| Project Completeness: |
2 / 5
| This has some sparse information and a complete outline, but large amounts of material are missing. If you are interested in joining this project as a contributor, please Homebrew Content Requirements for further information regarding projects.
on this or the lead author's talk page. Please see our |
If you feel this project does not deserve the current completeness measure, start aon the talk page.
|Rating box not supported outside of the main namespace.|
Rate this article |
Discuss this article
The Feral Libram provides rules for bringing wilderness and things that live there to the forefront of the game, including animals, faeries, giants, dragons, and plants, as well as places to visit. It aims to do for the wilderness what the Book of Elements did for the Elemental Planes.
Titles linked at the moment are not necessarily permanent titles, or the titles sections will have later. Many of the well-done ones and some of the more whimsical of the ones I came up with on the spot will be kept.
- Ecology of the PC
- High-Level Wilderness Adventures
- Carrying, Movement, and Exploration, but Titled Better
Sandboxes that I'm not sure what chapter they go in: