Warrior (5e Class)

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Author: Ghostwheel (talk)
Date Created: December 8 2017
Status: Completed
Editing: Clarity edits only please
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Warrior[edit]

Created primarily for new players, the warrior is versatile and easy to pick up. Being able to deal considerable damage regardless of what situation they are placed in, or what weapon they use, they are always a threat to an enemy.

Quick Build[edit]

The warrior is an easy class for newcomers to D&D to pick up and play. First, Strength or Dexterity should be your highest ability score. Next, make Constitution your next-highest ability score in order to survive the battles you will overcome. Lastly, choose the soldier background.

Class Features[edit]

As a Warrior, you gain the following class features.

Hit Points[edit]

Hit Dice: 1d12 per Warrior level
Hit Points at 1st Level: d12 + your Constitution modifier
Hit Points at Higher Levels: 1dd12 + your Constitution modifier

Proficiencies[edit]

Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Intelligence, Charisma
Skills: Choose three from any skills.

Equipment[edit]

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) chain mail or (b) leather armor
  • (a) a martial weapon and a shield or (b) two martial weapons
  • (a) a light crossbow and 20 bolts or (b) five javelins
  • (a) a dungeoneer's pack or (b) an explorer's pack


The Warrior

Level Proficiency
Bonus
Features Warrior's
Technique
1st +2 Warrior's Technique 1d6
2nd +2 Formidable, Shuffling Step 1d6
3rd +2 2d6
4th +2 Ability Score Improvement 2d6
5th +3 3d6
6th +3 Versatile 3d6
7th +3 4d6
8th +3 Ability Score Improvement 4d6
9th +4 5d6
10th +4 Ability Score Improvement 5d6
11th +4 6d6
12th +4 Ability Score Improvement 6d6
13th +5 7d6
14th +5 Formidable, Versatile 7d6
15th +5 8d6
16th +5 Ability Score Improvement 8d6
17th +6 9d6
18th +6 Warrior's Fortitude 9d6
19th +6 Ability Score Improvement 10d6
20th +6 Master Warrior 10d6

Warrior's Technique[edit]

Beginning at 1st level, you know how to strike precisely where it will do the most damage. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack.

The amount of damage increases as you gain levels in this class, as shown in the Warrior's Technique column in the Warrior table.

Formidable[edit]

At 2nd level and again at 14th level your power grows, allowing you to gain the power to deny the abilities of your foes. Choose one ability whose saving throw you are not proficient in. You gain proficiency in saving throws with that ability.

Shuffling Step[edit]

Starting at 2nd level, your steps confuse your enemy, making it hard to track you. You can take the Disengage action as a bonus action.

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Versatile[edit]

At 6th level and again at 14th level your knowledge of the world grows, allowing you to become proficient at many arts. Choose a skill you are not proficient in. Gain proficiency in that skill.

Warrior's Fortitude[edit]

By 18th level, you are so formidable that enemies rarely gain the upper hand on you. No attack roll has advantage against you while you aren't incapacitated.

Master Warrior[edit]

At 20th level, You have reached the pinnacle of the way of the warrior. You never have disadvantage on attack rolls.



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Facts about "Warrior (5e Class)"
AuthorGhostwheel +
Hit Die1dd12 +
Identifier5e Class +
Length20 +
Rated ByTK-Squared +
RatingRating Pending +
SaveStrength +, Intelligence + and Charisma +
TitleWarrior +