners on the outer planes, but when a Hevier dies, they may become an Aethra, ethereal spirit manifest in material skin.
Agni Humanoid Spiritfolk None Medium 0 1 Bard, Cleric The descendants of those mortals that bred with races with affinity with fire and magic.
Aireaver Construct Living Construct +4 Strength, +2 Constitution, +2 Intelligence or +2 Wisdom, -2 Charisma Large 0 3 Fighter AI entities imbued in giant four armed cybernetic bodies, they are mercenaries, war machines, and brute force given flesh.
Airu Monstrous Humanoid Anthro -2 Strength, +2 Dexterity Small 0 1 Ranger, Rogue Bipedal cats known for hunting prey far larger than themselves, they are hunter-gathers, scavengers, scouts, and game hunters for fun, glory, and survival.
Aisled Construct +2 Any Attribute Medium 0 1 Any The Artificial Intelligence Shell Light Emitting Display, or AISLED, is a type of robot inhabited by the ghostly digital spirit of a robotic being, so that it may experience the world. It's humanoid body is noted for a face being naught more than a video screen, so that one mass produced form can take on many appearances.
Aiton Amazon Humanoid Human +2 Strength or +2 Wisdom, -2 Intelligence Medium 0 1 Ranger The last of an ancient ruined culture now dominated by the eternally-cursed women.
Aliko Humanoid Aquatic, Human -2 Strength, +2 Intelligence, +2 Charisma Medium 0 1 Binder, Sorcerer Alikos are descendant of demon-worshiping humans whose civilization was destroyed and were forced into the sea, thanks to powerful magic they were able to adapt to their new environment.
Ambiko Humanoid Shapechanger +2 Charisma, -2 Constitution Medium 0 1 Any Ambikos are tricky, devious, aloof humanoids with the ability to alter themselves.
Animus Magica Ooze, Construct +2 Constitution, +2 Wisdom, -2 Charisma Medium 1 2 Fighter, Sorcerer, Battlemage A living Animate Objects spell, Animus Magica make for very interesting and challenging enemies - And allies., A battered Warforged with an unseen and unsettling secret.
Anoup Humanoid Anthro +2 Wisdom or +2 Charisma Medium 0 1 Cleric, Dread Necromancer Jackal headed people of the desert, who have a cultural association with immortality and the dead.
Anurian Humanoid Anthro -2 Strength, +2 Constitution, +2 Intelligence or +2 Charisma Small 0 1 Duskblade, Paladin The anurian are a race of magic frog people.
Anuë Outsider Native +2 Wisdom, +2 Constitution Medium 1 2 Any Humanoids infused with divine anathema.
Apex - Starbound Humanoid +2 Constitution, +2 Intelligence, -2 Charisma Medium 1 Alchemist (homebrew class), Monk, Psion "Carry on about your day, citizen. Big Ape is watching you."
Apexes Humanoid Human -2 Strength, -2 Constitution, +4 Intelligence, +2 Charisma Medium 1 2 Psion, Psychic The apex of human psychic evolution. The apexes are terrible creatures to behold.
Apiz Magical Beast -2 Strength, +2 Dexterity, +2 Constitution, -2 Charisma Small 0 1 Ranger (drone), Fighter (warriors), or Bard (worker) A race of giant sentient bees from another world, these community minded helpers are on the run from the dangerous predators of their world.
Appilon, Agiishell Aberration Xenoblooded -2 Strength, -2 Dexterity Medium 0 1 Any Highly intelligent armor-shelled aliens with rugged resilience.
Appilon, Ortshell Aberration Xenoblooded -2 Dexterity, +2 Constitution, -2 Charisma Medium 0 1 Any Armor-shelled aliens with rugged resilience and physical strength.
Aquiter Kobolds Humanoid Dragonblood, Reptilian -2 Strength, +2 Dexterity, -2 Constitution Small 0 1 Rogue, Sorcerer Society-accepted kobold variant.
Ar' Eisyyan Humanoid +2 Strength, -2 Constitution Medium 0 1 Any Ar'Eisyyan are very similar to many breeds of high elves. Tall, regal, composed, and well-kept in their appearance.
Arane Magical Beast +2 Dexterity, -2 Charisma Medium 0 1 Rogue These giant intelligent spiders mean well, honest. However their appearance is often off-putting to others.
Aristrakh Humanoid Elf, Orc +2 Constitution, +2 Wisdom, -2 Charisma Medium 0 1 Any Feral half-orc half-elves whose conflicted natures lend them magical resilience and frightening rage.
Aroghin Humanoid Aroghin +2 Strength Medium 0 1 Any Tall humanoids with grey skin. They tend towards stoicism and emotional control as a means of dealing with their racial curse.
Artaiad Fey Shapechanger +2 Dexterity, +2 Charisma, +2 Wisdom Medium 0 2, 1 Ranger They're a fey race that transform into deer or antelopes.
Asuta Outsider Extraplanar, Evil, Good None Medium 0 1 Any These outsiders are born of a fusion of fiendish and celestial bloodlines.
Atargaian Humanoid Aquatic, Human +2 Dexterity, +2 Charisma, -2 Strength Medium 0 1 Sorcerer A race of aquatic humans descended of a group of banished worshipers of an ancient deity.
Athar Homunculus Construct Living Construct -2 Strength, -2 Constitution, +2 Intelligence or +2 Wisdom or +2 Charisma Medium 0 1 Any Athar homunculi are "complete" homunculi, living constructs who mimic humanity but are not human at all.
Awakened Avian SRD:Magical Beast -4 Strength, +2 Dexterity, +2 Wisdom Small 0 1 Any An Awakened Avian is a flying bird who has become sentient. These stats can be used to make hawks, owls, ravens or any other small bird.
Awakened Bat SRD:Magical Beast -4 Strength, +2 Dexterity, +2 Wisdom Small 0 1 Any An Awakened Bat is a bat who has become sentient.
Awakened Chocobo Magical Beast +2 Constitution, -2 Intelligence 0 1 Any The awakened chocobo is imbued with sapient intellect and personality, hampered only by their social status as beasts of burden.
Awakened Ferret SRD:Magical Beast -4 Strength, +2 Dexterity, +2 Charisma Small 0 1 Any An Awakened Ferret is a ferret who has become sentient. These stats can also be used to create awakened weasels.
Awakened Horse Magical Beast +4 Strength, +2 Constitution, -2 Intelligence, -2 Charisma Large (long) 0 1 Any You're a horse.
Axolite Outsider Native -4 Intelligence, +2 Wisdom, -2 Charisma Medium 0 1 Any Axolites are humanoid-looking outsiders. They are artificial beings made by more powerful outsiders to perform various tasks.
Azal Humanoid Anthro -2 Dexterity, +2 Intelligence or +2 Wisdom or +2 Charisma Medium 0 1 Wizard, Cleric, Sorcerer The azal are tall goat people with a history of dealing with and intermixing with extraplanar powers.
Azazel Outsider Medium 0 1 Any Ancestors of a powerful devil, known for their innate ability to teleport.
Azer +2 Constitution, +2 Intelligence 0 2 Fire Mage, Knight Azers are a dwarf-like race of beings, hailing from the elemental plane of fire.
Baisuzhe Aberration Xenoblooded +2 Strength, -2 Intelligence, +2 Wisdom Medium 0 1 Rogue Serpentine aliens from the planet Yaunxiao, these long-tailed humanoids are energy-draining vampires which consume life force from their victims.
Bakka Humanoid Anthro +2 Wisdom, -2 Charisma Small 0 1 Rogue Small bat people, they were originally gnomes who were transformed by a god to endure an apocalyptic event of old.
Balareion Monstrous Humanoid Reptilian +2 Strength, -2 Intelligence Medium 0 1 Barbarian Balareions are beings similar to a male medusa, but have much in common with the avian cockatrice instead of serpents.
Balemorph Magical Beast Shapechanger +2 Any Attribute Medium 0 1 Any Balemorphs are the result of botched baleful polymorphs which only succeed into transforming them into a new creature, half animal and half humanoid.
Baluška Monstrous Humanoid Augmented, Psionic Medium 0 2 Bard, Druid, Rogue The baluška are sentient plants embedded in humanoid bodies, whose psychotropic bodies appear different to each creature which looks at them.
Bangaa Humanoid Reptilian +2 Strength, -4 Dexterity, +2 Constitution, +2 Wisdom, -2 Charisma Medium 0 1 Defender Tall, large build, orange to brown skinned reptilian folk. Very strong but not very nimble.
Bear Genasi Outsider Native +2 Strength, -2 Dexterity, +2 Charisma Medium 1 2 Firefighter, Ranger Furry native outsiders, here to spread goodness, eat porridge and honey, and prevent forest fires.
BeePeople Monstrous Humanoid +2 Strength, –2 Dexterity, +2 Charisma Medium 0 1 Bard BeePeople are bee people.
Bjorn Lyder Humanoid Anthro (3.5e Subtype) +2 Strength, +2 Constitution, -2 Charisma Medium 1 1 Fighter, Barbarian, Ranger A bear like species of Humanoid, Brawny and tolerant of harsh conditions.
Bluewraith Revenant Undead Dark Minded, Unliving -2 Strength, -2 Constitution, +2 Any Attribute Medium 0 1 Any Bluewraith Revenants are playable ghosts.
Boskorg Humanoid Orc +2 Dexterity, +2 Strength, -2 Charisma, -2 Intelligence Medium 0 1 Scout, Ranger In The Dungeon Boskorgs are a subrace of orcs, known also as bosky orcs. They live in heavily wooded areas, more akin to silvan elves than their own race. They are still savage and primal when compared to more civilized races, but they cultivate a rich culture that is centered around honor and nature.
Boss Monster Monstrous Humanoid Anthro, Goat, Magic +3 Intelligence, +3 Wisdom, -4 Constitution Large 0 1 Cleric, Wizard Boss Monsters are large goat-like humanoids that are highly respected leaders of monster communities. Despite intimidating appearances, they are often quite friendly and are often strong spellcasters.
Boukh Humanoid Anthro +2 Constitution, +2 Wisdom, -2 Any Attribute Small 0 1 Cleric, Monk Boukh are a race of short goat people who usually live in the mountains, they tend to live alone or in small communities.
Brachyura Monstrous Humanoid Aquatic, Xenotheric +8 Strength, -2 Dexterity, +4 Constitution, -2 Intelligence Large 2 3 Barbarian Deep sea creatures from Gokia, they have a grudge against the surface world and would love to see it drown.
Brightmind Halfling Humanoid Halfling -2 Strength, +2 Intelligence Small 0 1 Wizard, Bard Brightmind Halflings are a curious lot. While their more common brethren excel in physical pursuits, the Brightmind Halflings have more of an academic bent.
Brumorno Humanoid Spiritfolk +2 Wisdom, -2 Charisma Medium 0 1 Rogue A race of mortal feys with the power to summon or disperse fog.
Bugbear, Sublime Humanoid None Medium 0 1
Bullywug Humanoid Aquatic None Medium 0 1 Barbarian, Cleric A race of D&D frog people mostly overlooked by WotC in 3.x
Burmecian Humanoid Burmecian None Medium 0 1 Ranger A race of noble Rat people from a land of eternal rain
Burumeshia Humanoid Anthro +2 Strength or +2 Dexterity Medium 0 1 Fighter, Paladin Burumeshia are rat-like humanoids with powerful jumping legs from which they leap from branch to branch.
Candothist Humanoid Candothist +2 Charisma, –2 Constitution Medium 0 1 Sorcerer Incarnated through unnatural means, they are haunted by their past.
Candothist, Teroccus Humanoid Candothist None Medium 0 1 Any Unlike other candothists, a teroccus may voluntarily take on a new form before he dies.
Candothist, Zicotion Humanoid Candothist -2 Any Medium 0 1 An aberrant line of candothists with an exposed spirit capable of manipulation, granting protection and abilities.
Canin, Giant Humanoid Anthro +4 Strength, +4 Charisma, -4 Dexterity, -4 Wisdom Huge 2 3 Monk, Paladin. Canin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are.
Canin, Large Humanoid Anthro +2 Strength, +2 Constitution, -2 Dexterity, -2 Wisdom Large 1 2 Ranger Canin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are.
Canin, Miniature Humanoid Anthro +2 Dexterity, +2 Intelligence, -2 Strength, -2 Wisdom Small 0 1 Rogue Canin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are.
Canin, Standard Humanoid Anthro +2 Dexterity, +2 Intelligence, -4 Wisdom Medium 0 1 Ranger Canin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are.
Canin, Toy Humanoid Anthro +4 Dexterity, +2 Constitution, -4 Strength, -2 Wisdom Tiny 0 1 Barbarian Canin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are.
Carcikoma Construct -2 Charisma, +2 Constitution Medium 0 1 Any The carcikomas are offshoots of the same digital creche that produced aisleds. Not every form they took were humanoid, and time after time crab-like forms were produced.
Carib Humanoid Human +2 Constitution Medium 0 1 Barbarian The carib are the eaters of humanoids of all kind, as if ghouls that still yet have life in them. They are living ghouls, cannibals and hunters of sentient beings.
Catertaur Monstrous Humanoid +2 Constitution, -2 Intelligence Large (long) 0 1 Druid, Ranger Half-human half-caterpillars, these strange creatures are destined to one day transform into an entirely new state.
Cattine Humanoid -2 Strength, +2 Dexterity Small 1 2 Rogue The rarely-seen cattine are a race of small-sized anthropomorphic cats that worship the spirits of nature.
Caukidara Humanoid +2 Constitution, -2 Charisma Medium 0 1 Monk A subrace of monastic humans who train their Wisdom, applying it to their abilities.
