User:Leziad/Chakrablade

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Chakrablade[edit]

<-general description->.

Making a Chakrablade[edit]

<-Strong points and weak points, and effectiveness with party members.->

Abilities: <-Description of most important attributes for this class.->

Races: <-Description of relative likelihood of various races to join this class.->

Alignment: <-Alignments allowed for this class, or write "Any"->.

Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This is calculated by multiplying the number of die rolls by the die size plus one and multiplying the result by 5 [Y × (Z + 1) × 5].-> gp).

Starting Age: <-Select "Simple" or "As rogue", "Moderate" or "As fighter", or "Complex" or "As wizard", to let players know which starting age category to use for 1st-level characters->.

Table: The Chakrablade

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +2 Hidden Talent, Mental Focus, Mind Blade
2nd +2 +3 +3 +3 Energy Transfer (Healing), Chakra Enhancement
3rd +3 +3 +3 +3 Constant Equilibrium, Rapid Draw
4th +4 +4 +4 +4 Draw Chakra, Inner Talent
5th +5 +4 +4 +4 Bonus Feat, Psychic Tear
6th +6/+1 +5 +5 +5 Energized Soul, Energy Transfer (Purify Body)
7th +7/+2 +5 +5 +5 Energy Torrent
8th +8/+3 +6 +6 +6 Inner Talent
9th +9/+4 +6 +6 +6 Forceblade
10th +10/+5 +7 +7 +7 Bonus Feat
11th +11/+6/+1 +7 +7 +7 Soul Purification
12th +12/+7/+2 +8 +8 +8 Energy Transfer (Revival), Inner Talent
13th +13/+8/+3 +8 +8 +8 Soul Shield
14th +14/+9/+4 +9 +9 +9 Supercharged Torrent
15th +15/+10/+5 +9 +9 +9 Bonus Feat, Timeless Body
16th +16/+11/+6/+1 +10 +10 +10 Inner Talent
17th +17/+12/+7/+2 +10 +10 +10
18th +18/+13/+8/+3 +11 +11 +11 Bonus Feat, Energy Transfer (Complete Purification)
19th +19/+14/+9/+4 +11 +11 +11
20th +20/+15/+10/+5 +12 +12 +12 Bonus Feat, Inner Talent, Supreme Self

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Psicraft (Int), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Psionic Device (Cha).

Class Features[edit]

All of the following are class features of the Chakrablade.

Weapon and Armor Proficiency: Chakrablade are proficient with all simple and martial weapons, light armor and medium armor, and all shields (except tower shield).

Hidden Talent: A 1st level Chakrablade receive Hidden TalentXPH as a bonus feat.

Mental Focus: A 1st level Chakrablade choose between her Intelligence, her Wisdom and her Charisma to be her mental focus. She gain a benefit based on the chosen ability score and use the chosen ability score for her chakrablade's class features.

Intelligence: You understand the energy pathways within your body, allowing you to optimize them. You gain 1 power points per class level and gain the Overchannel feat as a bonus feat. In addition your increased mental training allow you to gain proficiency with one exotic weapon or armor of your choice.

Wisdom: You possess an aura of incredible calm, allowing you to halves any morale penalties you suffer from and reduce fear effect by one category (making you immune to being shaken). You automatically snap out of Fascination in 1 round.

Charisma: You are incredibly emphatic, allowing you to replicate a single target version of read thoughts as a swift action at-will. This is a supernatural ability, once a creature succeed on it save against it is immune for 1 hour.

Mind Blade (Su): As a move action, a chakrablade can create a semisolid weapon composed of psychic energy distilled from her own mind. You can create any weapon you are proficient in, with the same size and statistics as the weapon you mimic. The wielder of a mind blade gains the usual benefits to her attack roll and damage roll from a high Strength bonus. If you possess the Two-Weapon Fighting feat, you can draw two mind blades out in one action.

The blade can be broken (it has hardness 10 and 10 hit points); however, a chakrablade can simply create another on her next move action. The moment he relinquishes her grip on her blade, it dissipates. A mind blade is considered a magic weapon for the purpose of overcoming damage reduction.

A chakrablade can use feats such as Power Attack or Combat Expertise in conjunction with the mind blade just as if it were a normal weapon. She can also choose mind blade for feats requiring a specific weapon choice, such as Weapon Specialization. Powers or spells that upgrade weapons can be used on a mind blade.

