User:Morpholomew Bark/It’s a Punderful World (3.5e Maneuver)

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Author: Morpholomew Bark (talk)
Date Created: 06-18-2010
Status: Transferred
Editing: Clarity edits only please
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It’s a Punderful World
Pungeon Pendragon
Level: 7
Initiation Action: 1 standard action
Range: 50 ft.
Area: Plane
Duration: 2 rounds
Saving Throw: None
Softly singing in Truespeech your voice becomes accompanied by the sound of an ethereal ukulele.

Using the power of the language that existed at the beginning of time, your words punch through the fabrics of reality that have been created since then. You may add or take away certain planar traits to the area around you, as detailed below:
  • Gravity: You may change the gravity in the area from or to normal gravity, heavy gravity or light gravity. You cannot add gravity to a gravity-less plane, nor can you change objective gravity to subjective gravity, nor vice versa.
  • Time: You may change the way time flows in the area from or to normal time, flowing time or timeless. You cannot change this if the plane has erratic time. If you choose flowing time, you may choose for it to flow at a difference of 1 day : 1 round or 1 day : 1 hour or the opposite.
  • Morphic: You may change the ways the area can be altered to and from alterable morphic, divinely morphic and static.
  • Elemental and Energy: You may change the elemental and energy traits of the plane in the area, making the area air-, earth-, fire-, negative-, positive- or water-dominant. You may choose up to three of these traits, but they may not oppose one another. This means that in a water-dominant plane you could create a fire-dominant area where the water-dominant trait is nullified for the duration of the effect. You can only make the area major positive- or negative-dominant if you willingly lessen the duration to 1 round.
  • Alignment: You may change the alignment traits of the plane to fit any possible combination (nine in total). You can only make the area strongly-aligned to any of the alignments if you willingly lessen the duration to 1 round. You cannot add alignment traits that are opposite of your alignment, but you can take them away.
  • Magic: You may change the magic traits within the area to and from normal magic or dead magic.

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