User talk:ScrobeMINER/Resurrection (3.5e Feat)

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Ratings[edit]

RatedOppose.png Ghostwheel opposes this article and rated it 0 of 4.
lolwut did I just read? What the others said.
RatedOppose.png Ganteka Future opposes this article and rated it 0 of 4.
Wow is this a confusing mess that doesn't mesh well with the setup/design of D&D in general. It tries to retrofit stuff, but really ends up causing problems by tacking more weirdness into itself. Permanently losing a feat is weird. This whole thing is weird.
RatedOppose.png Eiji-kun opposes this article and rated it 0 of 4.
Currently mechanically unfeasible. See talk below for details.
RatedOppose.png Leziad opposes this article and rated it 0 of 4.
I don't know what is going on here. Everything about this feat is wrong.

I fail to see what this accomplishes beyond leaving you with practically zero HP, no class abilities, and in the middle of a fight with someone who is obviously capable of killing you at your full strength. You would die before the end of the turn or right on the next turn unless you pull out some rocket skates. LenKagetsu (talk) 22:18, 30 August 2015 (UTC)

I fell the same, and it should also be noted that this is neither metamagic nor prowess. --Leziad (talk) 22:40, 30 August 2015 (UTC)
I keep reading this and I'm trying to comment, but each new line is making me go "What." more. Maybe I should ask what exactly the author is trying to do here? What is the 'benefit'? -- Eiji-kun (talk) 22:41, 30 August 2015 (UTC)
This most certaintly does not leave you with zero HP. it leaves you with all the hp of a commoner of twice your level but with a bunch of negative levels.It is true that you return weakned but only because you would have dide otherwise, giving you a second chance to use the "rocket boots" but now without anything else. Its second chance like in the video games. ALso it is meta magic and prowess, since you apply it to a spell and since it was desiened with "Tome of Prowess "in mind particularly http://dnd-wiki.org/wiki/Tome_of_Prowess_%283.5e_Sourcebook%29/Healing which this feat interacts with wonderflly The beneift is resurrection.
I have questions about the functionality of turning into a commoner (mostly what Len is talking about) and I can't talk about the ToP part, but the metamagic thing doesn't actually make sense. If this is applied to a spell, does that mean whoever is hit with your "Resurrecting Fireball" or whatever returns to life as a commoner 2? Clearly it can't be used to suicide yourself, you've already excluded that. How would it help you, if it's on a spell?
Or, perhaps, it's meant to be used on harmless spells? So you cast Resurrecting Mage Armor, and if you die you come back. What if it's an Instant duration effect like Cure Light Wounds? Does the respawn ability last for the duration of the effect? Well, I suspect I'm wrong because your example is Resurrecting Magic Missile, which is both offensive and instant, so... yeah, color me confused.
By the way, you can sign your posts with four tildes, like ~~~~. That's how I end it... like this. -- Eiji-kun (talk) 23:38, 30 August 2015 (UTC)
It does exactly what it says, it lasts for concentration+spell duration (in example, concentration+instant) and applies to you=the caster. You also gotit wrong, it doesn't resurn you to commoner 2 it returns you to commoner 2 per level, so a 5th level wizrd comes back as a 10th level commoner with 5 unhealable negative levels.ScrobeMINER (talk) 00:01, 31 August 2015 (UTC)
Oh my that is confusing.
Ok, I think I see what you're doing now, it's just... well, it's a mess. From both how the thing works in the first place, to how the restoration occurs, to what happens after. But lemme see if I can find a way to parse this better.
So as it is, you cast a Resurrection Fireball, and then concentrate waiting to die, which makes me wonder why you bother casting the spell and giving up. I don't really recommend this as a metamagic anything myself, it seems like an extra step in the process which doesn't have a point or, in this case, seems outright harmful. But alright, someone kills you while your concentrating. If I'm being nitpicky, I think concentration breaks on death, but I see where it's going. Anyway, you die, and then you come back.
There's a problem with coming back with new levels and a different number of HD. It screws with your stats, like all of them. Base saves, BAB, HD (and god help you if your game rolls for hp, you're rerolling those), what you do and do not qualify for, feats... and that's even before negative levels are applied on top of that. My recommendation is ditch it and say "you revive, but all your class features are gone" which is almost the same as saying "you're a commoner" while also being waaaaay more simple.
Then you might have to figure out "after this, how do you restore yourself to normal?" At the moment there isn't a way. In fact you even burn out the feat permanently, if I'm reading this correctly, making this kind of a terrible choice. Another question: If you die as a commoner, what happens? Dead for good, or do you revive again back to commoner, or somehow revive as a weaker commoner?
You'll probably need to address things to keep people from reviving forever, give people a way to get back to normal, and of course, simplify the mechanics. Hope that helps. -- Eiji-kun (talk) 00:57, 31 August 2015 (UTC)
Technical points, because Eiji got everything else really - Near as I can tell the feat tags are completely redundant. This doesn't interact with the ToP skill abilities, require ranks, or any of the other stuff so the Prowess tag doesn't do anything. It's also not a metamagic feat because you don't use it to modify your own spells, it's just a thing that happens to you when other people magic you dead. - Tarkisflux Talk 04:43, 31 August 2015 (UTC)