Even in places where psionic effects do not normally function (such as within a null psionics field), a chakrablade can attempt to sustain her mind blade by making a DC 20 Will save. On a successful save, the chakrablade maintains her mind blade for a number of rounds equal to her class level before he needs to check again. On an unsuccessful attempt, the mind blade vanishes. As a move action on her turn, the chakrablade can attempt a new Will save to rematerialize her mind blade while he remains within the psionics negating effect.

Energy Transfer (Su): A 2nd level Chakrablade is capable of infusing herself or allies with the energy held inside of her blade. As a standard action she may touch an ally with her Mind Blade, healing 1d8 point of damage. If she uses this ability on herself it is a swift action. This energy only heal living creatures and does not affect undead or construct at all. This ability may be used a number of time per day equal to half her class level + her mental focus's modifier.

At 4th level and every even level thereafter, the amount of healing increase by 1d8. When she uses Energy Transfer she may spend an additional charge, if she does so she gain fast healing equal to the number of dice she has in the ability for 1 minute.

At 6th level she may use an additional charge of energy transfer to replicate the effect of body purification (fully augmented to her class level, much like a psi-like ability) on the target. This also remove any disease or poison whose damage is completely cured.

At 12th level the chakrablade may even defeat death with her Energy Transfer. She may still a heal a creature who died within 1 minute per class level with her Energy Transfer, if she heal the creature back to at least -9 or above within that duration it revive and is stable if still below 0 hit points. The creature suffer no drawback from dying otherwise, such as level loss. The body must be in a suitable condition (such as the raise dead) in order to be revived with this ability.

At 18th level the chakrablade replicate the effect of chakra purification (augmented to her class level) on the target by spending an additional charge of Energy Transfer in addition to the normal effect.

Chakra Enhancement (Su): A chakrablade of 2nd level is capable of empowering her body and mind blade with her own inner energy. Her mind blade is no longer capable of harming yourself, although magical effect emanating from the mind blade still do. She may always do non-lethal with her mind blade without penalty and may even deliver precision damage non-lethally with it. Her mind blade now count as if it was made of Deep Crystal.

She also gain the ability to enhance her mind blade by meditating, she may enhance as if she had Craft Magic Arms and Armor and a caster level equal to her class level. She count as having any spells a cleric or wizard would have access to at her class level for the purpose of enhancing her mind blade. She meditate for the same amount of time it would take to craft the weapon, which may be done in several uninterrupted session and must provide the funds as normal.

Any mind blade drawn possess the same enhancements, even two weapon created for the purpose of Two-Weapon Fighting. At her option she may several 'different' mind blade, choosing which she use when she manifest it. If she did she may even form different mind blade when Two-Weapon Fighting.

Constant Equilibrium (Su): A 3rd level chakrablade is under a constant body equilibrium effect. She may resume or suppress this ability as a non-action as long as she is conscious. She add her class level as a bonus on Balance checks.

Rapid Draw (Su): At 3rd level, a chakrablade becomes able to materialize her mind blade as a free action instead of a move action. She can make only one attempt to materialize the mind blade per round, however.

Draw Chakra (Ex): When a 4th level chakrablade is psionically focused, she is able to draw upon her own chakra to empower her psionic ability. At the start of each of her turn she gain a single temporary power point, which stack together to a maximum of her 2 + half class level. Her manifester level for any power gained through feat is now equal to her class level.

Inner Talent: At 4th level and each 4 levels thereafter a Chakrablade draw upon her inner self to expand her abilities. At those levels she choose a single ability from the list below, once that choice is made it cannot be changed.

Anima Shield (Su): The Chakrablade create a purely spiritual shield around herself, granting her a +2 deflection bonus to AC and 1 temporary hit point per class level. At the end of each of her turn, her temporary hit point are replenished. This deflection bonus increase by +1 at 7th level and 5 levels thereafter.

Breath Control (Ex): A Chakrablade is able to maintain her breath for an incredible amount of time and even ward off nefarious gasses. A chakrakblade who take this talent is immune to any nefarious gases (such as cloudkill) by holding her breath. She gain the ability to hold her breath for a number of consecutive hours equal to her Mental Focus ability score.

Body like a Diamond (Ex): The intense focus and meditation required to harness one's chakra into a blade can also harden it. The Chakrablade gain DR/Adamantine equal to 1/3rd of her class level as long as she is psionically focused.

Delay Effect (Su): The Chakrablade is capable of slowing down affliction who would otherwise cripple her. She may ignore any negative condition for up to 1 round per level per day, uses need not to be consecutive and is shared between conditions. The duration of the effect still elapse and you must activate this ability as the effect is set upon you, no later.

