User talk:Ideasmith/Grim Harvester (3.5e Class)

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Ratings[edit]

RatedDislike.png Foxwarrior dislikes this article and rated it 1 of 4.
While I like Quivering Palm, that doesn't really justify being just a Sorcerer with fewer spells/day for the first 14 levels. Unless maybe they can use their Rebuke Undead for Divine Metamagic?
RatedOppose.png Fluffykittens opposes this article and rated it 0 of 4.
A sorceror with favored enemy: plants, a capstone ability inferior to the spell "destruction" and roughly equal to quivering palm, more spells known, fewer spells per day, and rebuking. Would have been better as a series of alternate class features; as it is, it remains jumble of mismatched parts.


RatedDislike.png ThunderGod Cid dislikes this article and rated it 1 of 4.
I find a problem with most full spellcasting classes that don't offer something unique and useful in their own right. Unique, this may be (although I've seen enough grim reaper type classes to know it when I see it; it's no coincidence that WotC's dread necromancer specifically has scythe proficiency). But useful, it's not. You have 10 levels where the class gets nothing aside from spellcasting; that makes it basically a wizard with a penchant for certain spells and that's about it for a long, long time. But without the metamagic feats that make the wizard pretty awesome in their own right. Once you do get a high-level ability in Quivering Scythe (which is just a repurposed Quivering Palm, not the best model for an ability in my opinion, you have zero use for that ability ever because your spellcasting has been carrying you through the last ten levels. Not to mention the fact that Quivering Palm (and by association, this ability) are horrifically limited in their overall usefulness. Without anything really nice aside from being a caster, I can't like this class.


RatedOppose.png Havvy opposes this article and rated it 0 of 4.
It looks like a combination of stuff from base classes...usually the worse parts. Harvest is going to never be used in most campaigns, nor is the Quivering Scythe ability. Knacks are not properly described from what I can tell, and why does it cost experience and a feat (by the standard magic item creation rules) to create your focus? Finally, the 'capstone' probably should have been a part of the Quivering Scythe (and by association, Quivering Palm) from the beginning. Overall, this class should never be used.


Don't diss Quivering Scythe so much. It's one of the better blackmail abilities out there. --Foxwarrior 18:28, 9 May 2012 (UTC)

To answer Havvy's question:
If the feat was needed, it was due to poor wording of the class feature that enables them to make that item. I hope the new wording makes things clear.
As for the 2 XP that is needed: To make my creations easier for GMs and players to use, I try to avoid including new systems. So when I realized that grim harvesters would be creating an item with a magical ability, I referenced the existing rules for such.--Ideasmith 04:39, 10 May 2012 (UTC)