Witchlight Silver (3.5e Equipment)

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Author: Eiji-kun (talk)
Date Created: 2-27-16
Status: Complete
Editing: Clarity edits only please
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Witchlight Silver[edit]

Related to the same magic which powers witchlight reservoir weapon crystalsSpC, witchlight silver is a form of silver which has been exposed to strange transmutation magical radiations over a long period of time, then alloyed with another metal (typically steel) to produce a somewhat soft metal which adapts different properties depending on what effects it has been exposed to. It appears to be normal silver with a strange iridescent sheen.

Witchlight silver weapons can be made with any weapon that uses metal. It is identical to alchemical silver (including the damage penalty). If exposed to one of the following substances for at least 8 hours, it gains the following properties until assigned a new one:

Sunlight: Weapon emits light as a torch. On a natural 20, the target is blinded for 1 round.

Moonlight: Weapon emits light as a candle. On a natural 20, shapechanging effects are dismissed.

Blood: You gain the effect of deathwatch for 1 round on creatures you touch with the weapon.

Wine: Creatures you strike with this weapon take a -1 penalty on Will saves for 1 round. This stacks with the witchlight reservoir effect.

In addition, the weapon gains synergy with the witchlight reservoir weapon crystal. The crystal may be added to a masterwork weapon as if it were a least crystal, and it has a free action activation. If the weapon is a +1 weapon, the number of times you may use its effect rises to 10 and the duration you need to charge it for both the material itself and its crystal decreases to 4 hours. If the weapon is a +2 weapon, the number of times you may use its effect becomes unlimited, and the duration you need to charge it decreases to 2 hours.

Armor and shields made from witchlight silver gains properties, based on what it has been exposed to. Armor and shields must be exposed to the substance for 8 hours if masterwork, 4 hours if +1, or 2 hours if +2, and grants a benefit depending on its armor or shield type.

Sunlight: Light armor and bucklers/light shields gain a constant endure elements (cold only). Medium armor and heavy shields gain resist fire 5. Heavy armor and tower shields gain resist fire 10.

Moonlight: Light armor and bucklers/light shields gain a constant endure elements (hot only). Medium armor and heavy shields gain resist electricity 5. Heavy armor and tower shields gain resist electricity 10.

Blood: Light armor and bucklers/light shields grant an additional +3 to maximum hp. Medium armor and heavy shields gain +9 hp. Heavy armor and tower shields gain +15 hp. This extra hp does not stack with other witchlight silver items.

Wine: Light armor and bucklers/light shields gain a +1 morale bonus against fear and pain effects. Medium armor and heavy shields gain a +3 bonus. Heavy armor and tower shields gain a +5 bonus.

Witchlight silver has 10 hit points per inch of thickness and hardness 8. Weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below.

Type of Witchlight Silver Item Cost Modifier
Ammunition +40 gp
Light armor & Bucklers/Light Shields +900 gp
Medium armor & Heavy Shields +2,700 gp
Heavy armor & Tower Shields +8,100 gp
Weapon +1800 gp



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Eiji-kun's Homebrew (5608 Articles)
Eiji-kunv
AuthorEiji-kun +
Identifier3.5e Equipment +
RatingUndiscussed +
SummaryRelated to the same magic which powers wit
Related to the same magic which powers witchlight reservoir weapon crystalsSpC, witchlight silver is a form of silver which has been exposed to strange transmutation magical radiations over a long period of time, then alloyed with another metal (typically steel) to produce a somewhat soft metal which adapts different properties depending on what effects it has been exposed to. It appears to be normal silver with a strange iridescent sheen.
al silver with a strange iridescent sheen. +
TitleWitchlight Silver +