Worldwood (3.5e Equipment)
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Worldwood[edit]
Worldwood is said to be the wood of a World Tree, even dead broken discarded branches can be made into powerful weapons and shields. It is noted to be extremely hard but still somewhat flexible and carries great mystical energy.
Only weapons normally crafted out and have their damaging bits made of wood benefit from being made into worldwood (examples include clubs and quarterstaff as well as wooden shields). A worldwood weapon counts as adamantine for the purpose of bypassing damage reduction and hardness and deals 3 extra points of damage each attack. Additionally the critical threat range of any worldwood melee weapon increase by 1, this is added after multipliers such as from Improved Critical. This only applies to melee or thrown worldwood weapons, bows have special rules as outlined below:
Bows greatly benefit from worldwood, however it greatly increases the draw strength necessary to pull the bow. The bow's critical threat range increase by 1, this is added after multipliers such as from Improved Critical. The range of the bow also increase by 50%, stacking with similar effect such as the Far Shot feat. Finally any projectile fired from the worldwood bow deals damage as if they were one size category larger. However the bow now requires a minimum amount of Strength to draw, refer to the table below:
Worldwood Bow | Minimum STR Requirement |
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Shortbow | 11 Strength |
Composite Shortbow | 13 Strength |
Riding Bow | 13 Strength |
Longbow | 15 Strength |
Composite Longbow | 17 Strength |
Three-Stringed Bow | 17 Strength |
Assault Bow | 18 Strength |
Fey Longbow | 18 Strength |
Composite Three-Stringed Bow | 19 Strength |
Hexabow | 19 Strength |
Composite Hexabow | 21 Strength |
Greatbow and Spear-Thrower Greatbow | 30 Strength |
If the wielder fails to meet the requirement she may still fire the bow at a -4 penalty and the range is quartered, however if she fails to meet the Strength requirement by 4 or more she is completely unable to fire the bow.
Worldwood Projectiles are somewhat different and exist in two varieties. Simple regular worldwood projectiles deal an additional 3 damage on impact because of their construction, they also fly 50% farther which stack with a wordwood bow. It is possible to make runebound worldwood projectiles, which in addition to the bonus described above, do not break when fired, however enhancing these projectiles is done like enhancing a magical weapon, paying full cost.
When a wooden shield is made out of worldwood it confers great protection to its wielder. A buckler made of worldwood grant DR 1/Adamantine, a light shield will grant DR 3/Adamantine, a heavy shield will grant DR 5/Adamantine and finally a tower shield will grant DR 7/Adamantine. This damage reduction only apply when the wielder of the shield is not flat-footed or otherwise denied it Dexterity to AC. If a worldwood shield is used as part of a shield bash it gain all benefits of a worldwood weapon.
Worldwood has 40 hit points per inch of thickness and hardness 20.
Type of Worldwood Item | Item Cost Modifier |
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Ammunition | +100 gp |
Runebound Ammunition | +1,000 gp |
Bucklers | +5,000 gp |
Light and Heavy Shields | +10,000 gp |
Tower Shields | +15,000 gp |
Weapon | +5,000 gp |
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