User:Zhenra-Khal/Draconic Creature Template/Vilefang (5e Monster)
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Vilefang | ||||||||||||
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Medium Beast, Unaligned | ||||||||||||
Armor Class: 14 | ||||||||||||
Hit Points: 17 (3d8+3) | ||||||||||||
Speed: 40ft, Fly 40ft (Hover) | ||||||||||||
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Skills: Perception +3, Stealth +4 | ||||||||||||
Damage Resistances: Poison | ||||||||||||
Senses: passive Perception +3 | ||||||||||||
Languages: — | ||||||||||||
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2 | ||||||||||||
Keen Hearing and Smell. The Vilefang has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The Vilefang has advantage on an attack roll against a creature if at least one of the Vilefang's allies is within 5 ft. of the creature and the ally isn't incapacitated. ActionsMultiattack. The Vilefang has two options - It may either make three attacks (Two with its Claws and one with its Bite) - Or it may use its Breath Weapon and make a single Claw attack. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) slashing damage. Breath Weapon (Recharge: 6). The Vilefang exhales toxic energy in a line 30ft long and 5ft wide. Each creature in that cone must make a DC 12 Dexterity saving throw, taking 2d6 Poison damage on a failed save, or half as much damage on a successful one. |