Cecaella Humanoid Aquatic +2 Intelligence, -2 Strength Medium 0 1 Wizard Also known as octofolk or sea witches, cecaella are mermaid-type creatures whose lower half is that of a squid or octopus instead of a fish.
Celest Construct Living Construct, Human +2 Constitution, +2 Strength, +2 Dexterity Medium 2 3 Any Near perfect human replica made from a mix of stone collected from the moon and vitalized livemetal.
Changeling Humanoid -4 Constitution Medium 0 1 A changeling that can actually transform into other things.
Cheval Humanoid Anthro +2 Strength or +2 Constitution Medium 0 1 Any Cheval were horse headed nomads and warriors with brave spirits and strong bodies.
Christmas Elves Humanoid Elf -2 Strength, -2 Constitution 0 1 Any Made by a wizard long ago, these peaceful little elves have a great talent for crafting toys.
Chromatic Dwarf Humanoid Dwarf Variable, +2 Constitution, -2 Charisma Medium 2 3 Barbarian, Ranger, Wizard, Cleric, Rogue, Druid An elementally influenced race of dwarves.
Cleotheran Humanoid Human -2 Dexterity, +2 Constitution, +2 Wisdom, +2 Charisma Medium 1 2 Cleric A race of resurrected mummies, partially living with some undead traits.
Cnidary Aberration Aquatic, Psionic +2 Any Mental Medium 0 1 Any These aquatic, jellyfish-like aberrations in a humanoid shape have a penchant for crafting.
Coastal Sphinx Magical Beast +4 Strength, +2 Constitution, +2 Intelligence or +2 Wisdom, +2 Charisma Large (long) 1 2 Any A sphinx meant to be used as a PC race.
Coldblood Undead Dark Minded, Human, Unliving +2 Any Attribute, -2 Charisma Medium 0 1 Any The coldblood are dead, and were always born dead. They are the result of necromantic influence upon a normal living humanoid, creating something unliving and undying.
Coloth Monstrous Humanoid Aquatic -2 Constitution Medium 0 1 Ranger They're four-armed, amphibious, squid-like folk.
Consu Humanoid Consu +4 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, -2 Charisma Large 1 2 Monk Consu are strong, durable, intuitive and intelligent. However, they are rather sluggish and lack a refined social grace.
Corgini Humanoid Anthro +2 Charisma Small 0 1 Any Stocky and short, these are corgi people. Cute.
Corpseborn Undead Dark Minded, Unliving -2 Charisma Medium, One-Handed, Light 1 2 Any Corpses that have be reanimated through a combination of necromancy, alchemy, surgery and technology.
Corunian Outsider Shapechanger, Xenotheric -2 Dexterity, +4 Constitution, +4 Intelligence Medium 2 3 Any Aliens from an unknown world, corunians are eldritch abomination capable of sifting into humanoid shapes.
Cosmin Aberration Xenoblooded None Medium 0 1 Monk Humanoids born in the deep of space or transformed from mortals, they have small stars or black holes for heads.
Craven Humanoid Craven +2 Dexterity, -2 Intelligence Medium 0 1 Paladin, Cleric The "main race" of Cravenholm, these long-armed people have just a hint of undead ancestry, although many hate such creatures for infesting their land.
Crool Humanoid Goblinoid +2 Strength, +4 Constitution, +2 Wisdom, -2 Charisma Medium 1 2 Fighter Bestial goblinoids who radiate an aura of pride and honor, similar to that of a wolf.
Cyclops Giant +4 Strength, -2 Dexterity, +2 Constitution, -4 Intelligence, -2 Charisma Medium 0 1 Barbarian A Giant with one eye on its forehead and poor social skills. What it can't solve with wit, it solves with large, crushing rocks., Brutish and prone to emotional outbursts, a cyclops is a grumbly creature who often doesn't play well with others.
DaJinni Outsider Native, Dreamborn +2 Dexterity, +2 Wisdom, +2 Charisma Medium 0 2 Sorcerer The DaJinni are a race of lesser genies hailing from the plane of dreams.
Daeijine Illithids Aberration -2 Strength, -2 Constitution, +2 Intelligence, +2 Charisma Medium 2 3 Wizard The illithid is a grotesque being, humanoid in form though thin and gaunt, with purple slimy skin and a squid for a head, equipped with four tendrils.
Daevan Outsider Augmented Humanoid, Good, Evil None Medium 1 2 Any The spawn of a celestial and an infernal or abyssal creature, Daevan have traits of both good and evil bloodlines.
Dajiblex Outsider Evil +2 Any Attribute Medium 0 3 Any The product of demonbinding, these creatures are demonic "imp" made of solid smoke.
Dandyleon Plant Sapblood +2 Charisma, -2 Wisdom Medium, Light 0 1 Beguiler, Swashbuckler A race of feline, flowery creatures which are glamourous as much as dangerous.
Dao +4 Strength, +2 Charisma 8 Genie, Elemental Brute Dao are the genies of the elemental plane of earth. Their politics and internal wars are ruthless, and a fair number of them end up running off to other planes as adventurers to get away from it.
Darkkin Humanoid Human None Medium 0 1 Any Tar black humans from a world without natural light.
Dashkin Magical Beast +4 Dexterity, -2 Charisma, -2 Constitution Medium 1 2 Any A cruel opportunist who uses whose god-like speed over land grants them great survivability
Dawn Plushie Construct Fire, Plushie -2 Strength, -2 Wisdom, +2 Charisma Small 0 1 Ranger, Sorcerer Plushies native to the realms of Dawn, these chaotic animated dolls are industrial savants born from volcanos and filled with primal curiosity.
Deceivers Humanoid Living Construct +2 Constitution, -2 Charisma Medium 1 2 Any Deceivers are generally metallic skeletal constructs which are created to carry out simplistic and usually monotonous tasks.
Deeka Humanoid Deeka +2 Strength, +2 Dexterity, -2 Constitution, -2 Wisdom Medium 0 1 Bard Tall and civil humanoids with white skin. Highly motivated, headstrong and dedicated.
Deep Sea Fishman Monstrous Humanoid Aquatic +2 Strength, +4 Constitution Medium 2 3 Rogue, Fighter, Barbarian, Ambusher A terror from the ocean depths, they hide in stone, mud and sand to frighten and consume prey. Appearing to be stone-skinned Fishmen with frog heads, they possess light-emitting eyes, long tongues, razor-sharp teeth, protracting jaws and stomachs that can stretch to hold creatures four times their own size to be covered in stomach poison and digested. (based on Angler Fish, Goblin Shark, African Bullfrog, Stone Fish, Puffer Fish, and Black Swallower Fish)
Dehll Humanoid Elf, Dwarf -2 Strength, +2 Intelligence, +2 Wisdom, -4 Charisma Medium 1 Rogue The rare offspring of an elf and dwarf, known for their heightened senses, artistic talent, and hardiness versus spellcraft.
Deinonych Monstrous Humanoid +2 Strength, -2 Intelligence, +2 Wisdom, -2 Charisma Medium 0 1 Barbarian, Ranger These creatures originally evolved from bird-like dinosaurs. They are fast and frightening predators with a hunter society and a love for battle.
Dihiryn Outsider Native, Human +2 Intelligence, -2 Charisma Medium 0 1 Wizard In the Plane of Shadow, settlements are populated by silent, twisted copies of Material Plane humanoids. Centuries ago, a failed experiment brought these shades to the Material Plane.
Dionaea Plant +2 Strength, -4 Charisma Medium 0 1 Barbarian, Ranger A race of carnivorous plant-men with similarities to fly-traps and other flesh eating plants.
Dire Orc Humanoid Orc +4 Strength, +4 Constitution, -2 Intelligence, -2 Charisma Medium 1 2 Barbarian Tainted by darkness, the dire orc is a vicious brute even among the violence of orckind. Cower before their might!
Disintegri Undead - Constitution Medium 1 2 Any You died, disintegrated, reduced naught to ash and dust. And yet, you persist.
Djinn Outsider Type Extraplanar, Air +4 Dexterity, +2 Charisma 3 Genie, Marshal Djinn are the genies of the Elemental Plane of Air. They tend to be independent of spirit, meaning of course that they want to be as far as possible from anyone they consider their equal or superior, but inferiors, like mortals, are perfectly OK.
Djinn,Variant Humanoid Djinn +2 Intelligence, -2 Wisdom, +2 Charisma Medium 0 1 Sorcerer, Wizard, Warlock, Wordmaster The Djinn are mostly spellcasters.The oldest of the race are completely changed into charwood constructs. The Djinn are a proud race of people that will do anything to get what they want. Or think they rightly deserve.

They are a brutal race and are mostly mercenaries.
Dodaem Giant +2 Strength, +2 Dexterity, +2 Wisdom, +2 Constitution Large 1 2 Barbarian, Druid, Ranger The dodaem are ancient guardians of nature, the doaem race and culture have dwindled with the expansion of others. Now these gentle giants are slowly becoming more hostile to the incursions of civilization.
Doisyl Construct Living Construct -2 Dexterity, +2 Constitution, +2 Wisdom, -2 Charisma Medium 0 1 Any A race of specially crafted living doll.
Doppelbose Aberration Shapechanger +2 Charisma Medium 1 2 Any A doppelbose is a inherently evil being created when a creatures messes around in the planes of mirror.
Doppelkreuzung Humanoid Human, Shapechanger +2 Dexterity, -2 Constitution, +2 Intelligence, +2 Charisma Medium 1 2 Any A race of human-doppelganger hybrids who suffer from a rare mutation making their ability to disguise very short-lived.
Doppledasein Humanoid Human, Psionic None Medium 0 2 Any The doppledasein are two creatures who share the same life force. They are double the threat, and double the danger to themselves.
Draconian Humanoid Dragonblood +2 Any Attribute, -2 Any Attribute Medium 0 1 Fighter, Sorcerer Creatures resembling a cross between dragons and humanoids, draconians are dragonspawn created from the corrupted eggs of metallic dragons. They originated in the Dragonlance setting but can be easily adapted to other settings (Takhisis becomes Tiamat fairly easily, for instance), and this is my attempt to do exactly that, while also making them a playable race.
Draconiel Dragon Angel +4 Strength, -4 Dexterity, +4 Constitution, +2 Intelligence, +2 Wisdom, +4 Charisma Medium 6 6 Any A race of hybrids born from the bloodlines of ancient Angels and Dragons. Magical and Powerful, hearty defenders of truth.
Dragon, Libram Dragon +2 Strength, +2 Charisma Medium 0 1 Draconic Sage, Drake, True Dragon Dragons are mighty monsters whose physical and magical power is matched only by their ego and greed. They are often found scheming atop treasure hoards, kidnapping monarchs' children, or being ridden by powerful adventurers
Dragonborn Variants Humanoid Dragonborn +2 Strength, -2 Dexterity, -2 Wisdom Medium 0 1 Sorcerer Like the Dragonborn in 4e, but made for the best edition ever and way more variable.
Drakenbred, Lofali Monstrous Humanoid Drakenbred +2 Intelligence, -2 Charisma Medium 0 1 Wizard, Barbarian Lofali are bred from the Dragons of the far north, their chill blood is full of arcane power.
Drakenbred, Tsobaal Outsider Fire, Native, Dragonblooded +4 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, +2 Charisma, -2 Wisdom Medium 0 2 Descendants of extraplanar Pyroclastic dragons, the Tsobaal are powerful creatures who respect physical prowess.
Dreamtouched Human Humanoid Dreamtouched, Human +2 Any Attribute Medium 0 1 Bard Dreamtouched humans are planarblooded humans, akin to aasimar and tieflings, but ones who share a heritage from the plane of dreams.
Drow Humanoid Elf +2 Dexterity, -2 Constitution Medium 0 1 Cleric, Wizard The LA+0 Drow that people actually want to play.
Drow - Project Atrea Humanoid Elf, Elf, Evil +2 Dexterity, +2 Intelligence, -2 Constitution, +2 Charisma, +4 Dexterity, +4 Intelligence Medium 0, 1, 2, 3 1, 2, 3, 4 Cleric, Wizard Dark elves as they are known and loved, now with four variants based on innate magic strength.
Dryad Fey +2 Dexterity, +2 Charisma Medium 0 1 Elementalist, Bard A Dryad which is actually playable as a character out of the box.
Durumgiru Monstrous Humanoid Reptilian +2 Constitution, -4 Dexterity Medium 0 1 Fighter Thick-skinned, six-limbed, wall-climbing lizard-centaurs from underground. (Dwarf analogue / replacement.)
Durzite Humanoid Durzite -2 Strength, -2 Constitution, +2 Intelligence, +2 Wisdom Small 0 1 Wizard Durzites are Small-sized, long-lived, crafty underground dwellers with a knack for unorthodox combat and stunted social graces. They sport hedgehog-like spines for hair and have gaunt faces.
Dwarf Humanoid Dwarf +2 Constitution Medium 0 1 Fighter
Dwarf Faerie Fey -6 Strength, +2 Dexterity, -2 Constitution, +2 Wisdom, +2 Charisma Diminutive 1 2 Any Dwarf Faeries are really small winged fey with some minor magical powers.
Dwarf, Sand Humanoid Dwarf +2 Constitution, -2 Charisma Medium 0 1 SRD:Ranger A desert-bred race of Dwarvenkind who excel at surviving in the harsh, arid Blackgrain Desert of Zagir.
Efreet +2 Dexterity, +2 Strength, +2 Charisma 0 Genie, Elemental Weird Efreet are the genies of the Elemental Plane of Fire. They have demon faces, enslave people, and burn things, so they're usually not very nice to hang around. Sometimes they are exiled from their society in disgrace or leave to set up some advantage somewhere.
