User:Wildmage/Sandbox3

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Author: Wildmage (talk)
Date Created: 31-01-2012
Status: In Da Sandbox, Dog
Editing: Clarity edits only please
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Cerebremancer[edit]

I don’t understand why we let him participate every year, cebremancery is just a waste of talent we are risking one of the apprentices’ fall for Et-kilner’s speaches of greater the pure arcane and throw away his talent like Et-kilner did.”
—Juriân archmage and wearer of the 4th veil, Heard at the 173th Arcane convention in Romarn

<-fluff about this prestige class->

Becoming a Cerebremancer[edit]

<-why characters pursue this class, what other classes they typically have, and what abilities are important->

Entry Requirements
Skills: Knowledge (arcana) 6 ranks, Knowledge (psionics) 6 ranks.
Spells: Able to cast 2nd-level arcane spells.
Psionics: Able to manifest 2nd-level powers.

Table: The Cerebremancer

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special Spellcasting and Manifesting
Fort Ref Will
1st +0 +0 +0 +2 Primary Path +1 level of existing existing spellcasting and manifesting
2nd +1 +0 +0 +3 Focused studies I +1 level of existing existing spellcasting and manifesting
3rd +1 +1 +1 +3 Spellpower +1 level of existing existing spellcasting and manifesting
4th +2 +1 +1 +4 Meta understanding +1 level of existing existing spellcasting and manifesting
5th +2 +1 +1 +4 Focused studies II +1 level of existing existing spellcasting and manifesting
6th +3 +2 +2 +5 Spellpower +1 level of existing existing spellcasting and manifesting
7th +3 +2 +2 +5 Secondary studies +1 level of existing existing spellcasting and manifesting
8th +4 +2 +2 +6 Focused studies III +1 level of existing existing spellcasting and manifesting
9th +4 +3 +3 +6 Spellpower +1 level of existing existing spellcasting and manifesting
10th +5 +3 +3 +7 Cerebral Growt +1 level of existing existing spellcasting and manifesting

Class Skills (4 + Int modifier per level.
Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (Int), Psicraft (Int), Spellcraft (Int).

Class Features[edit]

All of the following are class features of the Cerebremancer.

Spellcasting and Manifesting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a Cerebremancer, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known, you also at each level gain power points per day, an increase in manifester level, and new powers as if you had also gained a level in a manifesting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one manifesting class before becoming a Cerebremancer, you must decide to which class to add each level for the purpose of determining powers, manifester level, and powers known.

Primary Path: //Full CL or ML//

Focused studies I: //DC+½/purned slot or 3pp+1/7pp+2/13pp+3/19pp+4//

Spellpower: //Gain a Spellpower for free//

Meta understanding: //Metapsi<->Metamagi//

Focused studies II: //PP<->spell slots//

Secondary studies: //like Focused studies I just for secondary Path//

Focused studies III: 7/Meta powering the other path//

Cerebral Growt: //+2 INT//

Epic Cerebremancer[edit]
Table: The Epic Cerebremancer
Level Special
11th <-any improvements to class features gained at this level, including any bonus feats->
12th <-any improvements to class features gained at this level, including any bonus feats->
13th <-any improvements to class features gained at this level, including any bonus feats->
14th <-any improvements to class features gained at this level, including any bonus feats->
15th <-any improvements to class features gained at this level, including any bonus feats->
16th <-any improvements to class features gained at this level, including any bonus feats->
17th <-any improvements to class features gained at this level, including any bonus feats->
18th <-any improvements to class features gained at this level, including any bonus feats->
19th <-any improvements to class features gained at this level, including any bonus feats->
20th <-any improvements to class features gained at this level, including any bonus feats->


The epic Cerebremancer gains a bonus feat (selected from the list of epic Cerebremancer feats) every <-# of levels-> levels after <-usually the last non epic level->.

Epic Cerebremancer Bonus Feat List: <-list of bonus epic feats->


Campaign Information[edit]

Cerebremancers in the World[edit]

Et-kilner wasn’t in a happy mood, it had been the same way as the last many years at the wizard convention, the other wizards were making fun of him behind his back even some of the senior apprentices’ who were there for the first time, they even mocked him when he held a lecture about the advanced properties in the studies of cebremancery and the spellpowers, ohh how they are going to eat their words and give him the respect he deserved.

Tired of being belittled and mocked by both psions and wizards for his mixed studies, Et-kilner have desidet to prove the might of cebremancery and have begun the research into spellpowers, a kombination of a spell and a power

—Et-kilner, Human Cerebremancer

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

Cerebremancer Lore[edit]

Characters with ranks in Knowledge (arcana) or Knowledge (psionics) can research Cerebremancers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (arcana) or Knowledge (psionics)
DC Result
11 Cerebremancers blend arcane magic and Psionics.
16 Cerebremancers can use one of ther power sources to power the other one up.
21 Cerebremancers can blend arcane magic and Psionics to use Spell powers which are both a spell and a power at the same time.
26 Tose who reach this level of success can gain information about a specific Cerebremancer, their name and whereabouts, and/or lore surrounding them.



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