User:Zhenra-Khal/Project Atrea (3.5e Sourcebook)/Mechanics/Patrons

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Patrons[edit]

There are many powerful beings one can serve, from righteous angels and eldritch nightmares to ancient artifacts or the deities themselves. Below is a list of the known basic Patrons, but first, some things must be clarified.

Damage Type refers to the damage dealt by the Otherworldly Attacks of those who serve this Patron, as well as any secondary effects caused by your Patron's power.

Granted Skills refers to at least three skills granted to you by your Patron. These are added to the list of class skills for all Pactbound classes you have levels in; If at least one of these classes already has an individual Granted Skill on its skill list, then you instead gain a permanent +1 bonus to all checks involving that skill; This bonus does not stack if the skill is present on more than one list.

Drift is a slow magical process that changes a Pactbound, warping them to more closely resemble their Patron. This section describes the specific Drift effects that can occur to someone who serves each individual Patron.

Ethics refers to the behavior your Patron expects from you. Undead don't generally promote life, nor do Fey cut down forests for fun, and neither should you if you serve one.

Term Refers to the length of time over which you must fulfill the tenets of your Pact - Generally, this is a week (Pact of the Blade, Pact of the Chain) or month (Pact of the Tome, Pact of the Soul).

Quota refers to the services you owe to your Patron in order to keep your end of the bargain. Each individual Pactbound's quota varies by Pact and level, and is increased for that term if you violate your Patron's Ethics based on the severity of the violation.

Pact refers to the specific job you do for your patron in return for the power they grant you.

Spells granted by your Patron are the spells you start with. You can add new Sorcerer/Wizard spells to your spellbook in the same way a Wizard does, or Cleric/Paladin spells in the case of The Deity, or Druid/Ranger spells in the case of The Archfey, but the spells granted by your patron are always available to you.

Pact Boons are gifts granted by your Patron; Some are general and available to all Pactbound, while others are specific to an ability, Pact or Patron.


The Fiend[edit]

The Fiend is sometimes known as the creator of Warlocks, as they are the most well-known patron, and of course the most infamous. The power of The Fiend, hurling hellfire and breeding searing pain, tempts all men at some point. If your pact is with a demon lord or an archdevil, this is your Patron.


Damage Type(s): Damaging class abilities, such as Otherworldly Blast, granted by The Fiend deal Fire damage by default. A target struck by The Fiend's fire has all incoming healing, as well as the values of any fast healing or regeneration they possess, reduced by half.

Granted Skills: Climb, Intimidate, Jump.


Drift Effects[edit]

Those who serve (Patron name) slowly take on some of the following traits.

Stage 1

Stage 2

Stage 3

Stage 4

Stage 5

Ethics[edit]

The Fiend expects you to be merciless, leaving misery and death in your wake. You may not necessarily be evil, but showing mercy to foes, saving lives, and acts of diplomacy instead of murder must be for personal gain, or with the goal of eventually damning and/or killing the subject(s) anyway. As a servant of The Fiend, you are an instrument of agony, deception and temptation, a living curse in disguise. The Fiend corrupts, and those good souls tempted into serving them do not remain good people for long.

If you choose not to doom or slay the subject of your mercy, medicine or diplomacy, your quota this week or month (Decided by your pact, referred to as the "term") increases accordingly.

If you have let an enemy live instead of killing them, your per-term quota increases by 5.

Likewise, for every wound you heal, your per-term quota increases by 3.

For every act of genuine diplomacy you've willingly committed, your per-term quota increases by 1.


Pacts[edit]

The following Pacts are available to those who serve The Fiend.

