User:Leziad/Extreme Training (3.5e Feat)

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Author: Leziad (talk)
Date Created: 24th February 2014
Status: Finished
Editing: Clarity edits only please
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Extreme Training [Fighter] You received an extremely extremely hard training since childhood. This made you pretty insanely skilled.Prerequisites: 1st level onlyBenefit: When you select this feat choose two of the special training from below:

Body Language Mastery: During your training your masters taught you extensively on reading body language. As a free action during your turn you read the body language of a creatures within your line of sight, granting you a +2 Dodge to AC and +2 bonus on all Saving Throws bonus against this creature and effects created by this creature. Once per round you may substitute your AC for a Sense Motive roll against a single attack, doing so is an immediate action. This count as Dodge for the purpose of prerequisites.

Body Therapy: You body is full of scars and marks from the intense body training you received. You gain an two additional hit points per hit dice and you gain one third of your level in as enhancement bonus to your natural armor (if you do not have a natural armor you count as having a natural armor of +0). This count as Toughness for the purpose of prerequisites.

Combat Training: You are proficient with an and all martial and simple weapons as well as a single exotic weapon of your choice. If you were already proficient with all simple and martial weapon you gain the ability to learn how to use an exotic weapon easily, after practicing for 1 hour with the weapon you may make a DC 15 Intelligence check, if you succeed you become proficient with the weapon.

Inhuman Reflexes: You react extremely fast to pretty much everything, you gain a +2 bonus on Reflex saves and Uncanny Dodge. If you gain uncanny dodge as a class feature it become improved uncanny dodge and if you gain improved uncanny dodge as a class feature you cannot be flanked at all. Additionally if you have evasion you are now able to use it even while carrying medium load and wearing medium armor.This count as Lightning Reflexes for the purpose of prerequisites.

Intense Magical Training: You received a harsh mental and mystical training, you count your mental ability scores to be 6 points higher for the purpose of receiving bonus spells and power points. At your option you can receive 2 power points and gain the psionic subtype or an extra first level spell slot.

Subconscious Programming: During your training your masters implanted subconscious suggestions if you were to be be mind controlled. You gain a +2 bonus on saving throw against mind-affecting effects. Additionally if you are mind controlled for a long period of time (through suggestion, gea, domination, mind rape or even under the effect of magic jar) your subconscious suggestion kick in, you fall under the effect of hostile schism for the duration of the mind control. Unlike a normal hostile schism you are in full control of the alternate personality (free of the effect of the possession) allowing you to hinder your mind controlled body and whoever is controlling you.

Willpower Conditioning: You gain a +2 bonus on Will saving throws. Once per day you may automatically succeed on a Will save as if you rolled a Natural 20, this is done after the roll is made and after you know the result. This count as Iron Will for the purpose of prerequisites.



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