Warmth (3.5e Spell)

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Author: Sulacu (talk)
Date Created: March 29, 2016
Status: Pending
Editing: Clarity edits only please
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Conjuration (Healing) [Light]
Level: Bard 3, Cleric 3, Druid 4, Paladin 2
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect or Area: An orb of warm healing light
Duration: Concentration plus 1 round/level (D)
Saving Throw: None or Will half
Spell Resistance: Yes

Focusing pure divine energy within your palms, you create a small golden orb of warm healing light that remains stationary in place. The orb generally floats 5 feet above the ground and cannot be targeted or damaged. At the start of your turn every round, the orb emits a healing pulse that restores hit points to all living creatures within a certain area (see table below). Any undead within the area of a healing pulse take damage instead (Will half). Within the area of the healing pulse, all creatures are protected as per endure elements against cold dangers, and the orb itself casts light with the intensity of a torch.

The warmth spell has strong affinity with healing energy. Its effects may increase depending on the highest level spell of the Healing subschool you have prepared.

Table: Warmth Effects
Prepared Healing Spell1 2
Healing Pulse
Amount Healed Radius
2nd-3rd 1d4 5 ft.
4th 1d4 10 ft.
5th 1d6 10 ft.
6th 1d6 15 ft.
7th 1d8 15 ft.
8th 1d8 20 ft.
9th 2d6 20 ft.
  1. Includes itself.
  2. Spellcasters that can spontaneously cast cure spells count their
    highest-level available spell slot instead.

You can only have a single warmth spell active at the same time, but the warmths of multiple spellcasters stack. Warmth can be dispelled or countered by spells that make it impossible for positive energy to flow within an area, like the desecrate spell. Warmth is also indiscriminate, healing allies and enemies alike depending on who is within range of the orb.

Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsBard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsPaladin

Facts about "Warmth (3.5e Spell)"
Article BalanceHigh +
AuthorSulacu +
ComponentV + and S +
DescriptorLight +
Identifier3.5e Spell +
LevelBard 3 +, Cleric 3 +, Druid 4 + and Paladin 2 +
RangeOther +
RatingUndiscussed +
SchoolConjuration +
SubschoolHealing +
SummaryCreates an orb of warm healing light. +
TitleWarmth +