Pact of the Blade: The most common among the Fiend's servants, as a Bladebound, you are war, you are terror, you are blazing agony and a knife in the dark. You fight to cause pain and kill slowly, or to trick and kill instantly; Thus the Fiend favors granting weapons such as the dagger, trident, morningstar and spiked chain.
Pact of the Chain: Third most common is the Pact of the Chain. The familiar granted by The Fiend is an Imp or Quasit, and as a Chainbound, your power's purpose is to cause others to commit acts that damn their souls, harm their friends and loved ones, or land them in situations they can only die in. The Fiend's Chainbound are master manipulators, causing entire kingdoms to fall into flaming ruin.
Pact of the Tome: Least popular among The Fiend's followers, the Tomebound spreads knowledge of their patron to tempt and corrupt, leaving tempting marks and phrases on walls, or preaching about a mysterious entity who will give them power in return for services, all the while painting your master in an innocent light in hopes of tricking others into committing their lives to The Fiend. In addition, at your request, the Fiend will grant you, as their Tomebound, new spells of the [Fire] descriptor, or of the Illusion school, or Compulsion or Charm subschools.
Pact of the Soul: The second most common pact for the Fiend to make, as a Soulbound servant of the Fiend, you collect souls and send souls to your master, leaving corpses in your wake, each bearing a brand in the shape of your master's mark. Killing a normal humanoid counts as 1 point towards your quota, while good-aligned souls count as 3, and the souls of slain good-aligned Outsiders are worth 5 points.


Bonus Spells[edit]

The Fiend grants their Pactbound the following spells known.

  • 1st: Charm Person, Burning Hands, Disguise Self, Cause Fear, Enlarge Person, Detect Good, Protection From Good, Bane, Doom, Curse Water
  • 2nd: Align Weapon, Summon Swarm, Darkness, Flaming Sphere, Scorching Ray, Alter Self, Pyrotechnics, Desecrate, Death Knell, Invisibility, Blindness/Deafness, Darkvision
  • 3rd: Tongues, Rage, Suggestion, Blacklight, Fireball, Major Image, Flame Arrow, Bestow Curse, Contagion, Deeper Darkness, Speak With Dead
  • 4th: Fire Trap, Dimension Door, Charm Monster, Crushing Despair, Fire Shield, Wall of Fire, Greater Invisibility, Phantasmal Killer, Fear, Enervation, Giant Vermin, Lesser Planar Ally*, Poison, Unholy Blight
  • 5th: Teleport, Dominate Person, Nightmare, Seeming, Blight, Symbol of Pain, Baleful Polymorph, Dispel Good, Flame Strike, Insect Plague, Unhallow
  • 6th: True Seeing, Mass Suggestion, Symbol of Persuasion, Symbol of Fear, Eyebite, Transformation, Planar Ally*, Plane Shift (Evil planes only)
  • 7th: Greater Teleport, Delayed Blast Fireball, Mass Invisibility, Project Image, Blasphemy
  • 8th: Incendiary Cloud, Mass Charm Monster, Brain Spider, Fire Storm, Greater Planar Ally, Unholy Aura
  • 9th: Gate, Dominate Monster, Meteor Swarm, Weird


Pact Boons[edit]

The following Pact Boons are available only to those Pactbound who serve The Fiend.

Fiend Boons: (first boon name), (second boon name), (third boon name)


The Celestial[edit]

Great beings of light and hope, Celestials grant their power to mortals in order to combat the encroachment of The Fiend, The Old One, The Undying and The Shadow on the mortal world. If your pact is with a powerful angel, archon, or other being of holy light, your patron is The Celestial.


Damage Type(s): Damaging class abilities, such as Otherworldly Blast, granted by The Celestial deal Radiant damage by default. Against creatures of evil, undead, shadow or aberrant origins (Such as demons, devils, vampires, shadar-kai and aboleths), The Celestial's light flares brighter, having its damage die increased by one size (So from d6 to d8, for example).

Granted Skills: Diplomacy, Heal, Sense Motive.


Drift Effects[edit]

Those who serve (Patron name) slowly take on some of the following traits.

Stage 1

Stage 2

Stage 3

Stage 4

Stage 5

Ethics[edit]

As a servant of good and light, you are expected to behave as such, even if your own morals aren't as endearing. You must show mercy where possible, heal those wounded that you can, and try diplomacy in favor of combat.

Refusing to show mercy and striking down a foe who left you choice increases your per-term quota by 5.

Refusing to heal a wound increases your per-term quota by 3.

Attacking before trying diplomacy increases your per-term quota by 1.


Pacts[edit]

The following Pacts are available to those who serve The Celestial.

