Witchcraft (3.5e Flaw)

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Author: Leziad (talk)
Date Created: 29th December 2017
Status: Finished
Editing: Clarity edits only please
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Witchcraft

Your spellcasting depends on archaic, blasphemous rites that are usually not seen in a favorable light.

Prerequisite: Must possess spells or spell-like abilities derived from class level.

Effect: In order to cast spells or use class-granted spell-like abilities, you must conduct strange occult rituals. Whenever a creature witnesses you cast a spell and is unable to identify it with Spellcraft, it must make Sense Motive check with a DC of 15 + spell level; failure means the creature fails to understand your casting and may mistakes it for a malicious spell that may target them and they react appropriately. A spell or spell-like ability with an obvious effect usually do not draw as much suspicion as a subtle spell which target them.

In either case, your casting is strange and somewhat morbid and it shows on you; nonhostile creatures who are particularly pious or traditional start out one step less friendly to you (to a minimum of unfriendly). This is only the starting mood, and may change over time.

Benefit: A Moderate bonus feat or lower for which you meet the prerequisites.

Special: You must maintain levels in casting class at least equal to at least half your character level; if you fail, you lose your next feat and the penalty of this flaw.




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Leziad's Homebrew (4431 Articles)
Leziadv
AuthorLeziad +
Flaw GrantsA Moderate bonus feat or lower for which you meet the prerequisites. +
Identifier3.5e Flaw +
RatingUndiscussed +
SummaryYour spellcasting depends on archaic, blasphemous rites that are usually not seen in a favorable light. +
TitleWitchcraft +