Eijilund Plushie Construct Fire, Plushie -4 Strength, +2 Dexterity, -2 Constitution, -2 Wisdom, +2 Charisma Small 0 1 Bard, Sorcerer Gleefully insane living constructs made of cloth and stuffed with danger.
Einherjar Outsider Native +2 Strength or +2 Dexterity or +2 Constitution Medium 0 1 Any Brave warriors who died long ago. They were blessed by the gods of war and were reborn as outsiders.
Eirene Monstrous Humanoid +4 Dexterity, +6 Charisma, -4 Intelligence, +2 Wisdom Medium 0 3 Bard, Cleric Eirene are kind-hearted bird people directly related to harpies. They promote peace and harmony in others, and are sometimes known as Peacebearers or Dovelings.
Elan Apparition Monstrous Humanoid Psionic Small 2 4 Psion A weaker semi-incorporal being for lower level campaigns which is more versatile to other builds. An elan apparition is created by melding the genes of an unbodied and an elan. Creating a being which is partially ethereal and partially material. This allows it to manipulate small objects physically. However, its partial connection makes it much more vulnerable to physical attacks.
Eldritch Horror Aberration None Medium 0 1 Any An unspeakable creature from the far realms.
Elf, Frost Humanoid Elf +2 Dexterity, −2 Charisma Medium 0 1 Ranger Also known as nifnalves or nifalfkyn, the vicious frost elves hail from frozen tundras.
Elf, Salvator Aberration Augmented, Elf +2 Strength, +4 Dexterity, +2 Wisdom, -2 Charisma, +2 Intelligence Medium 2 3 Rogue, Cleric Elves cursed by exposure to a great and powerful force, they possess unnatural powers beyond any normal elf.
Elf, Small Variant Humanoid Elf +2 Intelligence, -2 Strength Small 0 1 Wizard This is the elf for a world where elves, half-elves, and dwarves are all counted among the little folk.
Elf, Ur'Bosan Humanoid Elf +2 Dexterity, -2 Strength Medium 0 1 Shinobi, Ranger The Elves from Ur'Bos.
Elf, Variant Humanoid Elf +2 Any Attribute, -2 Any Attribute Medium 0 1 Wizard An elf which is actually usable, and delivers us from the intense pain of a thousand elven breeds.
Elnade Elemental Water +2 Dexterity, +2 Wisdom Medium 0 2 Any Water elementals with healing abilities naturalized to the material plane.
Elvaan Humanoid +2 Strength, -2 Dexterity Medium 0 1 Though they appear similar to elves, they are strong instead of swift, and militaristic instead of peaceful.
Elven Nymph Fey Elf +2 Dexterity, –2 Constitution, +4 Charisma Medium 1 2 Druid The child of a Nymph and an Elf. The Elven Nymph is hauntingly beautiful beyond words, even more beautiful than either of their parent races.
Emeth Golem Construct +2 Any Attribute, - Constitution Medium 0 3 Barbarian, Truenamer These golems have gained sapience, and formed a small society of their own.
Endoh Humanoid Human None Medium 0 1 Any "Skeleton people" who aren't actually undead, or skeletons to be exact.
Engiechilla Magical Beast -2 Strength Tiny 0 1 Artificer, Rogue Engiechilla are tiny intelligent and partly synthetic rodents resembling chinchillas and related species. They are sometimes known as "Engineers" due to their habit of manipulation and building.
Entromorph Outsider Xenotheric +6 Strength, +6 Constitution, +4 Intelligence, -2 Charisma Large 4 5 Fighter Entromorph are xenotheric creatures born from the entropic void outside the universe.
Escarians Monstrous Humanoid +2 Strength, -2 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma Medium 0 1 Druid A race of snail people.
Esper Humanoid -10 to a minimum of 3 Dexterity, -10 to a minimum of 3 Constitution, +10 Intelligence or +10 Wisdom or +10 Charisma, -10 to a minimum of 3 Strength Medium 3 4 Psion Long ago was a race of men who left humanity in search of power. These are those who have unlocked powerful psionics at the cost of their bodies
Esquirels Humanoid Anthro -2 Strength, +2 Dexterity Small 0 1 Rogue Squirrel people who live in trees, they are known to be extraordinarily skittish, dodging between the legs of larger creatures.
Faer -2 Strength, -2 Constitution 0 1 Sorcerer, Warlock, Wizard Created millennia ago, during the Elven Wars, the faerath are extinct, and their very existence is contested by their creators: the elven alliance who would latter become the Grey Elves subrace.
FairyWing Fey -4 Constitution, -4 Strength, +4 Intelligence, +4 Charisma Diminutive 0 1 Rouge, Wizard
Faun Fey -2 Strength, -2 Constitution, +2 Intelligence, +2 Charisma Medium 0 1 Bard Not to be mistaken with their close cousin the Satyr, Fauns are smaller, lighter in build and generally friendlier to travelers that pass into their territories.
Fel'Keen Humanoid Shapechanger, Air -2 Constitution, +2 Wisdom Medium 0 1 Wizard, Sorcerer, Monk Born of the winds atop the highest mountains, the Fel'Keen are a race of people made of heavily compressed mist.
Feline Shifter Humanoid Shapechanger +2 Strength or +2 Dexterity, +2 Charisma, +2 Constitution Medium 0 1 Fighter, Rogue
Fellion Humanoid Human -2 Wisdom, +2 Charisma Medium 0 1 Any Fellions are humans with demon souls, specifically succubus, instead of ordinary human souls.
Fenerox Humanoid -2 Wisdom, -2 Strength, +2 Dexterity, +2 Charisma Medium 0 1 Ranger, Rogue Based on the race from Starbound. Big-eyed, fluffy-eared fennec fox folk.
Feytouched Fey +2 Dexterity, +2 Charisma, -2 Constitution Medium 0 1 Bard The powers of the fairies are more than a little bit chaotic in nature, and no two babes born to these couplings are the same.
Feywing Fey -6 Strength, +4 Dexterity, -2 Constitution, +2 Charisma Tiny 2 Sorcerer Based on the popular idea of a fairy, as influenced by Disney’s Tinkerbell.
Firenewt Monstrous Humanoid Fire, Reptilian +2 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma Medium 0 1 Cleric, Fighter Another race from Monsters of Faerun that I wanted to give a playable writeup, firenewts are reptilian monstrous humanoids with fire powers.
Flabberghast Undead Unliving None Medium 1 2 Any A partially-incorporeal undead race, able to grow and manipulate skeletal hands. Based on Dr. W. D. Gaster, from Undertale.
Flavor Elf Humanoid Elf -2 Dexterity, +2 Constitution Medium 0 1 Ranger Another strange mutation of the elf gene, these elves are culinary experts baked into their very biology.
Flumph Aberration Xenoblooded +6 Dexterity, +4 Wisdom Small 1 2 Cleric, Paladin The good-natured flying pancakes may seem like a joke, but even these oddball aberrations can become a hero. Sometimes.
Foo-Inu Humanoid Anthro, Spiritfolk None Medium 0 1 Fighter Leonine-headed spiritfolk which have an affinity with stone and a predisposition for protection.
Fossor Humanoid Anthro +2 Constitution, -2 Dexterity Small 0 1 Fighter, Architect A race of small rodent-like creatures, specialized in digging in soft soil. They live organized in large families which work as crafting and engineering companies.
Fowlen Fey Anthro +2 Constitution, -2 Wisdom Small 0 1 Any A race of fey which resemble large chickens.
Freyinsar Giant +2 Constitution, +4 Intelligence or +4 Wisdom or +4 Charisma Medium 1 2 Any Freyinsars are a specie of civilized giants, they live in cities and prefer the comfort of civilization over the struggles of nature other giants live in.
Frieza Race-Frost Demons Monstrous Humanoid Shapechanger +2 Strength, +4 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, -6 Charisma Medium 2 3 Ki Demon This is the race that the famous mutant deviant Lord Frieza came from in Dragon Ball Z
Frydai Construct Living Construct +2 Constitution, -2 Wisdom Medium 0 1 Any The frydai may appear human on the outside, but these are merely suits containing the Frydai within. Frydai are small rodent like creatures resembling squirrels, hamsters, rabbits, or other rodents who possess an advanced biotechnology, allowing the construction of humanoid organic mecha that only appears to be human.
Fullangr Humanoid Dwarf +2 Strength, +4 Constitution Medium 1 2 Barbarian The children of dwarves and giants, the result is something of a giant dwarf (as nonsensical as that seems).
Furijah Humanoid Furijah +2 Strength, +2 Wisdom, -2 Charisma Medium 0 1 Barbarian, Fighter A bestial race of warriors, furijah are the feared warriors of the mountains.
G'Koatone Monstrous Humanoid None Medium 0 1 Fighter They are a race of scaly, powerfully built beings.
Galka Humanoid +2 Strength, +2 Constitution, +2 Wisdom, -2 Dexterity, -2 Intelligence, -2 Charisma Medium 0 1 Monk A fierce wolf-like race displaced from their home.
Gamcicca Humanoid Gamcicca +2 Charisma Medium 0 1 Bard A race of humanoids made out of a rubbery, gum-like flesh, with a strong pink skin color.
Ganceann Undead Dark Minded, Unliving +2 Any Attribute Medium 0 1 Any Ganceanns are strange undead, they are notable for their ability to detach their head.
Gargoyle Monstrous Humanoid Earth +2 Constitution, -2 Charisma, -2 Intelligence Medium 0 1 Fighter The gargoyle monster entry, reduced down to a playable LA 0 race.
Gatomato Fey Spiritfolk None Small 0 1 Wizard Gatomati are small cat-like creatures, who possess magical properties of fairies.
Gear Actua Construct Gear +2 Strength, +2 Intelligence, -2 Charisma Medium 0 1 Any Humanoid machines built with gear and clockwork, animated by a methodic intelligence.
Gemynd Aberration Psionic, Xenoblooded -2 Strength, -2 Dexterity, -2 Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma Medium 0 1 Psion The brain-like gemynd, also known as "tankers", live a cursed life inside a mechanical tank which makes up for their now missing bodies.
Genasi Humanoid Human Varies Medium 0 1 Varies Genasi are humans who have elemental blood, granting them powers and traits beyond those of their human ancestors.
Genasi, Book of Elements Variable Medium 0 1 Genie, Thief-Acrobat, Knight, Elementalist, Monk, Druid, Beguiler Genasi are the descendents of mortals and genies of various kinds.
Genasi, Elements Project Outsider type Native, Varies +2 Strength Medium 0 1 Varies, Genie Genasi gain a birthright of elemental power from their heritage, along with physical strength and an affinity for the magic of the appropriate element.
Geode Elemental Earth +2 Constitution Medium 0 1 Any Earthen elementals in the form of a spherical boulder.
Ghede Undead Dark Minded -- Con Medium 1 2 Any Corpses thrown into blight pits or other special places of decay may animate as a ghede, a skeleton with sapience and the foggy memories of the one is spawned from, but an entirely new personality and life (or unlife) of its own.
Giant-kin +2 Strength, -2 Dexterity 0 1 A baseline LA +0 giant race to utilize the homebrew Giant type.
Giantkin Humanoid +2 Strength, -2 Dexterity, +2 Constitution Medium 0 1 Knight, Tome, Elementalist A Tome-Style race for level-appropriate Giants at all levels.
Gigas Giant +2 Strength, -2 Dexterity, +2 Constitution, -2 Wisdom, -2 Charisma Large 0 1 Ranger The weakest of giantkind, they are also the most prosperous of them all.
Githyanki/Githzerai Humanoid Extraplanar, Psionic +2 Dexterity, +2 Wisdom Medium 0 1 Samurai, Warmage, Monk, Sohei The Githyanki and Githzerai are two physically near-identical races who live in great voids and hate each other only slightly less than Illithids.
Gleep Magical Beast +2 Constitution or +2 Charisma Small 0 1 Bard Intelligent sheep with wool that resembles the night sky, these creatures are said to be descendants of interstellar fey.
Gnoll Corgi Humanoid Gnoll +2 Strength, -2 Wisdom, +2 Charisma Medium 0 1 Paladin The opposite of flinds, gnolls with celestial ancestries, were not quite what one expects. Though kind in heart and brave to the core, few can get over the ridiculous appearance of a gnoll with the face of a corgi.
Gnoll, Spotted Humanoid Gnoll +2 Strength, +2 Constitution, -2 Intelligence, -2 Charisma Medium 0 1 Barbarian Vicious carnivorous hyena-men from the wild plains, they are brutal scavengers which prey off civilization.
Gnome Humanoid Gnome +2 Intelligence, -2 Constitution 1 Wizard These gnomes that are fey-descended short people instead of the bastard cousins of dwarves and halflings.
Goatia Humanoid Anthro +2 Intelligence or +2 Wisdom or +2 Charisma Medium, Two-Handed 0 1 Binder, Warlock A race of fiend-infused goats turned in humanoids, with expertise in sacrifices and occult rituals.
Goblin, Coggleborn Humanoid Goblinoid -2 Strength, +2 Constitution, +2 Intelligence, -2 Wisdom Small 0 1 Fighter, Wizard Coggleborn goblins are far more technologically advanced than much of their goblinoid kin, pioneering gadgets and machines to make a dwarf or gnome proud.
Goblin, Fey Fey Augmented Humanoid, Goblin -2 Strength, +2 Dexterity, +2 Charisma Small 0 1 Any The mischievous knaves of the wilds.