Pact of the Blade: Often resembling Paladins, the Celestial's Bladebound are warriors of light, defending innocent lives, healing others and striking down evil where they find it. The Celestial tends to grant weapons such as the heavy shield, longsword, warhammer and light flail.
Pact of the Chain: Chainbound among The Celestial's chosen are granted a Blink Dog or Lantern Archon as their companion, and use their powers of persuasion to guide redeemable evil towards better lives, or to settle disputes peacefully.
Pact of the Tome: The Celestial's Tomebound are holy scholars, spreading messages of peace and trying to get others to walk the good path by using sympathy and hope rather than valor and intimidation. The Celestial grants their Tomebound the ability to learn any spell of the Abjuration and Divination schools, as well as any spell of the Healing subschool or with the [Light] descriptor.
Pact of the Soul: Soulbound who serve The Celestial focus on releasing souls trapped within the undead, saving the souls of innocents, and purifying the souls of unnatural and unholy beings. Preventing the death or damnation of a nonevil creature counts as 1 point towards your quota; While destroying an undead creature give you 3 points and slaying an evil Outsider or Aberration gives you 5 points.


Bonus Spells[edit]

The Celestial grants their Pactbound the following spells known.

  • 1st: Protection from Evil, Detect Undead, True Strike, Sleep, Feather Fall, Bless, Bless Water, Cure Light Wounds, Detect Evil, Divine Favor, Hide From Undead, Shield of Faith, Sanctuary, Command, Bless Weapon, Lesser Restoration
  • 2nd: Aid, Glitterdust, See Invisibility, Continual Flame, Daze Monster, Bull's Strength, Eagle's Splendor, Aid, Align Weapon, Consecrate, Calm Emotions, Cure Moderate Wounds, Shield Other, Zone of Truth
  • 3rd: Magic Circle Against Evil, Deep Slumber, Heroism, Daylight, Haste, Cure Serious Wounds, Glyph of Warding, Prayer, Remove Blindness/Deafness, Remove Curse, Remove Disease, Searing Light
  • 4th: Secure Shelter, Lesser Geas, Polymorph, Cure Critical Wounds, Death Ward, Discern Lies, Divine Power, Neutralize Poison, Freedom of Movement, Restoration, Dimension Door, Lesser Globe of Invulnerability, Lesser Planar Ally, Holy Smite
  • 5th: Break Enchantment, Teleport, Telepathic Bond, Symbol of Sleep, Wall of Force, Dream, Greater Command, Dispel Evil, Disruting Weapon, Hallow, Mark of Justice, Raise Dead, Righteous Might, Holy Sword
  • 6th: Globe of Invulnerability, True Seeing, Geas/Quest, Greater Heroism, Mass Bull's Strength, Mass Eagle's Splendor, Undeath To Death, Blade Barrier, Greater Glyph Of Warding, Heroes' Feast, Planar Ally, Bolt of Glory
  • 7th: Sequester, Plane Shift (Good planes only), Greater Teleport, Vision, Prismatic Spray, Holy Word, Regenerate, Refuge, Resurrection, Sunbeam, Greater Restoration
  • 8th: Prismatic Wall, Binding, Sunburst, Scintillating Pattern, Holy Aura, Greater Planar Ally, Crown of Glory
  • 9th: Freedom, Imprisonment, Foresight, Gate, True Resurrection, Prismatic Sphere


Pact Boons[edit]

The following Pact Boons are available only to those Pactbound who serve The Celestial.

(name) Boons: (first boon name), (second boon name), (third boon name)


The Old One[edit]

(Descriptive text)


Damage Type(s): Damaging class abilities, such as Otherworldly Blast, granted by The Old One deal Psychic damage by default. Each time a target is touched by The Old One's alien mind, they must make a Will save or take a stacking -1 penalty on Will saves, up to a maximum penalty of 5 plus 1/3 your class level.

Granted Skills: Autohypnosis, Concentration, Psicraft.


Drift Effects[edit]

Those who serve (Patron name) slowly take on some of the following traits.

Stage 1

Stage 2

Stage 3

Stage 4

Stage 5

Ethics[edit]

(description of how your patron expects you to act, including mandatory and forbidden actions)


Pacts[edit]

The following Pacts are available to those who serve The Old One.

