World Eater (3.5e Epic Spell)

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Author: SecondDeath777 (talk)
Date Created: 18 September 2017
Status: I'm probably forgetting things. This template is horrifying.
Editing: Clarity edits only please
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World Eater
Transmutation
Spellcraft DC: 2000
Casting time: 30 minutes
Target: Typically you, but can be cast on others.
Duration: Permanent
Saving Throw: See Text
To Develop: 200,000gp, no XP cost, 100 days.

Stretch's Log: 8694

After finding notes on some particularly ludicrous feats of arcane prowess, called "Elder Spells," I took it upon myself some time ago make one of my own, as cateloged previously. Something to close the gap between mortal and deity. It's taken years, caution, and lots of bodies to get this fucker to a workable efficiency, but I've made progress to a point where, with the ability to fix fate and get "lucky" enough to do some shit I've got less than no business pulling off, and basically the bank account of the average king, I can actually get within reach. And I've designed the bastard to suit my tenacity. It is no mere milestone, but a keystone. My first step in reaching the other Elder Spells. Built with efficiency in mind, this baby can make even the most tedious of demands into a bit of adventuring, interplanetary travel, and a blink of an eye. I've stopped armies in their tracks. I ate a vampire and both maintained my sanity and became a kind of vampire some people worship. I singlehandedly reinvented Lichdom in this dimension, allowing even those pure of heart to use its faculties. So I'll be damned if legends and fables cockblock me at the point of entry. I am a son of Boccob. I bow to no limit. Today marks the beginning of my reign as landlord of all might. Bite the pillow, world. I'm going in dry.

World Eater is the most recently designed of the Elder Spells. However, despite being built with ease of acquisition in mind, it is an Elder Spell nonetheless. As such, it requires sovereign capability to wield effectively. Or a Natural 20 Spellcraft check. Or as it's inventor, a *cough cough* """Natural""" *cough cough* 20 Spellcraft check. After all, cutting corners is this thing's specialty. Beware, however. Though you're sure to find ascendance, you may lose your humanity on the way up. Mulching things for power can be addicting, so take care to mind your dark side after taking this path. World Eaters are engines for Elder Spells, felling cultures, nations, ideas, and gods all with the goal of forging reality bending works of spellcraft. However, their invention was somewhat single minded, as they were merely born to achieve Elder Spells, not consider their implications. Few World Eaters exist, and all known were made so by this spell's inventor: Victor Denienth, or "Stretch" as he was nicknamed for his lanky figure and posture.

When cast, the target must be willing or helpless. After casting is complete, they have "World Eater" added to their types. A World Eater has the following traits:

  • +20 to all attributes.
  • Greater Teleport becomes an at-will move action. In addition, the creature's base land speed is doubled after all modifiers, and they acquire a movement speed of every mode (fly, swim, burrow, etc.) equal to this new base land speed, with the best possible modifiers for each (perfect maneuverability for flight, the ability to dig through anything with a hardness below 25 for burrow, etc.).
  • All hit dice are replaced with maximized d20s.
  • Natural Armor equal to HD. Add HD to attack bonus.
  • This template can only be added to a creature by the spell of the same name. Any shapeshifting/polymorph/etc. attempts will fail to replicate this power.
  • All free actions granted by this template may be taken at any time you could spend an immediate action.
  • Beyond Strength(Su): You may make an opposed will save against any anti-magic, counterspell, spell absorption, or spell turning effect. If your will save succeeds, you are immune to such effects from that caster for as long as you choose, you may end the effect, and you may sap the caster and/or object for up to 5000XP, adding it to your XP. If a creature would reach negative XP this way, you turn its body to a white, papyrus-like shell that crumbles under its own weight and withers to nothing in seconds, as well as claiming their soul, and gaining enough XP to reach their remaining racial CR with only character levels. If an object is targeted this way, you may destroy it similarly, and gain its value in gp divided by 100 as XP.
  • Devour(Su): As a free action, you may make a will save against any(or every) thing within a mile. If said thing is a creature or attended object, it makes an opposed will save. If it succeeds, it is immune to Devour for 24 hours. If it fails, you sap it of any amount of XP it has, or it's worth in gp divided by 100 as XP. See Beyond Strength for reference on what happens to targets drained dry. In addition, you may target components of objects. You can sap an item's enchantment while leaving it intact, or sap it partially. Effectively, if an item's cost is layered, you may target its layers. Worthless objects supply 1XP for each instance of 5 cubic feet. You may also target spells to similar effects as Beyond Strength. You may also make a Devour attempt against any creature you down, as you down it, as a free action. If your attack killed it, it gets a -20 to its Will save.
  • Eldrich Terror(Ex): Your effects are lasting, brutal, and otherworldly. You ignore 100% of fortification at all times. Treat Immunity as 100% fortification. Whenever an attack, spell, ability, etc. you control effects someone else, you may turn off or on all DR, fast healing, regeneration, and even natural healing it possessed at will as a free action. You may also cause both positive and negative energy to damage the target as negative energy harms a human. This effect ends whenever you wish. You yourself have DR 20/-, immunity to all non-magical melee damage, energy drain, ability damage/drain, poison, disease, and negative levels, spell resistance equal to 15 + your HD, and fast healing 40, as well as regrowth of limbs and healing of wounds as though your fast healing was regeneration. These can be negated by other World Eaters, but you may reactivate them if you destroy and/or Devour the World Eater who revoked them. You may also use Devour on attacks that fail to damage you, including missed attacks. You add the would-be damage to your XP, and the assailant makes a Fortitude save DC 10 + damage avoided, or becomes fatigued. If failed repeatedly, they then become exhausted, staggered, then unconscious. If they miraculously attack while unconscious, they then become comatose(3 months) on failure, and finally are automatically subject to being fully devoured.
  • Unreal(Su): Whenever you might die, you may pay 5,000XP for each Wish it would take to revive you, and fully recover without the level loss as a Standard action. You may even do this eons after your death. You may also pay 1000XP to fully recover from anything in any regard, be it damage, negative magical effects, or all manner of other thing, as a standard action. You may also make use of the Flow of Time class feature of the Time Walker with all of its benefits and limitations. Your Time Walker level for this purpose is equal to your HD. You may also use XP to cast known spells(whether prepared or not) or spell-like abilities at a rate of -100XP + 200XP per spell level. You cannot cast cantrips this way, but you may now cast infinite cantrips. Lastly, you may spend 1000XP to divide the casting time, initiation time, or other applicable windup time of an action(research times included) by 10. You may do this over and over, to a maximum(or minimum, if you prefer) of one milisecond. You are also not required to eat, drink, breathe, sleep, or eat.
  • Reforge(Su): You may create objects or money at will. 1XP can create 1 electrum piece, 10 platinum, 100 gold, 1000 silver, or 10,000 copper. You can also create anything you are familiar with of value equal to 100 times the XP spent. If it does not divide cleanly, excess cost overpayed will manifest as the most efficient way of measuring the excess in coins. You may also use this metric to use XP as a stand-in for material components or spell focuses without actually producing them, using only the nature of your un-reality and depth of your mind. You regain the XP that stood in for the component upon spell completion, unless the component would be destroyed.
  • No Level Adjustment, but the CR of the base creature is increased by 20.
  • If combined with Finem Temporis Videre Volo, you may retain all memories as you age, as you both lack a maximum age and have a mind and soul that defy logic and can contain more information than they should be able to hold. A World Eater is also among the only ways to defeat an immortal of this caliber. If a World Eater Devours a subject of this Elder Spell, they do not gain the XP or soul of the creature, but instead the spell's effects. If you are already a subject of the spell, you instead gain 750,000XP. Either way, the subject begins aging and succumbing to entropy as normal, but are immune to your Devour for another 24 hours as if defeating your Will Save. If the target succeeds a Spellcraft check equal to your HD x 100 one week after being robbed of their ability, they may attempt another will save against your will save to reverse all effects of your Devour, depriving you of your benefits and restoring theirs. If they fail the save, however, they are immediately subject to your Devour no matter your distance from them.

XP Cost: 100,000



Back to Main Page3.5e HomebrewClass Ability ComponentsEpic Spells, Seeds, and Powers

AuthorSecondDeath777 +
Identifier3.5e Epic Spell +
RatingUnrated +
SchoolTransmutation +
Spellcraft DC2,000 +
SummaryTranscend most limitations, and lay claim to power as you see fit. +
TitleWorld Eater +