Goblin, Filcher Fey Goblinoid -2 Strength, +2 Dexterity, -2 Constitution, +2 Charisma Small 0 1 Rogue, Sorcerer Filcher goblins are sinister fey-like goblins with a habit of thievery of small valuables, keepsakes, and children.
Goblin, Flintspark Humanoid Goblinoid -2 Strength, +2 Dexterity, -2 Wisdom, +2 Charisma Small 0 1 Rogue, Sorcerer Flintspark goblins are known for their disturbing love of fire, tendencies to arson and mayhem, and reckless behavior.
Goblin, Hobnoblin Humanoid Goblinoid -2 Strength, +2 Charisma, -2 Wisdom, +2 Dexterity Small 0 1 Any These social, charismatic goblin creatures specialize in their tribes with several racial trait options. They make suitable adventurer PCs and disposable NPCs.
Goblin, Orckin Aberration Goblinoid, Orc +2 Constitution, -2 Charisma Small 0 1 Fighter, Rogue Orckin goblins are a lowly lot. They are made, not born, an artificial race with a rapid lifespan to act as mooks and foot soldiers for ancient armies. Their original creators are long gone, but the violent orckin goblins remain and make war to this day.
Goblin, Pinebalm Humanoid Goblin +2 Strength, -2 Dexterity, +2 Constitution Small 0 1 Any The goblins of the Pinebalm forest have a strange tradition. Rolling themselves into a ball and crashing into things. M-M-M-MULTIBALL!
Gokiburi Aberration Xenoblooded -2 Strength, +2 Constitution, +2 Wisdom, -2 Charisma Medium 0 1 Rogue Insect-like quadruped aliens from the stars with sensitive antenna.
Golden One Giant Human +8 Strength, +6 Constitution, +2 Intelligence, +4 Charisma Large 0 5 Any They are the men born of gods, more human than human and near the spark of divinity. Some refer to them as the Nephilim, a race of supermen in the first age.
Gorgoneion Humanoid Reptilian +2 Dexterity, -2 Wisdom Medium 0 1 Rogue Lesser variants of medusa, their gaze transforms their victims into stone slowly.
Goron Monstrous Humanoid Earth +6 Strength, -4 Dexterity, +8 Constitution, -2 Intelligence, -2 Wisdom Medium 3 4 Battledancer A race of strong but peaceful mountain-dwelling rock-eaters.
Goule Undead +2 Strength, -2 Dexterity, +2 Constitution Medium, Two-Handed 1 2 Any A goule is a type of undead which is a close cousin of the ghoul and zombie, these corporeal humanoids are the result of botched resurrection.
Granling Humanoid Aroghin +4 Strength, -4 Intelligence, -2 Wisdom, -2 Charisma Medium 0 1 Any The cursed form of aroghin. Strong but simple minded.
Grey Vampire Undead +2 Strength, +2 Dexterity, — Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma Medium, Small 2 3 Any Grey Vampires are hunters of the night akin to their vampire spawn and vampire lord kin.
Grogger Fey Spiritfolk +2 Constitution, -2 Intelligence Small 0 1 Barbarian They are dwarf-like creatures, of small stature and great thirst for alcohol.
Guromescai Monstrous Humanoid Aquatic +2 Charisma Medium 0 1 Sorcerer Colorfully skinned fish-like merfolk/malaquian half-breeds.
Gyotzi Fey Spiritfolk None Small 0 1 Monk, War Cook Humanoid dumplings of small size but heavy body.
Half-Boskorg Humanoid Orc +2 Dexterity, -2 Charisma Medium 0 1 Scout, Ranger In The Dungeon Half-Boskorgs are a mixed race, spawn from the union of boskorgs and humans or half-elves, or, occasionally, from boskorgs and wood or wild elves.
Half-Crool Humanoid Goblinoid +2 Constitution, +2 Wisdom, -2 Charisma Medium 0 1 Fighter Half-Crool, the rarely seen offspring of humans and crool.
Half-Dead Undead Living Dead +4 Constitution, -2 Wisdom, -4 Charisma Medium 0 1 Any Sometimes when you raise a zombie they aren't always mindless corpses...
Half-Drow, Elf Humanoid Elf +2 Dexterity, –2 Constitution, +2 Intelligence Medium 0 1 Rogue The child of a Drow and an Elf. The Half-Drow is either seen as lesser being or slave among Drow or a nightmare abombination among Elves.
Half-Giant Giant −2 Dexterity, +4 Strength, +2 Constitution Medium 1 2 Barbarian The forced breeding of Humans and Giants. Half Giants have the giants size, strength and gruff demeanor, and the Human parents adaptable mind.
Half-Giant, Lesser Giant +2 Strength, +2 Constitution, –2 Dexterity Medium 0 1 Any Similar to their more psionic counterparts in most ways, Lesser Half-Giants are the product of Half Giants breeding with other races.
Half-Giant, Non-Psyonic Giant: +2 Strength, -2 Intelligence Medium 0 1 Fighter When the half-giants revolted against their slavers not all that survived were gifted with mental prowess. As such some half-giant offspring don't inherit their ancestors psychic gifts.
Half-Gith Humanoid Gith, Human, Psionic +2 Dexterity or +2 Constitution or +2 Wisdom, -2 Intelligence or -2 Wisdom Medium 0 1 Psion, Psychic Warrior Born between gith and other humanoids (somehow), these humanoid beings are tall, thin, gold hued, and psionically talented.
Half-Goblin Humanoid Goblin, Human -2 Strength, +2 Dexterity Medium 0 1 Rogue The crossbreed of goblins and humans or other medium sized humanoid races.
Half-Hobgoblin Humanoid Goblinoid +2 Constitution, -2 Wisdom Medium 1 Fighter Half human and half hobgoblin.
Half-Kermohryg Giant +2 Strength, -2 Dexterity, +2 Constitution Medium 1 2 Duskblade, Shadowcaster The offspring of kermohryg and humans, this race inherits some of the size, charm and sinisterness of their giant parents.
Half-Kreen Humanoid +2 Dexterity, +2 Wisdom, -2 Charisma Medium 1 2 Ranger Very rarely a viable offspring of thri-kreen and a more humanoid race appears. They are the half-kreen, strange half-bug half-men with long reach yet mostly humanoid form.
Half-Lunarian Humanoid Human, Moonfolk +2 Any Attribute Medium 0 1 Any A crossbreed between humans and magical moonfolks, the half-lunarian possesses some of the magic of their forebear.
Half-Malboro Plant +4 Constitution, -2 Intelligence, -2 Charisma Medium 1 2 Druid The life cycle of the malboro is a gross one. And sometimes it screws up, producing a horrid-half breed, part humanoid, part plant, and just as foul as a malboro can be.
Half-Nymph Humanoid Nymph -2 Strength, +2 Intelligence, +4 Charisma Medium 1 2 Any The child of a Nymph and a Human, bringing together the dangerous combination of the Nymph's appearance and body, and the Human's versatility and mind.
Half-Orbog Humanoid Orc +2 Constitution, -2 Dexterity Medium 0 1 Sorcerer, Warlock In The Dungeon Born from humans and orbogs, this subrace of half-orcs is composed by harsh and arcane-oriented people.
Half-Orq Humanoid Human, Orc +2 Any Attribute, -2 Any Attribute Medium 0 1 Any The crossbreed of humanoids (typically humans) and orqs, they have the versatility unseen in orqs yet retain much of their warrior spirit.
Half-Pangoloid Humanoid Pangaloid -2 Dexterity, +2 Intelligence Medium 0 1 Wizard The cross of pangoloid and most humanoid races.
Half-Rylvain Outsider Native +2 Strength, +2 Constitution, +2 Intelligence, −2 Dexterity Medium 1 2 Any A race of mixed ancestry to Humans and Rylvains.
Half-Saiyan Monstrous Humanoid Shapechanger +2 Strength, +2 Dexterity, −2 Constitution, +2 Wisdom, −2 Charisma Medium 1 2 Any The child of a Saiyan and a Human. A Half-Saiyan has most of his Saiyan parents strength and appearance, but not their ruthless temperament.
Half-Sphinx Monstrous Humanoid Anthro, Human, Sphinx +4 Strength, +2 Constitution, +2 Intelligence or +2 Wisdom or +2 Charisma Medium 1 2 Any Half humanoid half sphinx crossbreeds, they combine the riddling nature of the sphinx with the cunning and cleverness of humanity.
Hamham Monstrous Humanoid +2 Wisdom, -2 Strength Small 0 1 Paladin, Ranger The hamhams are sapient hamster people with a strong sense of justice, a compassionate heart, and no tolerance for evil in a most unassuming frame.
Harpy, Mitahnese Humanoid Dragonblooded +2 Constitution, -2 Intelligence, +2 Charisma Medium 0 1 Sorcerer The dragonblooded harpies of Mitah are territorial hunters known for their bravery and fierceness.
Harpy, Variant Monstrous Humanoid Augmented Humanoid +2 Dexterity, +2 Charisma Medium 0 1 Any Harpies are hybrid creatures with humanoid heads and bodies with bird legs and wings for arms. They are usually less evil than their SRD relatives.
Harpy, White-Tailed Humanoid -2 Strength, +2 Dexterity, +2 Wisdom Medium 0 1 Rogue The white-tailed harpies are a specie of lesser harpies with a relatively human appearance and gentler demeanor.
Hat Elemental Earth, Fire None Medium 0 1 Any "Be wary of the desert, young one, for it is inhabited by hats."
Hearth Giant Giant +2 Strength, -2 Dexterity, +2 Constitution, -2 Intelligence, +2 Wisdom Medium 0 1 Druid, Wizard Hearth Giants are a unique, more human-like kind of giant. They are most of the time civilized and peaceful.
Hecatoncheires Giant Type +4 Strength or +4 Constitution, -4 Dexterity Large 0 3 Any Named for the great hundred handed giants, these monstrosities wear the name proudly and with good reason.
Hekatonped Magical Beast Xenoblooded +2 Dexterity, -2 Constitution, +2 Intelligence, -2 Charisma Medium 0 1 Rogue Hekatonpeds are aliens from another world which have evolved from some manner of centipede, long, chitinous, and disturbing.
Hell Hound Magical Beast Fire +2 Strength, −2 Constitution, −2 Charisma Medium 0 1 Barbarian, Fighter An almost alien race which bears an equal appearance of both canine and feline, it is wise not to mistake a hell hound for an unintelligent creature or an even greater mistake: an easy kill.
Hellkin Outsider Evil, Native +2 Any Attribute Medium 0 2 Any Hellkins are spawn of devil lineage, they are essentially the stereotypical red devil.
Heuco Aberration -2 Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma Medium 1 2 Monk, Psychic Warrior Tall, thin, seemingly a man, the Heuco would pass for little more than gaunt humanoids were they not born, literally, empty.
Hevier Humanoid Human None Medium 0 1 Any Hevier are humans who have been touched by undeath, and where positive energy fuels man, negative energy fuel the Hevier.
Hirudofolk Humanoid Aquatic +2 Constitution, -2 Intelligence Medium 1 2 Fighter, Barbarian A strange variation of Merfolk. They seem to be based on leeches.
Hudeer Humanoid Hudeer -2 Strength, +2 Charisma, +2 Dexterity Medium 0 1 Druid, Ranger Feytouched humanoids from the north, they are noted for their antlers and swiftness in the deep snow.
Huldra Humanoid Xenoblooded -2 Constitution, +2 Wisdom Medium 0 1 Druid, Ranger These huldra are the children of alien fey, a race of satyr-like elves covered in soft thin patterned fur and with cloven hooves.
Human, Corrupted Aberration Augmented Humanoid, Human +2 Any Attribute Medium 0 1 Any A human race corrupted by eldritch powers, becoming aberrant and repulsive.
Human, Cyborg Humanoid Human +2 Any Attribute Medium 0 1 Any A variant of the human race which represent cybernetic augmentations.
Human, Kanatian Humanoid Human, Psionic +2 Any Attribute Medium 0 1 Any The Kanatian are humans with minor inherent telepathic abilities which allow them to affect and eventually bond with insects.
Human, Merenpthian Humanoid Human +2 Constitution Medium 1 2 Any
Human, Mitahnese Humanoid Dragonblooded, Human +2 Any Attribute Medium 0 1 Any A race of humans descended from entities known as the Dragon-Kirin, the Mitahnese exhibit great vitality and inner strength.
Human, Prehistoric Humanoid Human +2 Strength, +2 Constitution, -2 Intelligence or -2 Charisma Medium 0 1 Any Prehistoric humans are now extinct (or mostly extinct) humans from the far past, they possess greater strength and fortitude than their modern counterpart but are less intelligent and versatile.
Human, Verflucht Humanoid Human +2 Any Attribute Medium 0 1 Any Verflucht Humans were once regular humans; however, a terrible curse has afflicted them.
Hybrid Saiyan Monstrous Humanoid Shapechanger +2 Dexterity, +2 Constitution, +2 Wisdom, +2 Strength Medium 3 4 Saiyan_Warrior
Illithid, Psionic Humanoid Psionic None, +2 Intelligence Medium 0 1
Inferus Aberration +2 Intelligence, -2 Charisma Medium 0 1 Any Faceless aberrations with a slightly protean anatomy.
Innate Bender Humanoid Human None Medium 0 1 Bender All benders are born with the ability to bend an element of their heritage. For some however the element are a part of their inner self rather than an external substance to merely manipulate.
Intruugin Humanoid -4 Strength, -2 Constitution, +4 Intelligence Large 2 3 Wizard Intruugins, an ancient race of brilliant, towering beings.
Invincibles Monstrous Humanoid +6 Strength, −2 Dexterity, +2 Constitution, −4 Intelligence, −4 Charisma Large 2 3 Barbarian Powerful magically created hybrid of a construct and a human, they are soulless husks of vein-covered steel. Machines of war they will stop at nothing to satisfy their hunger for battle.
Iskaari Humanoid Human +2 Any Attribute, -2 Any Attribute Medium 0 1 Combatant Iskaari are stub-winged humanoids with a deep sense of pride and a warrior culture.
Ivory Humanoid Human, Deeka +2 Strength, +2 Dexterity, +2 Constitution Medium 1 2 Any Half human-deeka.
Ivory Elf Humanoid Elf, Deeka +2 Strength, +4 Dexterity Medium 1 2 Any Half elf-deeka.
Jann +2 Dexterity, +2 Strength, +2 Wisdom 0 Genie, Elementalist Jann are the genies of the material plane, formed equally of all four elements. Because of a secret war with the Khayal, they've been driven to a nomadic existence in the deserts of the material plane
Jennaerik Humanoid human -2 Strength, +2 Dexterity Medium 0 1 Rogue Ah, the Jennaerik! The race of true Dragon Disciples with a knack for thieving skills. The Jennaerik were once Kalimna, the predecessor of humans and elves, but were left weaker after the Khoradt wars, a twenty-year struggle with the elves over the lands north of Kha'Dumm. Terrified and without a home, they fled the forest of Khorad and into the desert, where a kindly, purple-scaled family of dragons took them under their wing. The once great race thus evolved into the Jennaerik, and those who reach adulthood vow to win back Khoradt or die. However, many do the latter in the attempt of the former before ever reaching manhood...
Jerren None 0 1 Any Abyssal halflings with a boundless appetite for everything.
Kabiork Monstrous Humanoid -2 Dexterity, +2 Constitution, +2 Wisdom, -2 Charisma Medium 0 1 Monk Kabiorks are distantly related to orcs, or perhaps bears, or both. Once vicious, the species has long since chilled out after a cultural revolution and become fat, jovial, sleepy creatures dedicated to simple comforts and easy living.
Kakai Magical Beast +2 Strength, +2 Dexterity, +2 Wisdom Small 0 2 Fighter Kakai are the spirits of humanoid incarnated in the body of carrion birds who fed on the corpse.
Kaldan Aberration -2 Strength, +2 Intelligence or +2 Wisdom or +2 Charisma Small 0 1 Any Kaldans, technically a type of beholder, appears nothing of the sort as they appear to be floating humanoid heads with short squid-like tendrils drifting just below where their neck is. And unlike beholders, they seem to retain some sense amongst them.
Karanoan Fey -4 Strength, +2 Dexterity, -2 Intelligence, +2 Wisdom or +2 Charisma Small 1 2 Bard, Druid A race of immortal playful humanoid fey from the Karanoa, a misty lost forest.
Karivik Humanoid Psionic, Xenoblooded -2 Strength, +2 Intelligence or +2 Wisdom or +2 Charisma, -2 Constitution Medium 0 1 Any The kariviks are a nascent specie of intelligent xenoblooded creature with powerful psionic powers who were uplifted from a race of savage insane creatures.
Kerbal Humanoid Xenoblooded -2 Strength, +2 Constitution, +2 Intelligence, -2 Wisdom Small 0 1 Any A group of little green men with oversized heads, strange biology, and endless patience and curiosity who hail from the distant planet of Kerbin. Their wanderlust and quest for knowledge drives them to explore the world around them, often in reckless and explosive ways.
Khayal +4 Dexterity, +4 Constitution, +2 Charisma Genie, Shadowcaster Khayal are the secretive genies of the Plane of Shadow. They have a plane-spanning empire of conspiracies, involved in machinations against the other genies, especially the Jann.
Khazâd Humanoid Earth +4 Strength, -4 Dexterity, +6 Constitution, +2 Wisdom, -2 Charisma Medium 2 3 Fighter In the beginning of most ancient times, the dwarves were created not in a form as we know them today. Born from stone with strong elemental ties, the khazâd are precusours to dwarves, gnomes, and other races associated with stone.
Killoren None 0 1 Killoren are the product of the wrongful deaths of other fey, the instruments of revenge for the natural world.
Kitsune Fey Shapechanger +2 Dexterity, −2 Strength, −2 Constitution, +2 Charisma Small 0 1 Sorcerer Fox spirits known both both as good omens and tricksters, malicious demons and kindly souls. The number of tails they possess is an indication of their power.
Kobold Humanoid Draconic -2 Strength Small 0 1 Rogue
Kobold, Greatscale Humanoid Dragonblooded, Reptilian -2 Strength, +2 Dexterity Medium 0 1 Ranger, Sorcerer A mutation of kobold that grows to giant size. Well, giant for a kobold, for they barely are much larger than dwarves.
Kobold, Skyfeather Humanoid Reptilian -2 Strength, +2 Dexterity, -2 Constitution, +2 Charisma Small 0 1 Rogue, Sorcerer Feathered kobolds who live on cliffs, in deserts, and within tall trees. They can glide with the power of their primitive prototype wings.
Koopa Humanoid Reptilian +2 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, -2 Wisdom, -2 Charisma Medium 0 1 Scout Koopas are bald turtle like creatures from the Mario videogames.
Koopa, Winged Humanoid reptilian -2 Strength, +2 Dexterity, +2 Constitution, -2 Charisma Medium 0 1 Ranger Winged versions of Koopa.
Kopikos Fey -2 Strength, +2 Charisma Small 0 1 Sorcerer, Spellthief Born of magic, kopiko can absorb magic powers into themselves.
Kor +2 Charisma Medium 0 1 Any The Kor are nomadic people, with a gift for artifacy. Metal working, Stone cutting, etc. Special barbs on males grant blindsense.
Korok Fey -6 Strength, +6 Dexterity, -4 Constitution, +2 Wisdom, +2 Charisma Tiny 0 3 Bard Koroks from the Legend of Zelda series.
Krachtdwerg Humanoid Dwarf +2 Strength, -2 Dexterity, +2 Constitution, -2 Charisma Medium 0 1 Fighter The Krachtdwerg, better known as the Craft Dwarves, are a species of dwarf whose skills manifest in the crafting and production of items both mundane and magical.
Kremen Monstrous Humanoid Earth, Xenoblooded -2 Dexterity, +2 Constitution, +2 Intelligence Medium 1 2 Wizard, Warblade Silicon-based creatures from the planet Querkluftertz, the kremen are monstrous humanoids covered in thick quartz scales with keen minds powered by pulses of light.
Kuklop Giant +2 Strength, -2 Dexterity, +2 Constitution, +2 Wisdom, -2 Charisma Medium 1 2 Barbarian Lesser cyclops believed to be half-breeds from giant humanoids of times past, the kuklop share more in common with their smaller kin than giants. They retain the Cyclops key feature though, a single round eye rather than a pair.
Kundali Humanoid Reptilian, Shapechanger None Medium 0 1 Monk The kundali are the scaled descendants of the original cursed humanoids, with the power to transform into a swarm of snakes.
Kyton, Lesser Outsider Evil, Extraplanar, Lawful +2 Strength, +2 Dexterity, +2 Constitution Medium 1 2 Ranger Fiendish beings who control terrible iron chains with a thought, they lash out across the battlefield in a dance of pain and fury.
Kyuki Fey Air -2 Strength, +2 Dexterity Small 1 2 Monk, Rogue In the windy planes of the East lie the Kyuki, fey spirits of wind known for their blistering speed and fiendish mischief. Legends have often confused them with the legendary kamaitachi weasels or elemental spirits of air.
Lacrimon Plant Sapblood +2 Strength or +2 Dexterity or +2 Constitution, -2 Intelligence Medium 0 1 Barbarian, Ranger Spicy plant lizard people with an intimidating frill, often found in jungles.
Lago Humanoid Anthro +2 Dexterity or +2 Wisdom, -2 Strength Medium 0 1 Monk, Ranger The lago are rabbit-like humanoids whose history is far darker than any bunny-related race should be.
Leode Humanoid Anthro +4 Strength, +2 Constitution Medium 0 2 Paladin Large humanoid lions, their bodies are re-enforced with muscles of carbon steel and bones of titanium.
Leprechauns
Lerulean Humanoid Aquatic, Human +2 Any Attribute, -2 Any Attribute Medium 0 1 Any Lerulean are ancient humans who, alongside their home Lerulis, were sunk below the waves. Thanks to a magic ritual however they were able to survive and adapt to their new aquatic environment.
Lesser Centaur Monstrous Humanoid +2 Strength, +2 Constitution, -2 Intelligence, -2 Wisdom Large (long) 0 1 Barbarian, Ranger Centaurs are part human, part horse tauric creatures known for their wild behavior and great speed.
Lesser Displacer Beast Magical Beast +2 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence, -2 Charisma 0 1 Ranger Lesser displacer beasts are a subspecies of displacer beast which, while weaker, has a stronger personality and more complex society.
Lesser Elemental Elemental Air, Earth, Fire, Water, Cold +2 Dexterity, -2 Constitution, -2 Dexterity, +2 Constitution, -2 Wisdom, +2 Charisma, +2 Strength, -2 Intelligence, -2 Charisma Medium 0 1 Druid, Rogue, Fighter, Bard, Barbarian As gensai are humans touched by elemental blood, lesser elementals are elementals touched by human blood.
Lesser Harssaf Monstrous Humanoid -2 Int, +2 Dex, -2 Cha Medium 0 1 Any For those that want to play the desert dwelling harssafs without 6 Racial Hit Dice and 4 LA
Lesser Hound Archon Outsider Native +2 Strength Medium 0 1 Paladin Celestial guardians of heaven, hound archons are proud and noble, but some start their lives not in the upper planes but on the prime material, where they earn their rank as a true hound archon.
Lesser Kuo-Toa Monstrous Humanoid Aquatic +2 Wisdom, -2 Charisma Medium 0 1 Fighter, Monk, Cleric A lower power more playable version of the kuo-toa race.
Lesser Medusa Monstrous Humanoid -2 Strength, +2 Dexterity, +2 Charisma Medium 0 1 Sorcerer Lesser medusa are weaker versions of the more common medusa, the reason why is unknown.
Lesser Pseudodragon Dragon -4 Strength, +4 Dexterity, +2 Constitution, +2 Wisdom Tiny 1 2 Rogue, Wizard The youths of pseudodragons (or simply those weaker than most), these pseudodragons sometimes forgo the steady employment of familiarhood and instead delve into the adventure directly themselves.
Lesser Scorpionfolk Monstrous Humanoid +4 Strength, +2 Constitution, -2 Intelligence 0 2 Ranger Taurics born in the harsh desert, lesser scorpionfolk are half human, half scorpions.
Lesser Thri-Kreen Monstrous Humanoid +2 Strength, +2 Dexterity, -2 Intelligence, -4 Charisma Medium 0 1 Ranger Mantis warriors of the desert, thri-kreen are four-armed insectile nomads on the brink of civilization.
Liantia Humanoid Liantia –2 Strength, –2 Constitution, +2 Intelligence, +2 Charisma Medium 1 2 Wizard, Bard The Liantia (Li-ant-e-ah) are a race known for their vast intelligence, long life spans, extreme physical beauty and their natural and masterful manipulation of the mystical arcane arts. Their cities are just as beautiful as the Liantia themselves and are often centers of arcane power, and one of the front runners in the advancement of the arcane arts and integrating magical technologies into everyday life.
Living Abomination Aberration +4 Strength, +4 Constitution Medium 0 2 Any A Living Abomination is a monstrous creature usually resulted from the botched resurrection of an undead.
Living Armor Construct +2 Strength, - Constitution, -2 Charisma Medium 0 3 Fighter Living armor are constructs that are empty hollow shells, animated by a bound spirits.
Living Image Aberration: Living images are mutated magical creatures that have evolved beyond their origins as an augmented spell. -4 Strength Small 0 1 Any This species began when a formless spirit of law bound to an illusory figment was commanded to emulate being a living being. Over time that open-ended command enabled the original to evolve, procreate, and ultimately perish. Whether these creatures are actually self aware is debatable, but they seem to think they are.
Lizardfolk Variant Humanoid Reptilian, Aquatic +2 Any Attribute, -2 Any Attribute Medium 0 1 Fighter, Cleric The lizardfolk presented in the Monster Manual is intensely unsatisfying. This is a lizardfolk variant that makes lizardfolk [anything] a viable character to play.
Lizardfolk, Nile Humanoid Reptilian +2 Any Attribute, -2 Dexterity Medium 0 1 Any The nile lizardfolk is a particular species of lizardfolk acclimated for deserts climates and rivers.
Llaman Magical Beast +2 Any Attribute Medium 0 1 Any Nobody expects the llama. Especially the llama with the humanoid face.
Lobster Magical Beast Aquatic +2 Constitution, -2 Dexterity Medium 0 1 Any Lobster is intelligent, yes, understanding for also.
Loganian Humanoid Mutant, Loganian None Medium 1 2 Barbarian, Berserker Loganians are a mutant race similar to humans, but with natural claws, scent, and fast healing.
Lucerna Outsider Positive +2 Constitution, -2 Strength Medium 0 1 Mender Natives to the Plane of Positive Energy, these outsiders are made of positive energy.
Ludros Humanoid Anthro +2 Wisdom, -2 Intelligence Medium, Light 0 1 Bender of Water, Monk Slender and meditative yet playful otter-humanoids, who cultivate the art of hydromancy.
Lugaru Humanoid Anthro +2 Strength, -2 Intelligence Medium 0 1 Fighter Former feyblooded wolf-like warriors originally from the forest, their behaviors split ties with their own kin and they were ejected into the world of civilization. Unfortunately for the fey, civilization suited them and soon, destruction.
