Warrior (5e Class)
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Created primarily for new players, the warrior is versatile and easy to pick up. Being able to deal considerable damage regardless of what situation they are placed in, or what weapon they use, they are always a threat to an enemy.
The warrior is an easy class for newcomers to D&D to pick up and play. First, Strength or Dexterity should be your highest ability score. Next, make Constitution your next-highest ability score in order to survive the battles you will overcome. Lastly, choose the soldier background.
As a Warrior, you gain the following class features.
Hit Dice: 1d12 per Warrior level
Hit Points at 1st Level: d12 + your Constitution modifier
Hit Points at Higher Levels: 1dd12 + your Constitution modifier
You start with the following equipment, in addition to the equipment granted by your background:
- (a) chain mail or (b) leather armor
- (a) a martial weapon and a shield or (b) two martial weapons
- (a) a light crossbow and 20 bolts or (b) five javelins
- (a) a dungeoneer's pack or (b) an explorer's pack
|2nd||+2||Formidable, Shuffling Step||1d6|
|4th||+2||Ability Score Improvement||2d6|
|8th||+3||Ability Score Improvement||4d6|
|10th||+4||Ability Score Improvement||5d6|
|12th||+4||Ability Score Improvement||6d6|
|16th||+5||Ability Score Improvement||8d6|
|19th||+6||Ability Score Improvement||10d6|
Beginning at 1st level, you know how to strike precisely where it will do the most damage. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack.
The amount of damage increases as you gain levels in this class, as shown in the Warrior's Technique column in the Warrior table.
At 2nd level and again at 14th level your power grows, allowing you to gain the power to deny the abilities of your foes. Choose one ability whose saving throw you are not proficient in. You gain proficiency in saving throws with that ability.
Starting at 2nd level, your steps confuse your enemy, making it hard to track you. You can take the Disengage action as a bonus action.
Ability Score Increase
When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
At 6th level and again at 14th level your knowledge of the world grows, allowing you to become proficient at many arts. Choose a skill you are not proficient in. Gain proficiency in that skill.
By 18th level, you are so formidable that enemies rarely gain the upper hand on you. No attack roll has advantage against you while you aren't incapacitated.
At 20th level, You have reached the pinnacle of the way of the warrior. You never have disadvantage on attack rolls.