(Pact 1) : (descriptive text)
(Pact 2) : (descriptive text)


Bonus Spells[edit]

The Old One grants their Pactbound the following spells known.

  • 1st:
  • 2nd:
  • 3rd:
  • 4th:
  • 5th:
  • 6th:
  • 7th:
  • 8th:
  • 9th:


Pact Boons[edit]

The following Pact Boons are available only to those Pactbound who serve The Old One.

(name) Boons: (first boon name), (second boon name), (third boon name)


The Archfey[edit]

(Descriptive text)


Damage Type(s): Damaging class abilities, such as Otherworldly Blast, granted by The Archfey deal Sonic damage by default. Each time a target hears The Archfey's song, they must make a Will save or take a stacking -1 penalty on saves against [Mind Affecting] and [Sonic] effects, up to a maximum penalty of 5 plus 1/3 your class level.

Granted Skills: Bluff, Perform, Survival.


Drift Effects[edit]

Those who serve (Patron name) slowly take on some of the following traits.

Stage 1

Stage 2

Stage 3

Stage 4

Stage 5

Ethics[edit]

(description of how your patron expects you to act, including mandatory and forbidden actions)


Pacts[edit]

The following Pacts are available to those who serve The Archfey.

(Pact 1) : (descriptive text)
(Pact 2) : (descriptive text)


Bonus Spells[edit]

The Archfey grants their Pactbound the following spells known.

  • 1st:
  • 2nd:
  • 3rd:
  • 4th:
  • 5th:
  • 6th:
  • 7th:
  • 8th:
  • 9th:


Pact Boons[edit]

The following Pact Boons are available only to those Pactbound who serve The Archfey.

(name) Boons: (first boon name), (second boon name), (third boon name)


The Shadow[edit]

(Descriptive text)


Damage Type(s): Damaging class abilities, such as Otherworldly Blast, granted by The Shadow deal Cold damage by default. Each time The Shadow's numbing dark touches a target, they must succeed a Fortitude save or take a stacking -1 penalty on Search, Spot, Listen and Sense Motive checks, up to a maximum penalty of 5 plus 1/3 your class level.

Granted Skills: Hide, Move Silently, Sleight of Hand.


Drift Effects[edit]

Those who serve (Patron name) slowly take on some of the following traits.

Stage 1

Stage 2

Stage 3

Stage 4

Stage 5

Ethics[edit]

(description of how your patron expects you to act, including mandatory and forbidden actions)


Pacts[edit]

The following Pacts are available to those who serve The Shadow.

(Pact 1) : (descriptive text)
(Pact 2) : (descriptive text)


Bonus Spells[edit]

The Shadow grants their Pactbound the following spells known.

  • 1st:
  • 2nd:
  • 3rd:
  • 4th:
  • 5th:
  • 6th:
  • 7th:
  • 8th:
  • 9th:


Pact Boons[edit]

The following Pact Boons are available only to those Pactbound who serve The Shadow.

(name) Boons: (first boon name), (second boon name), (third boon name)


The Undying[edit]

(Descriptive text)


Damage Type(s): Damaging class abilities, such as Otherworldly Blast, granted by The Undying deal Negative Energy/Necrotic damage by default. Those who suffer The Undying's withering touch have all incoming healing, as well as the values of any fast healing or regeneration they possess, reduced by half.

Granted Skills: Concentration, Diplomacy, Intimidate.


Drift Effects[edit]

Those who serve (Patron name) slowly take on some of the following traits.

Stage 1

Stage 2

Stage 3

Stage 4

Stage 5

Ethics[edit]

(description of how your patron expects you to act, including mandatory and forbidden actions)


Pacts[edit]

The following Pacts are available to those who serve The Undying.

(Pact 1) : (descriptive text)
(Pact 2) : (descriptive text)


Bonus Spells[edit]

The Undying grants their Pactbound the following spells known.

  • 1st:
  • 2nd:
  • 3rd:
  • 4th:
  • 5th:
  • 6th:
  • 7th:
  • 8th:
  • 9th:


Pact Boons[edit]

The following Pact Boons are available only to those Pactbound who serve The Undying.