Luresca Humanoid Anthro +2 Dexterity, -2 Wisdom Medium, Light 0 1 Ranger, Rogue A population of deep-sea fish-looking people, with natural bioluminescence, who dwell in damp caves and in the Underdark.
Magiter Humanoid Magiter +2 Intelligence or +2 Wisdom or +2 Charisma Medium 0 1 Any arcane caster Born out of living magic, these humanoids hold incredible prowess over the arcane.
Magnes Humanoid Human -2 Dexterity, +2 Wisdom Medium 0 1 Monk Humans with high-metal concentrations in their body, they are magnetically inclined.
Mahaari Humanoid Xenoblooded -2 Strength, -2 Constitution, +2 Charisma Medium 0 1 Beguiler, Rogue Mahaari are a humanoid race from planet Il-Dyn, a highly sociable race they developed a society of influence and hegemony where cutthroat business, diplomatic intrigue and betrayal.
Mahûd Humanoid Human +2 Strength, +2 Constitution, -2 Dexterity, -2 Intelligence Medium Barbarian What a Neanderthal is to the tundra, a Mahûd is to the desert.
Makekineko Humanoid Anthro +2 Strength, +2 Dexterity, -2 Intelligence, -2 Wisdom Medium 0 1 Monk, Rogue The manekineko are a werecat-like race blessed with unexplainable luck and fiesty, fight-happy behavior.
Malakh Outsider Extraplanar +2 Any Attribute, +4 Any Attribute Medium 1 2 Cleric Least of the beings we would call angels, these reborn souls are not yet composed of purity of essence yet take the shape of the divine messangers themselves.
Malaquian Humanoid Aquatic +2 Strength, -2 Dexterity, +2 Intelligence Medium 0 1 Fighter Tall, marine dwelling humanoid folk with a relaxed attitude, colorful skin tones and minor telepathic ability.
Mammuti Giant Anthro +4 Strength, -2 Dexterity, +2 Constitution, +2 Wisdom Large 0 3 Barbarian, Monk The mammuti are giant elephantine or mammoth-like humanoids, relative to both small humanity and giant-kind and altered by magic long ago.
Mandragora Plant +2 Charisma Small 0 1 Any Small and cheerful fey-like rootfolk with poisonous bites.
Mandrake Plant +2 Constitution Medium 0 2 Any Hardy and poisonous plant creatures with ill tempers.
Manu Humanoid Human +2 Any Attribute, -2 Any Attribute Medium 0 1 Any Humans from the world of Dar E'lund, the Manu are proud and ambitious citizens who have become the land's dominant force.
Mapleling Plant Sapblood None Small 0 1 Rogue, Spirit Shaman Small humanoids, kindred to feys, with the ability to produce a syrup-like substance and with an affinity with maple trees.
Marid +4 Dexterity, +2 Intelligence, +2 Charisma Genie, Jester Marids are the genies from the Elemental Plane of Water. A common marid is a creature of enormous power, and only their short attention span and inability to work in organized groups keeps them from dominating the entire plane.
Marijan Plant Sapblood +2 Wisdom, -2 Intelligence Medium 0 1 Druid Marijans are a race of partly-hemp humanoids, with long, braided hair and a cultural tendency to use psychoactive substances.
Marion Construct Living Construct -2 Strength, -2 Dexterity, +2 Intelligence or +2 Charisma Small 1 2 Any One day a great magic craftman built lovely lifelike marionette, somehow over time these marionette were awoken by a strange magic.
Marune Humanoid Shapechanger -2 Strength, +2 Dexterity, +2 Charisma Medium 0 1 Any The Marune are a race of moon rabbit, who are mostly humanoid in appearance.
Masosado Humanoid Masosado None Medium 0 1 Any A race of incredibly sadistic, pain-loving people, who live to experience physical distress and emotional sorrow.
Matlox Fey +2 Dexterity, -2 Constitution, +2 Charisma Medium 0 1 Rogue The matlox is a tall pale toothy horror that roams the forest, eating whatever it wishes, even its kin. Though it may look like an undead or a giant, it is actually a type of evil fey.
Medusine Humanoid Reptilian +2 Dexterity, +2 Charisma, -2 Constitution Medium 0 1 Any A distant cousin of medusas, medusines are less human-like and possess lesser inherent powers.
Meemoak Plant Psionic and Sapblood +2 Intelligence or +2 Wisdom or +2 Charisma Medium 0 1 Psion Sentient acorn-people who inherit the memory of their oak ancestors.
Mephit Variable, -2 Intelligence 0 3 Genie, Rogue
Merlings Humanoid Aquatic, Human -2 Strength, -2 Constitution, +2 Wisdom, +2 Charisma 0 1 Druid, Sorcerer Aquatic Humans who live on continental reefs.
Mewling Magical Beast -2 Strength, +4 Dexterity, -2 Constitution Small 0 1 Rogue Mewlings are condemned or punished souls that have been confined to the physical restrictions of that of a domestic house cat.
Micoyan Humanoid Mutant, Micoyan +2 Dexterity, +2 Intelligence, -2 Charisma Medium 0 1 Alchemist, Spider-Monk Micoyans are hairy, bestial humaniods with an opposable toe on each foot.
Microforged Conglomerate Construct Swarm -2 Strength, - Constitution, -2 Wisdom Fine 0 6 Any A swarm of tiny robots who think as one.
Millenarch Humanoid +2 Strength, +2 Wisdom, +2 Constitution, -2 Charisma Medium 1 2 Any Proto-humans born of a conflux of opposing magical energies. This is a lost race, a perfect blueprint of humankind that was scattered to the winds in eons past.
Mind-Dweller Pseudodragon Dragon +4 Charisma, -2 Strength Tiny 2 3 Sorcerer A Race of Pseudodragons with increased Telepathic ability.
Mineralscale Dragon Dragon +2 Strength or +2 Charisma, -2 Dexterity, +2 Constitution Medium 1 2 Sorcerer A minor dragon devoid of scales naturally, they can devour minerals in the environment to provide themselves some form of protection.
Minotaurus Monstrous Humanoid -2 Mental Ability Score of Choice, +2 Strength Medium 0 1 Barbarian A Medium-sized lesser offshoot race of minotaurs.
Mithra Humanoid +2 Dexterity, -2 Constitution Medium 0 1 Ranger Hailing from an island nation far to the south, this race of felines are skilled at the hunt.
Moogle Monstrous Humanoid -2 Strength, +2 Charisma small 0 1 Bard Moogles are cute and fluffy which creatures who enjoy wandering, learning new things and celebrating.
Mooncursed Monstrous Humanoid Anthro +2 Any Attribute Medium 0 1 Druid, Ranger Known as theriajynxed amongst their own, it is said that they were once lycanthropes who somehow became trapped in their hybrid forms and bred true, forming weaker anthromorphic man-beasts who still feel the call of the night, and whose fates are shaped by the moon.
Moosu Humanoid Anthro +2 Constitution, -2 Intelligence or -2 Wisdom, +2 Strength, -2 Dexterity Medium 0 1 Ranger Moose-headed creatures from the frozen north, they are well known for their strength, endurance, and politeness. They are the epitome of the gentle giant.
Mousa Fey Chaotic -2 Strength, +2 Dexterity, -2 Wisdom, +2 Charisma Tiny 1 2 Bard Mysterious spirits from the Plane of Dreams, they watch material beings with strange curiosity.
Mudt Humanoid Anthro +2 Constitution, -2 Intelligence Medium 0 1 Barbarian, Ranger A race of canine creatures, who inhabit muddy environments and live a simple and quiet life.
Myosines Humanoid Anthro -2 Intelligence, +2 Wisdom, -2 Charisma Medium 0 1 Druid, Monk Myosines are humanoids with rodent-like features and sparse hair.
Myrmidon Monstrous Humanoid Xenoblooded +2 Intelligence, -2 Charisma Medium 0 1 Rogue An alien insectoid race, the myrmidon are escaping their sordid technological past and embracing the organic. But their presence on a planet may spell doom for it, were their past to catch up to them...
Mythic Beast Magical Beast None Medium 0 1 Any Mutable flavor and options to create a variety of non-humanoid mythic beasts as playable characters.
Na'vi Monstrous Humanoid +8 Strength, +8 Dexterity, +4 Constitution, -2 Intelligence, +4 Wisdom, -4 Charisma 0 4 Ranger A rather tall race, lithe and limber, they live in remote locations. Na'vi have a special Bond with Nature, especially the animals.
Nababb'ib Humanoid Spiritfolk +2 Any Attribute Medium 0 1 Binder, Warlock Genies of the Material Plane, muddled from centuries of living outside the elemental planes.
Naga, Ur'Bosan Humanoid Reptilian +2 Constitution, -2 Wisdom or -2 Charisma Large 0 1 Any Snakemen from Bosura
Nagual Outsider Native, Shapechanger -2 Strength, +2 Wisdom Small 0 1 Druid Servants of a forgotten nature deity in the Outlands, the nagual are sent to the material plane to pose as a creature's familiar and guide them from their current path to one closer to neutrality and the will of nature. By tempering the zealous souls of the extreme alignments, neutrality becomes stronger. They are sometimes known as transformation witches.
Naiad Fey Aquatic, Water -2 Strength, +2 Dexterity, -2 Constitution, +2 Wisdom, +2 Charisma Medium 0 1 Any Naiads are a variety of fey nymph, found in and around freshwater bodies.
Namekian Monstrous Humanoid Shapechanger +2 Constitution, +4 Wisdom, +2 Strength, +4 Dexterity, −2 Strength, +2 Intelligence, −2 Wisdom, −4 Charisma Medium 2 3 Ki Warrior, Monk The Namekians are humanoid race with plant and slug-like characteristics, and incredible regenerative capabilities. They possess green skin and antennae on their bald heads. They are the exclusive creators of the legendary Dragon Balls.
Namekian-Iskerbabble Monstrous Humanoid Shapechanger +2 Strength, +4 Constitution, +4 Wisdom or +4 Dexterity, -4 Charisma Medium 2 3 Monk Namekians are a solitary and quite people. Despite their Demon-like appearance may suggest, most Namekians are incredibly peaceful and hospitable. Though, due to abuse in the past and many seeking the Dragon Balls that their race can produce, they have learned to be wary of other races and can have a deep sense of skepticism about outsiders. These people live usually in small, isolated tribes, and have a strong sense of community. And while they enjoy peace, they are more than willing to stand up against anyone who threatens them.
Nanduwary Humanoid Anthro +2 Constitution, -2 Wisdom Medium, One-Handed 0 1 Scout, Skipper Long-legged, groundbound bird people who run very fast. Beware the coyote!
Natalupe Monstrous Humanoid +2 Strength, -2 Dexterity, +4 Constitution, -2 Intelligence Large 1 2 Barbarian Natalupes are monstrous, terrifying predators of the coast.
Natureborn Humanoid -2 Intelligence, +2 Constitution or +2 Wisdom Medium 0 1 Druid, Ranger If dragonborn are beings reborn in the image of a dragon, then the natureborn are born in the image of the spirit of nature itself. Through a mysterious ritual a creature transforms into a being of elemental and floral power.
Nebular Aberration Xenoblooded None Medium 0 1 Wizard Made out of starstuff, this amorphous beings visit the Material Plane using spacesuits.
Needlemus Humanoid Anthro -2 Strength, +2 Dexterity Small 0 1 Ranger, Rogue Resembling closest to a hedgehog, the needlemus uses its potent array of spines to ward off others, and as something of an offensive weapon of their own.
Nekroom Plant Sapblood -2 Constitution Medium 0 1 Cleric, Dread Necromancer, or Wizard (Necromancer) Corpses reanimated by fungal spores to a new, almost undead, life.
Neneki Ooze Augmented Humanoid, Xenotheric -2 Strength, +2 Constitution, -2 Wisdom 1 2 Any Neneki are a rare race of magically altered humanoids, and their semi-amorphous bodies have many traits attributed to oozes.
Nephropid Magical Beast Aquatic None Medium 0 1 Any Uplifted by unknown magic a long time ago from common lobsters, nephropids have been given superior dexterity and intelligence, along with the ability to survive out of water for longer than ordinary lobsters.
Neritan Humanoid +2 Char. -2 Str. Any Attribute Medium 1? 1 Bard, Cleric The Island people of water!
Nerubian Monstrous Humanoid +4 Intelligence, -2 Charisma, -2 Constitution, -2 Strength Large 1 3 Psion This is just a variant rules for a basic type of Nerubian species. Nerubian of this type are most commonly workers, warriors and hunters, and in addition they have all the recognizable features of the entire Nerubian race.
Nightsprite Elemental Dreamborn, Psionic -2 Constitution, +2 Charisma Medium 0 1 Any They're a large group of intelligent elementals from the plane of dreams.
Nobody Outsider Extraplanar +2 Strength, +2 Wisdom, -4 Charisma Medium 0 1 Any A Nobody is what is left behind by those whose hearts have been consumed by Heartless.
Nocturne Elf Humanoid Elf +2 Dexterity, -2 Constitution, +2 Wisdom Medium 0 1 Cleric, Ranger Nocturne elves are tall gaunt beings associated with a moon deity long missing. They hear the whispers in the dark, and gain powers under the light of the moon.
Noo Ooze Shapechanger, Xenotheric +2 Constitution, -2 Intelligence, +2 Wisdom Medium 0 3 Any Noo are one, and there is only one Noo. Noo are hivemind, and stem from the planet Noosphere, where Noo waits.
