User:Ghostwheel/Grimoire/Sample Monsters

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Hobgoblin Warleader (Level 8 Elite - 240 XP)[edit]

Medium Humanoid

HP: 170

AC: 28 (24 FF, 14 Touch)

Saves: Fort +12, Ref +12, Will +10


Special Attacks:

Rallying Call (Swift action, refresh every 1d4+1 rounds): Target ally makes a melee attack which deals one-half damage, but regains 30 hit points

Hammer Pound (Melee): +21 (2d6 + 8) and target must make a Reflex save (DC 19) or fall Prone

Fight On Without Me! (On death): All allies within 30' are healed for 60 HP

Elite Characteristics: Once per encounter, this creature may ignore any effect that would cause blindness, nauseation, petrification, cowering, panicked, frightened, stunned, dazed, or confused.


Hobgoblin Grunt (Level 8 Normal - 120 XP)[edit]

Medium Humanoid

HP: 120

AC: 28 (26 FF, 12 Touch)

Saves: Fort +12, Ref +10, Will +8

Special Attacks:

No One Else (Melee): +21 (2d6 + 16 and until the start of your next turn, you may take an AOO on the target if they take a 5' step or attack any other ally. ONLY THE LATEST OF THIS EFFECT APPLIES, AND TARGET IS AWARE OF THIS)


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Giant Bruiser (Level 8 Solo - 480 XP)[edit]

Large Giant

HP: 240

AC: 28 (28 FF, 9 Touch)

Saves: Fort +14, Ref +8, Will +11

Special Attacks:

Giant Boulder (20' Range Increment, Standard): +21 (3d6+5 and on hit target and all adjacent enemies must make a Reflex save (DC 19) or fall Prone and become Sickened until the end of their next turn)

Brute Smash (Melee, Standard, 10' Reach): +21/+21 (3d6+11 and target must make a Fortitude save (DC 19) or be pushed back 10', +5' for every 5 by which they failed the save)

Solo Characteristics: Three times per encounter, this creature may ignore any effect that would cause blindness, nauseation, petrification, cowering, panicked, frightened, stunned, dazed, confused, staggered, or exhausted.)


Goblin Squirts (Level 8 Minion - 30 XP)[edit]

Small Humanoids

HP: 1 HP, takes no damage against any effect that it successfully saves against

AC: 28 (20 FF, 18 Touch)

Saves: Fort +9, Ref +12, Will +9

Special Attacks:

Slide (Swift action): Move an additional 5' step as part of a 5' step

Sneak Stab (Melee, Standard): +21 (1d4+3, 2d6 sneak attack)


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Gnoll Berserker (Level 8 Normal - 120 XP)[edit]

Medium Humanoid

HP: 144

AC: 26 (24 FF, 12 Touch)

Saves: Fort +10, Ref +12, Will +8

Special Attacks:

Frenzied Claws (Standard action): +19/+19 (2d6+8, if both hit deal an additional 2d6 damage)

Death Frenzy (On death): Make a single attack against all foes within reach


Human Mage (Level 8 Elite - 240 XP)[edit]

Medium Humanoid

HP: 180

AC: 26 (22 FF, 14 Touch)

Saves: Fort +9, Ref +9, Will +12

Special Attacks:

Spell Shield (Immediate action): Gain a +10 bonus to AC against an attack, must declare this before the attack is rolled

Flare (Standard action, recharge every 1d4+1 rounds, 60' range): Target a 3x3 square area, creatures in that area must make a Reflex save (DC 21) or take 6d6 damage (half damage on a successful save)

Frost Stalactite (Standard action, 60' range): Target must make a Fortitude save (DC 21) or take 6d6 damage and becomes Slowed for one round

Mage Missile (Standard action, 60' range): Target takes 6d4+6 damage

Neural Control (standard action, recharge every 1d3 rounds, 60' range): Target must make a Will save (DC 21) or makes a single melee attack against an adjacent ally