(name) Boons: (first boon name), (second boon name), (third boon name)


The Vessel[edit]

(Descriptive text)


Damage Type(s): Damaging class abilities, such as Otherworldly Blast, granted by The Vessel deal Physical (Piercing, Slashing and Bludgeoning) damage by default. Each time a target is struck by The Vessel's power, they must succeed a Fortitude save or have their Natural Armor and all sources of DR reduced by 1 for every 3 class levels you possess (Minimum 1).

Granted Skills: Appraise, Sense Motive, Tumble.


Drift Effects[edit]

Those who serve (Patron name) slowly take on some of the following traits.

Stage 1

Stage 2

Stage 3

Stage 4

Stage 5

Ethics[edit]

(description of how your patron expects you to act, including mandatory and forbidden actions)


Pacts[edit]

The following Pacts are available to those who serve The Vessel.

(Pact 1) : (descriptive text)
(Pact 2) : (descriptive text)


Bonus Spells[edit]

The Vessel grants their Pactbound the following spells known.

  • 1st:
  • 2nd:
  • 3rd:
  • 4th:
  • 5th:
  • 6th:
  • 7th:
  • 8th:
  • 9th:


Pact Boons[edit]

The following Pact Boons are available only to those Pactbound who serve The Vessel.

(name) Boons: (first boon name), (second boon name), (third boon name)


The Vestige[edit]

(Descriptive text)


Damage Type(s): Damaging class abilities, such as Otherworldly Blast, granted by The Vestige deal Force damage by default. When the Vestige's will strikes a vital spot (In the form of a successful critical strike), you reset the cooldowns of your Vestige-granted abilities, but this can only happen once per minute.

Granted Skills: Autohypnosis, Bluff, Diplomacy.


Drift Effects[edit]

Those who serve (Patron name) slowly take on some of the following traits.

Stage 1

Stage 2

Stage 3

Stage 4

Stage 5

Ethics[edit]

(description of how your patron expects you to act, including mandatory and forbidden actions)


Pacts[edit]

The following Pacts are available to those who serve The Vestige.

(Pact 1) : (descriptive text)
(Pact 2) : (descriptive text)


Bonus Spells[edit]

The Vestige grants their Pactbound the following spells known.

  • 1st:
  • 2nd:
  • 3rd:
  • 4th:
  • 5th:
  • 6th:
  • 7th:
  • 8th:
  • 9th:


Pact Boons[edit]

The following Pact Boons are available only to those Pactbound who serve The Vestige.

(name) Boons: (first boon name), (second boon name), (third boon name)


The Deity[edit]

(Descriptive text)


Damage Type(s): Damaging class abilities, such as Otherworldly Blast, granted by The Deity deal a type of bonus based on their Domains and portfolio, as determined by the GM - For example, a god of the Forge could deal Fire or Bludgeoning damage, while a goddess of Spiders cold deal Piercing, Acid or Poison damage. Laying low a target with The Deity's wrath restores one Pact Magic slot as if you ha rested, but this can only occur once per encounter.

Special: Additionally, if you choose The Deity as your Patron, your Pact Magic counts as Divine spellcasting for the purposes of prerequisites, not Arcane, but it still affected by Arcane-specific things.

Granted Skills: Concentration, Knowledge (Religion), Sense Motive.


Drift Effects[edit]

Those who serve (Patron name) slowly take on some of the following traits.

Stage 1

Stage 2

Stage 3

Stage 4

Stage 5

Ethics[edit]

(description of how your patron expects you to act, including mandatory and forbidden actions)


Pacts[edit]

The following Pacts are available to those who serve The Deity.

(Pact 1) : (descriptive text)
(Pact 2) : (descriptive text)


Bonus Spells[edit]

The Deity grants their Pactbound all spells from all domains that deity grants to Clerics. Naturally, more powerful deities with more domains grant more spells.



Pact Boons[edit]

The following Pact Boons are available only to those Pactbound who serve The Deity.

(name) Boons: (first boon name), (second boon name), (third boon name)