Nopon Humanoid None Small 0 1 Druid
Novaen Outsider Xenotheric +4 Strength, +4 Dexterity, +4 Constitution, +4 Intelligence or +4 Wisdom or +4 Charisma Medium 0 6 Any A race of energy beings from beyond the stars. Novaen are powered by nuclear fusion, allowing them o feed on it for sustenance or to manifest great abilities.
Nyxbane Humanoid Human +2 Any Attribute Medium 0 1 Any Members of a cursed tribe of humans who dabbled with the shadows, they now live in constant fear of being swallowed by the darkness.
Oakforged Plant +2 Strength, +2 Constitution, -2 Charisma Medium 1 2 Druid, Ranger Oakforged are Warforged make with living wood, or the evolved form of a sapling planted in a fallen Warforged's chest.
Octimu Construct Living Construct -2 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, -2 Charisma Medium 0 1 Wizard Bioweapons constructed by Daeijilund in times past, these "think tanks" are master tacticians.
Ogre, Ur'Bosan Humanoid Orc +4 Strength, +2 Constitution, -2 Dexterity, -2 Wisdom Medium 1 2 Any The Ogres of Ur'Bos
Oms Aberration Extraplanar, Psionic -2 Dexterity, +2 Intelligence, +2 Wisdom, +2 Charisma Medium 1 2 Psion Squid-like beings from another dimension, they are meditative mystics seeking insight into all things with their great single eye.
Oni Outsider Native +4 Strength, +2 Constitution, +2 Wisdom Medium 4 10 Iron club-wielding demons from another world
Onocentaur Monstrous Humanoid +2 Strength, +2 Wisdom, +4 Charisma, -2 Dexterity, -2 Constitution Medium 2 3 Fighter, Noble, Sorcerer The half-man, half-donkey cousins of the Centaur
Oobleck Ooze -2 Dexterity, +4 Constitution, -2 Intelligence, +2 Wisdom, -2 Charisma Medium 1 2 Any The oobleck are a rare sapient form of ooze, capable of speech and thought.
Orbog Humanoid Orc +2 Strength, +2 Constitution, -2 Dexterity, -2 Intelligence Medium 0 1 Cleric Orbogs are also known as marsh orcs, swamp orcs or mud orcs (almost all these names are derogatory), but they call themselves Children of Yurtrus. They are stantiated in bogs and heavily swampy areas, almost untouched by other races.
Orc Humanoid Orc +2 Strength Medium 0 1 Barbarian For all intents and purposes, this orc race can replace the SRD half-orc race. If you want to play an orc, you may as well go all the way.
Orc, Chicken Monstrous Humanoid Orc +2 Strength, -4 Intelligence Medium 0 1 Barbarian With chicken orcs, you get the ferocity and strength of an orc and the basic intellect of a chicken... wait, why would you want that?
Orq Humanoid Orc +2 Strength, +2 Constitution, -2 Wisdom, -2 Charisma Medium 0 1 Fighter A different breed of orc, the orq is more industrial. This has done nothing to calm their ferocity, only to empower them as the de facto warrior culture.
Ortal Humanoid Variable Medium 0 1 Variable Five different evolutions, the Ortal are a single race under a single banner who are diverse in their powers.
Osteon Humanoid Reptilian -2 Dexterity, +2 Constitution, +2 Intelligence, -2 Charisma Medium 0 1 Cleric Vaguely reptilian creatures covered in bone plate, they are masters of bone and flesh and craft it as dwarves would craft stone.
P'Troid Aberration +2 Constitution Medium 0 1 Warlock A result of alien infection within the formerly inhabited husks of others, these alien creatures persist in the material plane in spite of their eldritch origins.
Pandwarf Humanoid Dwarf -2 Dexterity, +4 Constitution, -2 Charisma Medium 0 1 Fighter A cross of pangoloid and dwarf. They are the ultimate tanks.
Pangali Monstrous Humanoid +4 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence Medium 0 2 Ranger Descendents from primates, Pangali are animalistic creatures with ape-like complexion.
Pangoloid Humanoid Pangaloid -4 Dexterity, +2 Constitution, +2 Intelligence Medium 0 1 Wizard, Smith A craft-focused race, slow of foot but magically inclined.
Pantheren Humanoid Anthro -2 Charisma, +4 Dexterity, -2 Intelligence Medium 0 3 Rogue The Pantheren are quick, agile, stealthy and come in a variety of colors. They usually roam the world alone.
Parraqito Humanoid Anthro +2 Charisma, -2 Strength Small 0 1 Bard, Mariner Colourful parrot-people with a penchant for piracy.
Peregrine Humanoid +4 Dexterity, -2 Intelligence, -2 Wisdom Medium 0 1 Barbarian A race of exiled semi-bird men that yearn to fly.
Perfectus Homunculus Construct Perfect Construct +2 Strength, +2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma Medium 3 4 Any, Perfectus Homunculus can be of any class without dificulties.
Phant Humanoid Anthro +2 Strength, -2 Dexterity, +4 Constitution, +2 Wisdom Medium 0 2 Barbarian, Cleric Humanoid elephant men with strong bodies and alcohol that would make a dwarf proud, for they need it to forget...
Phantasyarm Construct Living Construct, Semi-Corporeal -4 Strength, +2 Constitution, +2 Intelligence or +2 Wisdom or +2 Charisma Medium 2 3 Any
Phylaxian Monstrous Humanoid -2 Int, +2 Dex or +2 Cha Medium 0 1 Any One of the many surviving experiments of the Sarrukh (Serpent Kingdoms, Faerûn campaign setting), a half serpent, half human race.
Pingu Magical Beast -2 Dexterity, +2 Constitution Small 0 1 Monk, Paladin In the frozen lands in the south lie a noble race of flightless avians, awakened and evolved from penguins.
Pixelmind Fey -4 Strength, +2 Intelligence, +2 Dexterity, -2 Constitution Tiny 2 3 Psion A complex series of "bits" strung together in a coherent shape, they are the spawn one of the few stable results of the clash between law and chaos. Prone to sporadic action, they nevertheless remain logical and analytical in their randomly chosen activities.
Planarblood Elf Humanoid Elf, Planetouched Variable Medium 0 1 Sorcerer, Wizard, Druid, Rogue, Ranger, Bard, Cleric, Paladin Most elves have some obscure distant relation to fey, but planarblood elves stem their origins from elemental spirits of the inner planes.
Planeforged Construct Good, Living Construct, Planetouched, Evil, Law, Chaos Variable Medium 0 1 Paladin, Fighter, Wizard, Barbarian Built on other planes, they are living machines imbued with the essences of alignment.
Planetouched, Jukurche Outsider Goblinoid, Native -2 Strength, +2 Dexterity Small 1 2 Rogue The mischievous and sneaky offspring of bugbears and quasits.
Pliern Aberration Shapechanger +2 Any Attribute Medium 0 1 BinderToM, Warlock They were produced by a cult to bring back a dead god and grant them a suitable vessel on earth. But the project failed, and the rejects escaped to become the beings known as the pliern.
Polar Elf Humanoid Elf -2 Strength, +2 Constitution, +2 Intelligence, -2 Charisma Small 0 1 Rogue, Wizard These industrious, very short-statured humanoids are great at craftsmanship under adverse working conditions.
Polly Plant -4 Dexterity, +2 Constitution Medium 0 2 Varied; see Polly Subspecies. These diverse-looking mushroom people live quietly within the Soggy Bogs of the Polly Forest from which they derive their name.
Poltho Aberration Psionic, Augmented Humanoid -2 Charisma Medium 0 1 Ardent Pariahs who fight a hidden war, the Poltho will know no rest until their ancient enemies are defeated.
Polymel Construct -2 Str, - Con, +2 Int or +2 Wis or +2 Cha Small 0 3 Rogue These unusual constructs are nearly a cross between a small humanoid and a bulbous spider-like body, their torsos branching with six multi-purpose limbs and a lashing whip-like tail.
Pony Magical Beast +2 Charisma, None, +2 Dexterity Medium 0, 1 1, 2 Any Yes, these are THOSE Ponies...
Prinny Construct Extraplanar, Living Construct -2 Strength, +2 Constitution, -2 Charisma Small 0 1 Rogue The result of beings who have led worthless lives and died, their punishment is being reborn sown into a penguin-shaped doll known as a prinny.
Psifelid Monstrous Humanoid Anthro, Psionic +4 Intelligence, +2 Charisma or +2 Intelligence, +4 Charisma, -2 Constitution Medium 1 2 Psion It is said that psifelids were not actually a natural occurrence, but the result of psionic tampering with a yet unknown and long lost base race, whose latent psychic powers were unleashed.
Puffball Abberation +2 Charisma, -2 Wisdom, -2 Dexterity, +2 Constitution Small 0 1 Any Cute little round things with cute little round limbs. Kirby-inspired to a degree, although also takes some inspiration from the Pokémon Jigglypuff and does not have the Inhale (which is considered something class-based).
Pygga Fey Anthro -2 Strength, +2 Constitution, +2 Dexterity, -2 Wisdom Small 0 1 Bard, Rogue Pygga are small, urban fey appearing in the form of small, anthropomorphic pigs. They are born out of wild desire and greed and can find really gross mushrooms pretty much everywhere.
Qorrashi +4 Dexterity, +2 Charisma Genie, Samurai Qorrashi are the genies of the elemental plane of ice. They are descendants of the Djinn, but adapted to the harsher environment and forming tighter organizations. Mostly, they live on the edges of the plane where it connects to the plane of air, or deep under the ice.
Qua-Vel Monstrous Humanoid Anthro -2 Dexterity, +2 Constitution, +2 Wisdom, -2 Charisma Medium 1 2 Monk Four-armed goat men with large beards, they are a contemplative lot, and brave and stubborn in battle.
Quarrin Monstrous Humanoid Variable Medium 0 1 Barbarian, Monk Quarrin (singular: quarrel) are a race of monstrous humanoids who generally keep to the mountains and are distinct for their ability to grow spines from their skin.
Quickling Fey +8 Dexterity, -2 Strength, +2 Intelligence, +2 Wisdom, +2 Charisma Small 2 6 Rogue These malicious fey are quick striking darters that catch their opponents by surprise.
Quillchild Humanoid Reptilian -2 Strength, +2 Dexterity, +2 Constitution Medium 0 1 Any Quillchildren are a desert race, having evolved there from human stock.
Quito Monstrous Humanoid -2 Strength, +2 Dexterity, +2 Intelligence, -2 Charisma Medium 0 1 Rogue, Wizard They are the tall thin bloodsucking insect people with a knack for biology and the manipulation of genetics, known as the quito.
R'aga Plant Sapblood +2 Dexterity, -2 Constitution Medium, Light 0 1 Monk A race of frog-like plants, with an affinity for water and sticky, poisonous tongues.
Rafujiin Humanoid Spiritfolk None Medium 0 1 Any Spirits of the winds of war that have assumed a corporeal, humanoid form.
Raier Humanoid -2 Strength, +2 Dexterity, -2 Intelligence, +2 Wisdom Small 0 1 Barbarian, Ranger, Shaman, Cleric The Raier (Pronounced Ray-er) are a a group people that live in forests. They are a peaceful group that look down on evil intent. They have special relationship with nature and a strange understanding of divine magic.
Rapanip Plant Sapblood None Small 0 1 Rogue Humanoid turnips with the ability to make unholy monsters flee.
Rattenkönig Magical Beast -4 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence, +2 Wisdom, -2 Charisma Medium 0 1 Druid, Wizard Formed when a swarm of rats gather and are imbued with hivemind intellect, the rattenkönig is a bizarre collective being born from filth.
Red Fox Animal -8 Strength, +4 Dexterity, -2 Constitution, Equals 2 Intelligence Tiny 0 1 Any A small red animal of the canine family.
Replicant Construct — Constitution, +2 Strength, +2 Any Attribute Medium 0 2 Fighter These terrifying machine are built to look exactly like a human or other humanoid, designed to infiltrate their society and dispose of troublesome elements.
Replicant Human Humanoid Bot, Human None Medium 0 1 Any Artificial humans made out of synthetic meat and bone and grown within factories most are not granted free will but with enough time and strange events, one might awaken to self-actualization.
Reptoid Humanoid Reptillian, Shapechanger +2 Any Attribute Medium 0 1 Bard, Rogue One of us in here isn't real. They're secretly a reptilian shapeshifter, come to do some sort of unspeakable unknown plot.
Revenant Undead Dark Minded, Unliving None Medium 1 2 Any Humans that are reanimated by a strong will to get their revenge.
Rexus Magical Beast Reptilian +2 Strength, -2 Dexterity, +2 Constitution, -2 Intelligence Medium 0 1 Barbarian I'm a motherfuckin' T-Rex!
Rheryus Monstrous Humanoid Dragonblood -2 Dexterity, +2 Constitution Medium 0 1 Druid, Knight Draconic spawn of Meon, they are charged with protection.
Rhinastal Humanoid Anthro, Psionic +2 Strength, +2 Charisma, -2 Dexterity, -2 Wisdom Medium, Two-Handed 0 1 Psychic Combatant, Wrathmind A race of powerfully built rhino-like humanoids, with innate psionic powers and crystal horns.
Rhinastals are always battle-ready.
Riesfrit Monstrous Humanoid +4 Strength, -2 Dexterity, +4 Constitution, -2 Intelligence, -2 Charisma Large 1 2 Barbarian Demon-spawned giant monsters
Rito Humanoid Rito +2 Dexterity, +2 Wisdom Medium 1 2 Ranger Rito race from Legend of Zelda
Robot Girl Humanoid Construct None Medium 0 1 Any Chii...