Efficient Energy Transfer (Ex): The chakrablade can draw upon her energy more efficiently to heal herself and other, she heal an additional +2 hit point per dice with Energy Transfer ability and gaining 2 extra uses of it.

Energy Bomb (Su): Through concentrating her energy into a ball, the chakrablade can throw it with devastating effect. As a standard action the chakrablade gain a ranged touch attack which deal 1d8 damage + her Mental Focus ability bonus. When she gain Energy Torrent she may use it as a 20-ft spread out at long range.

Ki Speedster (Su): The training a Chakrablade undertook allow her to move like a blur, she gain the benefit of the Servo-Leg feat except she uses her class level to determine which bonus it grant.

Meditative Levitation (Su): It is possible for a Chakrablade to achieve flight through inner focus alone, allowing her to replicate the effect of levitate (self only) at-will. At 6th level she gain a fly speed equal to half her base land speed with good maneuverability or a fly speed equal to twice her base land speed with clumsy maneuverability, chosen when this ability is attained.

Inner Force (Ps): The chakrablade has learned how to take her inner power and make the outer power, allowing her to use both TK force and far hand as a psi-like abilities at-will. Once concentration cease, TK force cannot be used again for 5 rounds.

Insightful Evasion (Ex): The chakrablade is capable of getting out of the way of blast with extreme efficiency, gaining the Evasion ability of a Rogue. Unlike the Rogue however she may use it when in any armor that she is proficient with.

Mantra Focus: Through countless hours of practice, the chakrablade gain a single [Mantra] feat she meet the prerequisite of.

Transcendence (Su): The chakrablade has attained a state where her body matter least, allowing her to gain Partial Incorporeality for 1 round per class level as a swift action. The duration may be ended early and she cannot use Transcendence again for an amount of round equal to twice the number of round she spent in it. At level 11th she may gain the full Incorporeal subtype instead of Partial Incorporeality.

Uncanny Dodge (Ex): The chakrablade has tapped into her insight, granting her Uncanny Dodge as a Barbarian. She may take this Inner Talent twice, gaining Improved Uncanny Dodge.

Bonus Feat: At 5th level, 10th level and every 5 levels thereafter the Chakrablade gain a single [fighter] or [psionic] bonus feat she meet the prerequisites of.

Psychic Tear (Su): At 5th level, a chakrablade empowers her weapon with her own psionic strength. The chakrablade adds her Mental Focus's bonus to damage on attacks made against flanked or flat-footed targets with her mindblade.

Energized Soul (Ex): A 6th level chakrablade's mind and soul are brilliant with energy, granting her fast healing 1. This fast healing stack with other sources of fast healing. Additionally the chakrablade heal vile damage as if it was normal damage with her Energy Transfer class feature.

Energy Torrent (Su): A 7th level chakrablade can oversaturate her mind blade with energy as a full-round action, causing it to explode into a geyser of energy. This deal 1d6 force damage per class level to all adjacent creatures and in a 120 ft line. All creature caught are allowed Reflex save to halves the damage, a creature both adjacent and caught in the line take an additional damage per dice and a -4 penalty on it Reflex save.

Using this ability immediately destroy the Chakrablade's mind blade and prevent her from re-forming it for 1 round.

Forceblade (Ex): A 9th level Chakrablade 's mind blade may deal force damage if she wishes to. It also become able to cut through almost any material, ignoring an amount of hardness equal to twice her class level. She may even destroy force effect such as wall of force, counting each 5 ft square of it as having 2 hit points per caster level of the effect.

Soul Purification (Su) and (Ps): An 11th level Chakrablade can purified her body through her soul, she heal a single point of Ability Damage at the start of each of her turn, and a single point of Ability Drain whenever she rest 8 hours or more.

Soul Shield (Ex): A 13th level chakrablade is now immune to [death]-effect as well as effect which would move or trap her soul, such as magic jar or trap the soul.

Supercharged Torrent (Su): A 14th level chakrablade can overcharge her Energy Torrent with all of her energy as a 1 round action. This increase the width of her line to 15 ft. and it length to 500 ft. as well as double the damage of Energy Torrent. Using Supercharged Torrent leave the chakrablade exhausted and Staggered for 1 round which bypass immunities.

Timeless Body (Ex): After attaining 15th level, a chakrablade no longer takes ability score penalties for aging and cannot be magically aged. Any penalties she may have already incurred, however, remain in place.

Bonuses still accrue, and the instinct warrior still dies of old age when her time is up.

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