Warrior (5e Class)

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Author: Ghostwheel (talk)
Date Created: December 8 2017
Status: Completed
Editing: Clarity edits only please
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Created primarily for new players, the warrior is versatile and easy to pick up. Being able to deal considerable damage regardless of what situation they are placed in, or what weapon they use, they are always a threat to an enemy.

Quick Build[edit]

The warrior is an easy class for newcomers to D&D to pick up and play. First, Strength or Dexterity should be your highest ability score. Next, make Constitution your next-highest ability score in order to survive the battles you will overcome. Lastly, choose the soldier background.

Class Features[edit]

As a Warrior, you gain the following class features.

Hit Points[edit]

Hit Dice: 1d12 per Warrior level
Hit Points at 1st Level: 12 + your Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per Warrior level after first


Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Intelligence, Charisma
Skills: Choose three from any skills.


You start with the following equipment, in addition to the equipment granted by your background:

  • (a) chain mail or (b) leather armor
  • (a) a martial weapon and a shield or (b) two martial weapons
  • (a) a light crossbow and 20 bolts or (b) five javelins
  • (a) a dungeoneer's pack or (b) an explorer's pack

The Warrior

Level Proficiency
1st +2 Warrior's Technique 1d6
2nd +2 Formidable, Shuffling Step
3rd +2 Warrior's Technique 2d6
4th +2 Ability Score Improvement
5th +3 Warrior's Technique 3d6
6th +3 Versatile
7th +3 Warrior's Technique 4d6
8th +3 Ability Score Improvement
9th +4 Warrior's Technique 5d6
10th +4 Ability Score Improvement
11th +4 Warrior's Technique 6d6
12th +4 Ability Score Improvement
13th +5 Warrior's Technique 7d6
14th +5 Formidable, Versatile
15th +5 Warrior's Technique 8d6
16th +5 Ability Score Improvement
17th +6 Warrior's Technique 9d6
18th +6 Warrior's Fortitude
19th +6 Ability Score Improvement, Warrior's Technique 10d6
20th +6 Master Warrior

Warrior's Technique[edit]

Beginning at 1st level, you know how to strike precisely where it will do the most damage. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack.

The amount of damage increases as you gain levels in this class, as shown in the table above.


At 2nd level and again at 14th level your power grows, allowing you to gain the power to deny the abilities of your foes. Choose one ability whose saving throw you are not proficient in. You gain proficiency in saving throws with that ability.

Shuffling Step[edit]

Starting at 2nd level, your steps confuse your enemy, making it hard to track you. Your movement doesn't provoke opportunity attacks.

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.


At 6th level and again at 14th level your knowledge of the world grows, allowing you to become proficient at many arts. Choose a skill you are not proficient in. Gain proficiency in that skill.

Warrior's Fortitude[edit]

By 18th level, you are so formidable that enemies rarely gain the upper hand on you. No attack roll has advantage against you while you aren't incapacitated.

Master Warrior[edit]

At 20th level, You have reached the pinnacle of the way of the warrior. You never have disadvantage on attack rolls.

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Ghostwheel's Homebrew (360 Articles)
Facts about "Warrior (5e Class)"
AuthorGhostwheel +
Hit Die1d12 +
Identifier5e Class +
Length20 +
Rated ByTK-Squared +
RatingRating Pending +
SaveStrength +, Intelligence + and Charisma +
TitleWarrior +