User:Ghostwheel/Grimoire/Sample Monsters
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Hobgoblin Warleader (Level 8 Elite - 240 XP)[edit]
Medium Humanoid
HP: 170
AC: 28 (24 FF, 14 Touch)
Saves: Fort +12, Ref +12, Will +10
Special Attacks:
Rallying Call (Swift action, refresh every 1d4+1 rounds): Target ally makes a melee attack which deals one-half damage, but regains 30 hit points
Hammer Pound (Melee): +21 (2d6 + 8) and target must make a Reflex save (DC 19) or fall Prone
Fight On Without Me! (On death): All allies within 30' are healed for 60 HP
Elite Characteristics: Once per encounter, this creature may ignore any effect that would cause blindness, nauseation, petrification, cowering, panicked, frightened, stunned, dazed, or confused.
Hobgoblin Grunt (Level 8 Normal - 120 XP)[edit]
Medium Humanoid
HP: 120
AC: 28 (26 FF, 12 Touch)
Saves: Fort +12, Ref +10, Will +8
Special Attacks:
No One Else (Melee): +21 (2d6 + 16 and until the start of your next turn, you may take an AOO on the target if they take a 5' step or attack any other ally. ONLY THE LATEST OF THIS EFFECT APPLIES, AND TARGET IS AWARE OF THIS)
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Giant Bruiser (Level 8 Solo - 480 XP)[edit]
Large Giant
HP: 240
AC: 28 (28 FF, 9 Touch)
Saves: Fort +14, Ref +8, Will +11
Special Attacks:
Giant Boulder (20' Range Increment, Standard): +21 (3d6+5 and on hit target and all adjacent enemies must make a Reflex save (DC 19) or fall Prone and become Sickened until the end of their next turn)
Brute Smash (Melee, Standard, 10' Reach): +21/+21 (3d6+11 and target must make a Fortitude save (DC 19) or be pushed back 10', +5' for every 5 by which they failed the save)
Solo Characteristics: Three times per encounter, this creature may ignore any effect that would cause blindness, nauseation, petrification, cowering, panicked, frightened, stunned, dazed, confused, staggered, or exhausted.)
Goblin Squirts (Level 8 Minion - 30 XP)[edit]
Small Humanoids
HP: 1 HP, takes no damage against any effect that it successfully saves against
AC: 28 (20 FF, 18 Touch)
Saves: Fort +9, Ref +12, Will +9
Special Attacks:
Slide (Swift action): Move an additional 5' step as part of a 5' step
Sneak Stab (Melee, Standard): +21 (1d4+3, 2d6 sneak attack)
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Gnoll Berserker (Level 8 Normal - 120 XP)[edit]
Medium Humanoid
HP: 144
AC: 26 (24 FF, 12 Touch)
Saves: Fort +10, Ref +12, Will +8
Special Attacks:
Frenzied Claws (Standard action): +19/+19 (2d6+8, if both hit deal an additional 2d6 damage)
Death Frenzy (On death): Make a single attack against all foes within reach
Human Mage (Level 8 Elite - 240 XP)[edit]
Medium Humanoid
HP: 180
AC: 26 (22 FF, 14 Touch)
Saves: Fort +9, Ref +9, Will +12
Special Attacks:
Spell Shield (Immediate action): Gain a +10 bonus to AC against an attack, must declare this before the attack is rolled
Flare (Standard action, recharge every 1d4+1 rounds, 60' range): Target a 3x3 square area, creatures in that area must make a Reflex save (DC 21) or take 6d6 damage (half damage on a successful save)
Frost Stalactite (Standard action, 60' range): Target must make a Fortitude save (DC 21) or take 6d6 damage and becomes Slowed for one round
Mage Missile (Standard action, 60' range): Target takes 6d4+6 damage
Neural Control (standard action, recharge every 1d3 rounds, 60' range): Target must make a Will save (DC 21) or makes a single melee attack against an adjacent ally