Rockettu Plushie Construct Fire, Living Construct, Plushie -2 Strength, +2 Constitution, -2 Wisdom Small 0 1 Barbarian A variant of the Eijilund Plushie, hailing from the Shattered Realms of Rockettu, these living dolls have adapted their explosive abilities and fine tuned it to their needs.
Rodoran Humanoid Rodoran +2 Strength Medium 0 1 Fighter, Barbarian Rodorans are a race of creatures that have been mutated with force magic. All Rodorans are born with an affinity for force.
Rogue Astral Construct Construct +2 Any Attribute, -2 Any Attribute Medium 0 1 Psion Astral Constructs that escaped the servitude of their Psionic Creators after being awakened.
Rogue Modron Outsider Lawful -2 Dexterity, +2 Constitution, +2 Intelligence, -2 Charisma Medium 0 2 Any Rogue modrons are the outcasts of Mechanus, insane or rebellious by modron standards even though to the average mortal they seem as lawful and mechanical as ever.
Ronso Monstrous Humanoid Anthro +4 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence, -2 Charisma Medium 2 3 Barbarian The Ronso are a combative warrior race of leonine humanoids. The Ronso live a reclusive tribal life on and around some of the highest mountains in the world. They are strong and competitive with an even stronger sense of honor, duty and bravery.
Rothan Humanoid Rothan +2 Intelligence, -2 Strength Medium Telekinetic Many centuries ago, the human species branched off into two. One, the common human, is adaptable and skillful, the other, rothand, are mental elites capable of telekinesis. Over the decades, they interbred with elves and began to share their physical and mental attributes.
Ruk Monstrous Humanoid Goblinoid, Orc +4 Strength, +4 Constitution, -2 Intelligence, +2 Wisdom, -2 Charisma Medium 0 2 Barbarian, Ranger In ancient times, when the gods were still shaping the races into the forms we know the precursor to orcs, goblins, and other green skinned creatures existed in a primitive wild state. They were great hunters, lords of the forest, and in constant conflict with the fair folk. They were the ruk, and their fierce legacy lives on in modern races today.
Runetouched Human Humanoid Human -2 Strength or -2 Dexterity or -2 Constitution, +2 Intelligence or +2 Wisdom or +2 Charisma Medium 0 1 Sorcerer, Wizard Runetouched humans are normal humans touched by magic at birth. Their rune covered skins grant them greater magical prowess, but also exposes them to the ravages of magic.
Rylvain Outsider Extraplanar +4 Strength, -4 Dexterity, +4 Constitution, +4 Intelligence, +2 Charisma Large 3 4 Fighter Originating from the Wilderness of the Beastlands, the Rylvain are a large race of humanoid looking creatures that have survived in the plane of the Beastlands by excelling at being better and smarter hunters than any of the other creatures in their territory. Using sharp senses, and an even sharper wit with brute strength, the Rylvain are nearly unrivaled hunters.
S'uuisku Fey Earth Variable Medium 0 1 Any S'uuisku, or earthly creatures, are the spawn of the young, curious gods. These creatures draw their appearance and ability from the very soul of the earth.
Safir Humanoid Psionic, Safir +2 Intelligence Medium 1 2 Psion
Sahuagin Humanoid Aquatic Medium 0 1 Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.
Saiyan Monstrous Humanoid Shapechanger +2 Strength, +2 Dexterity, +2 Constitution, -2 Intelligence, +2 Wisdom Medium 1 2 Ki Master Battle-hardened primates from another world, they have the potential to be the world's ultimate fighters.
Saiyans Monstrous Humanoid Shapechanger +4 Strength, +4 Dexterity, +2 Constitution, +2 Wisdom, −4 Intelligence, −2 Charisma Medium 2 3 Saiyan Warrior, Barbarian An extraterrestrial race of primates. Saiyans are a naturally ruthless and aggressive warrior race who strive to be the strongest in the universe, and who have a lycanthropic-like transformation.
Sandman Elemental Earth +2 Constitution, -2 Charisma Medium 0 1 Any Earth elementals born on the Material Plane who wander wastelands and deserts.
Sarg Construct Augmented +8 Strength, -2 Dexterity, - Constitution, -2 Intelligence, -2 Wisdom, -2 Charisma Large 1 4 Fighter When an honorable, loved hevier perishes with unfinished business and his soul does not become an aethra, sometimes the priests of Ghremlond will bring him back as something strong and powerful, a ghost in an artifical shell.
Satyr Outsider Fey +2 Cha, +2 Int, +2 Dex, -2 Wis Medium 1 3 Sorcerer, Bard A lower level satyr then SRD
Scrybb Sith Fey Augmented Plant -2 Strength, +2 Charisma Small 0 1 Druid, Sorcerer Bush people born of plants and fey, the scrybb sith are also known as bushels or shrubbies.
Scyramorka Monstrous Humanoid Goblin, Chaotic -2 Strength, +2 Dexterity, +2 Intelligence Small 1 2 Barbarian, Rogue An insane cousin to Goblins and Boggles whose blood is toxic, corrosive and highly flammable.
Selkie Humanoid Shapechanger None Medium 0 1 Any A oceanic people who can transform between human and seal forms.
Sentient Illusion None No Strength, No Dexterity, No Constitution 1 2 Any An illusion which can think for itself and switch victims. Only exists for one creature at a time.
Sentriet Abberation +2 Strength, +2 Wisdom, -2 Constitution, -2 Intelligence, -4 Charisma Medium 2 3 Ranger Just one of the results of research into genetic engineering.
Seppia Construct Gear, Xenotheric - Constitution, +2 Intelligence, -2 Wisdom Medium 0 3 Any Cuttlefish aliens from a jovian planet. They assume the form of humanoids using artificial bodies.
Setenall Outsider Psionic, Xenotheric +4 Strength, +4 Constitution, -6 Charisma, -4 Wisdom Medium 1 2 Psychic Warrior The setenall lack empathy or emotion and are cold, harsh and logical.
Shadar-Kai Outsider Extraplanar, Chaotic +2 Constitution, +2 Charisma, -2 Wisdom Medium A race of human-like people in love with battle and pain, using it to feel truly ALIVE.
Shadar-Kai, Axim Variant Fey Extraplanar +2 Dexterity, +2 Charisma, -2 Constitution, -2 Wisdom Medium 0 1 Sorcerer Dark fey cursed with the taint of the Plane of Shadow.
Shade Humanoid Planetouched +2 Dexterity, -2 Constitution, +2 Intelligence or +2 Wisdom or +2 Charisma Medium 1 2 Rogue Shades are the shadowy souls of the slain, warped by failed attempts to resurrection them. The soul is not returned to it's original body, nor allowed to travel on to their afterlife, so the shade materializes, born full-sized into an unhappy half-life.
Shadow Plushie Construct Cold, Living Construst, Plushie -4 Strength, +2 Dexterity, -2 Constitution Small 0 1 Rogue Shadow plushies are animated dolls born from the Plane of Shadow. They haunt the rooms of others, spooking for entertainment.
Shadow Tiefling Outsider Incarnum, Native +2 Dexterity, +2 Wisdom, -2 Charisma Medium 1 2 Incarnate Shadow tieflings are a subrace of tieflings, which comes from the specific union between mortals and dark fiends or shadow creatures or, in other cases, they may come from the seed of Erebos, the Dark Chaos (a plane that acts as a living being from many perspectives).
Shadowspawn Outsider -2 Strength, +2 Intelligence Medium 0 1 Shadowcaster Shadowspawn are a rare and mysterious race native to the Plane of Shadow. A shadowspawn is born when a simulacrum dies, rebuilding its body around its false mind from the shadowstuff of the Plane of Shadow from where it once came.
Shambling Pileman Plant -2 Intelligence, +2 Constitution, +4 Strength Large 0 3 Ranger A "lesser shambling mound" which is viable as a PC character.
Shardmind Construct Living Construct, Extraplanar +2 Intelligence, +2 Charisma Medium 1 2 Psion A 3.5e rendition of the 4e PH3 race called the shardmind. This race is a psionic collection of crystals that materializes into humanoid form.
Sheeple Humanoid –2 Dexterity, +2 Constitution, +2 Wisdom Medium 1 2 Cleric, Fighter, Psychic Warrior Sinister sheep-like humanoids who seek to enforce their will over all creation
Sheikel Outsider Native None Medium 0 1 Rogue People of a alternate material plane with strong ties to the Plane of Shadow.
Shikarin +4 Strength, -4 Dexterity, -2 Charisma Large Rogue, Ranger Shikarins are large mountain dwelling humanoids renowned for their strength and love of battle.
Shikelf +2 Dexterity, -2 Charisma Medium Rogue, Ranger Shikelves are a tall, slender humanoid species which are more animal like in nature than most other humanoid species.
Shirrec Humanoid Anthro +2 Dexterity, -2 Charisma Medium, Light 0 1 Ninja Shirreci (plural of shirrec) are a race made from transmuted humanoid that are changed, with a magical process, into mantis-like creature. They are usually criminal or deprecable members of society that are punished by magical means: their bodies and minds are changed to better accomodate their new lives and tasks.

They are reintroduced into their original society as artisans, artists, consultants, attendants and even higher servants and ministers of nobles and institutions. They are appreciated for their unbound loyalty, reserve and dedication to work, as well as for their incredible manual skills and analytic minds.

Shocker Lizard, Civilized Magical Beast Electricity +2 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma Small 0 1 Any Shocker lizards found in the Monster Manual are feral. These are more socialized creatures with less impressive physical traits. Feral specimens use the attributes listed for the shocker lizard in the SRD.
Shrimple Humanoid Anthro +2 Dexterity, -2 Strength Medium, One-Handed 0 1 Fighter, Pathfinder Gunslinger Shrimp people who have excellent markmanship and live both underwater and on shoals and coastal regions.
Silver Elf Fey Elf, Native +4 Dexterity, +4 Intelligence, -4 Strength, -2 Constitution Small 2 3 Wizard, Soulbinder Shaman Fragile but powerful elves with ties to other planes.
Sindran Aberration Psionic -2 Strength, +2 Intelligence, -2 Wisdom, +2 Charisma Medium 0 1 Any Relatives of elans that share some natural psionic power.
Siroc Humanoid +2 Wisdom Medium 0 1 Ranger A substrata of humans hardened and sharpened by the inhospitable deserts.
Ska'drin Humanoid +2 Constitution, +2 Wisdom, -2 Charisma Medium 1 2 Any An ancient humanoid race with old ties to runic magic.
Skalebroniir Dragon -2 Strength, +4 Constitution, +2 Wisdom, +4 Strength, -2 Dexterity, +2 Constitution, +4 Dexterity, -2 Charisma, +2 Dexterity, -2 Constitution, -2 Wisdom, +4 Charisma Medium, Large 1, 2 3 Monk, Fighter, Rogue, Bard, Druid, Barbarian, Ranger, Runehunter, Grenadier, Wizard, Occultist Savant Dragonkin from a desolate far-off world.
Skellington Undead — Constitution, None Medium 0 1 Any Humanoid skeletons that do skeleton activities with their skeleton powers.
Skull Master Undead — Constitution, None Medium, Light 0 1 Any They're intelligent, hovering, oversized skulls.
Slime Child Aberration -2 Dexterity, +2 Constitution, -2 Charisma Medium 0 1 Druid Slime Children are amorphous abominations created from human and ooze progenitors.
Slimeling Ooze +2 Constitution, -2 Intelligence Small 0 1 Barbarian, Sorcerer Adorable oozes with faces and intellect, these small blobs try their best!
Snakeblooded Human Humanoid Human, Reptilian +2 Intelligence, +2 Wisdom, +2 Charisma Medium 1 2 Any Humans descended from yuan-ti stock, the ancient serpent blood within them gives them great powers of persuasion and guile.
Snarrgoth Monstrous Humanoid +2 Strength, -2 Dexterity Small 1 2 Any Monstrous humanoids with long arms that are distantly related to halflings.
Sol-duhvaan Giant +4 Strength, -2 Dexterity, +2 Constitution Large 0 2 Combatant, Cleric A race of powerful 4-armed giants, their blood linked to a primordial being associated with the sun.
Sorial Humanoid +2 Dexterity, +2 Charisma, -2 Constitution, -2 Intelligence, -2 Wisdom Medium 0 1 Bard, Wilder Humanoids descended from fey that feed on emotions, such as joystealers and gray jesters.
Sorodei Humanoid Thei -2 Strength, +2 Any Attribute, -2 Any Attribute Medium 0 1 Druid, Thief-Acrobat Sorodei is a specie of Thei, or moonfolk. They are lithe, gracious and... poisoned?
Sprightling Fey -2 Strength, +2 Dexterity, -2 Constitution Small 0 1 Rogue Lithe and agile, the sprightling is a cruel prankster.
Starborn Outsider Xenotheric, Air, Earth -2 Dexterity, +2 constitution Medium 1 2 Starborn are wandering magic-users and scientists.
Steamdoll Construct Aquatic, Fire, Plushie -2 Dexterity, -2 Intelligence, -2 Wisdom, +2 Charisma Small 0 1 Barbarian, Sorcerer In the realms of Dawn, plushies dominate the surface, as well as under the sea. These are the steamdolls, mermen to plushie's humanity.
Stercules Humanoid Anthro +2 Constitution, -2 Dexterity Small, One-Handed 0 1 Fighter, Cleric, Ba Summoner A race of proud and strong beetle people, who love battle as well as introspection and art.
Sublime Githyanki Humanoid Extraplanar None Medium 0 1 A githyanki that works more appropriately with the Tome of Battle and martial maneuvers.
Sublime Githzerai Humanoid Extraplanar None Medium 0 1 A githzerai that works more appropriately with the Tome of Battle and martial maneuvers.

... further results