Velociraptor (3.5e Monster)

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Author: Nolanf (talk)
Date Created: 11/5/13
Status: Complete.
Editing: Clarity edits only please
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Size/Type: Small Animal
Hit Dice: 2d8 + 3 (12 hp)
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 13
Base Attack/Grapple: +1/+0
Attack: Talon +5 melee (1d4)
Full Attack: 2 Talons +5 melee (1d4) and 1 Bite +1 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Low-light vision, Scent, Coordinate
Saves: Fort +2, Ref +6, Will +0
Abilities: Str 9, Dex 17, Con 10, Int 10, Wis 6, Cha 2
Skills: Hide +4, Listen +9, Move Silently +8, Spot +9
Feats: Alertness
Environment: Warm forests
Organization: Pack, 5-10 individuals
Challenge Rating: 1
Treasure: None
Alignment: Usually neutral
Advancement: 3-5 HD (small)
Level Adjustment:

Velociraptors can speak to each other using an ancient dialect of Draconic that makes use of a few Auran words and phraseology.


Velociraptors are pack hunters. They prefer to surround their prey silently, then draw out individuals into a trap, wherein the whole pack envelops the victims en masse.

Coordinate: Velociraptors may use a swift action to call for help or direct actions of their pack members. Any living thing within earshot that can understand their language may respond. Examples of CR-1 creatures that may respond: small air elemental, kobold, troglodyte, or lizardfolk.

Skills: Velociraptors have a +4 racial bonus on Hide and Move Silently checks. In forested or overgrown areas, the Hide bonus improves to +8.

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