Yin-Yang Channeler (3.5e Prestige Class)

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Author: Eiji-kun (talk)
Date Created: 11-26-17
Status: Complete
Editing: Mechanical changes on Talk
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Wield both positive and negative energy with ease, and heal as long as you can harm. 5 5 Moderate Good Poor Good Prepared Arcane Spellcasting, Spontaneous Arcane Spellcasting, Prepared Divine Spellcasting, Spontaneous Divine Spellcasting Full


Yin-Yang Channeler[edit]

One hand gives, the other hand takes away.
—Doria, Tiefling Yin-Yang Channeler, C.L.A.W. Medical Dossier

To master positive and negative energy is to master life and death itself. The yin-yang channeler focuses on the use of these two opposing forces and transforms them into a unified fighting style. Most start out as clerics, but anyone capable of using both energies can inherent these powers.

Becoming a Yin-Yang Channeler[edit]

Entry Requirements
Skills: Heal 8 ranks, Knowledge The Planes 4.
Spellcasting: Must be able to cast both cure and inflict spells.

Table: The Yin-Yang Channeler

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +2 +0 +2 Spontaneous Channeling +1 level in spellcasting class
2nd +1 +3 +0 +3 Deathbeam, Lifestream +1 level in spellcasting class
3rd +2 +3 +1 +3 Energized Dash, Yin-Yang Healing +1 level in spellcasting class
4th +3 +4 +1 +4 Death Ball, Life Orb +1 level in spellcasting class
5th +3 +4 +1 +4 Coalescence +1 level in spellcasting class

Class Skills (4 + Int modifier per level.)
Balance (Dex), Bluff (Cha), Concentration (Con), Craft (Int), Disguise (Cha), Heal (Wis), Intimidate (Cha), Knowledge (religion) (the planes) (Int), Listen (Wis), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Tumble (Dex), Use Magic Device (Cha).

Class Features[edit]

All of the following are class features of the Yin-Yang Channeler.

Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one level in a spellcasting class before becoming a Yin-Yang Channeler, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Spontaneous Channeling: The Yin-Yang Channeler controls both negative and positive energy. They can spontaneously cast both cure and inflict spells, and can choose to swap out spells known at this time to replace any redundant cure or inflict spells. If you have turn or rebuke undead, you can also now turn and rebuke undead and your turn/rebuke gains levels with this class.

Deathbeam (Su): At 2nd level, the Yin-Yang Channeler can project a ray of negative energy out to 60 ft as a ranged touch attack and a standard action. The beam deals 2d6 points of negative energy per class level (thus starting at 4d6), to a maximum of 10d6 at 5th level. Damage done with the deathbeam fills their life charge (see lifestream), but can be done at will.

Lifestream (Su): At 2nd level, the Yin-Yang Channeler can project a line of positive energy as a standard action out to 60 ft, with a Will save DC 10 + 1/2 HD + highest mental ability modifier for half damage against creatures vulnerable to positive energy. For most living things, this energy instead heals them. However it comes from a limited "life charge" pool. The yin-yang channeler can hold up to 20 points of life charge per class level (maximum 100 points). Using lifestream reduces the life charge, while use of the deathbeam fills it. It starts out full at the start of the day after you rested for your spells.

Energized Dash (Su): The 3rd level Yin-Yang Channeler can use positive (or negative) energy to empower their body for a brief moment of speed. As a swift action the yin-yang channeler can use the Dash feat and you do not provoke for moving, though you can only dash once every 3 rounds. If you already have the Dash feat, you may dash up to your normal move speed.

Yin-Yang Healing (Ex): At 3rd level, the Yin-Yang Channeler is healed by both positive and negative energy alike, and if undead they are immune to turning and rebuking.

Death Ball (Su): At 4th level, the Yin-Yang Channeler can fire an orb version of their deathbeam, which takes up a 5 ft space and moves 20 ft a round. If it encounters an obstruction it may bounce off into a new direction of your choice, otherwise it continues on as normal. Any creatures adjacent to the ball are struck as if hit with your deathbeam, with a Reflex save DC 10 + 1/2 HD + your highest mental ability modifier. The ball lasts for 5 rounds, and you may only have one death ball or life orb in play at a time.

Life Orb (Su): At 4th level, the Yin-Yang Channeler can fire an orb version of their lifesteam, which operates exactly like death ball except it emits positive energy. For the purpose of draining your life charge pool, it only decreases it when fired and heals the same amount of damage each time. Like Death Ball there is a Reflex save DC 10 + 1/2 HD + your highest mental ability modifier

Coalescence (Su): At 5th level, the Yin-Yang Channeler can fire a combined beam of positive and negative energy as a standard action. It forms a line out to 250 ft, and you can choose to either harm or heal any creatures within the line of effect. The line lasts for 3 rounds and you cannot cancel it once activated. It deals your deathbeam/lifestream damage (10d6), with a Will save for half DC 10 + 1/2 HD + highest mental ability modifier. You can use this ability 1/hour.

Campaign Information[edit]

Playing a Yin-Yang Channeler[edit]

Combat: You are a healer, and a destroyer of living things. Your vampiric nature requires an aggressive ranged playstyle not unlike a warlock, though limited to negative (or positive) energy.

Advancement: May as well continue increasing your spellcasting after all.

Yin-Yang Channeler in the World[edit]

Life... Death... Same.
—Confusedsis, Dwarven Yin-Yang Channeler

NPC Reactions: How is a commoner supposed to know what these cleric-like things do?

Yin-Yang Channeler Lore[edit]

Characters with ranks in Knowledge The Planes can research Yin-Yang Channeler to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge The Planes
DC Result
10 Yin-Yang Channelers use both positive and negative energy, and can call forth both at a whim.
15 Yin-Yang Channeler are able to heal from either positive or negative energy and can fire beams and lines of the stuff with each.
20 The battlefield is littered with orbs of positive and negative energy, while the Yin-Yang Channeler can produce a beam containing both.
30 Those who reach this level of success can learn specific details about a certain Yin-Yang Channeler, their motives, whereabouts, and other trivia.

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Eiji-kun's Homebrew (5608 Articles)
Eiji-kunv
Article BalanceVery High +
AuthorEiji-kun +
Base Attack Bonus ProgressionModerate +
Class AbilityPrepared Arcane Spellcasting +, Spontaneous Arcane Spellcasting +, Prepared Divine Spellcasting + and Spontaneous Divine Spellcasting +
Class Ability ProgressionFull +
Fortitude Save ProgressionGood +
Identifier3.5e Prestige Class +
Length5 +
Minimum Level5 +
Rated ByZhenra-Khal +
RatingRating Pending +
Reflex Save ProgressionPoor +
SkillBalance +, Bluff +, Concentration +, Craft +, Disguise +, Heal +, Intimidate +, Knowledge +, Listen +, Profession +, Sense Motive +, Spellcraft +, Spot +, Tumble + and Use Magic Device +
Skill Points4 +
SummaryWield both positive and negative energy with ease, and heal as long as you can harm. +
TitleYin-Yang Channeler +
Will Save ProgressionGood +