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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Feather Token Rocket (3.5e Equipment) + (Conjures a rocket which shoots you off at high speed in a direction. If you hit something, you explode!)
- Mantis Shrimp Spear (3.5e Spell) + (Conjures a spear that attacks faster than the eye can follow, generates shockwaves underwater.)
- Molasses Flood (3.5e Invocation) + (Conjures a sticky and sweet substance that overwhelms enemies.)
- House of Cards (5e) + (Conjures a structure made of giant playing cards that can provide cover.<br /><br />)
- Blades Of Vanquished Armies (3.5e Invocation) + (Conjures a whirling field of blades for both offense and defense.)
- Bolt of Indra (3.5e Spell) + (Conjures an intense bolt of black lightning that staggers and cripples its targets, arcing to nearby creatures.)
- Acid Splash (One) + (Conjures bubble of [[SRD5:Acid|acid]] that can hit [[Creature (One)|creature]]s in a 5 foot [[SRD5:Sphere|sphere]], [[SRD5:Dexterity|Dex]] [[Save (One)|save]] to avoid.)
- SRD5:Acid Splash + (Conjures bubble of acid that can hit 2 creatures within 5 feet of each other<br /><br />)
- SRD5:Acid Splash + (Conjures bubble of acid that can hit 2 creatures within 5 feet of each other<br /><br />)
- Column of Ice (5e Spell) + (Conjures one column of ice, 10-ft. radius and 35 ft in height<br /><br />)
- Colors Trap (3.5e Spell) + (Conjures painted symbols of various colours that affect creatures in all sorts of different ways.)
- Publication:Dread Codex 2/Magic and Cursed Items + (Conjures skeletal wings that allow the wearer to fly.)
- Publication:Dread Codex 2/Magic and Cursed Items/Amulet of Tarneus + (Conjures skeletal wings that allow the wearer to fly.)
- Tendrils of the Hylozoth (3.5e Spell) + (Conjures thorny tendrils from a surface to deal damage and perform melee combat maneuvers.)
- Elder Webway (3.5e Invocation) + (Connect to points in space and teleport or plane shift between them. Alternatively, use it to make a magical trap instead.)
- SRD:Improved Unarmed Strike + (Considered armed even when unarmed.)
- Vestikar (3.5e Deity) + (Consort of Syrali, patron of balance and second-in-command of the Silver Elf pantheon.)
- Nervous (3.5e Trait) + (Constantly alert, you're better at dodging physical threats at the expense of fighting mental ones.)
- Cadaver Collector (5e) + (Construct built to collect corpses from a battlefield)
- Cogwork Archivist (5e) + (Construct built to maintain a library.)
- Fractal Mascot (5e) + (Construct composed of pure mathmatics)
- Marut (5e) + (Construct that enforces contracts made on [[Sigil (5e)|Sigil]])
- Ruin Grinder (5e) + (Construct used for large excavations.)
- Construct (3.5e Subtype) + (Construct-subtype creatures are beings which were formed from inanimate matter, but which have the properties of living (or undead) beings rather than the Construct type.)
- Lifeforge Heart (3.5e Equipment) + (Constructs gain the ability to be healed by positive energy, though they also become able to be harmed by negative energy.)
- Hungry Hungry Construct (3.5e Trait) + (Constructs usually cannot eat. Now they can.)
- Consu (3.5e Race) + (Consu are strong, durable, intuitive and intelligent. However, they are rather sluggish and lack a refined social grace.)
- Bio-Consume (3.5e Maneuver) + (Consume a foe's bio-energy and add it to your own.)
- Purifying Strike (3.5e Maneuver) + (Consume a use of a turning ability to gain a bonus on attack rolls equal to turning check and extra damage based on turning damage on creatures otherwise turned.)
- Necrotic Blade (3.5e Maneuver) + (Consume a use of rebuke undead to deal extra negative energy damage equal to rebuking damage)
- Disrupting Strike (3.5e Maneuver) + (Consume a use of turn undead to force an undead creature to succeed on Fortitude save or die)
- Glorious Weapons (3.5e Maneuver) + (Consume a use of turn/rebuke undead to treat weapon as ''holy/unholy'' for 1 round)
- Medicinal Serpentfang Brew (3.5e Maneuver) + (Consume poisons and heal from them.)
- Obscene Burning (3.5e Maneuver) + (Consume your opponents with their curse.)
- Publication:Dread Codex/New Spells/Steal Heart + (Consumes the heart of a dead creature, preventing it from returning to life.)
- Everlasting Gobstoppers (4e Equipment) + (Consuming one grants you a temporary bonus or boon for a short period of time.)
- Sandman Soup (3.5e Equipment) + (Contact poison that causes immediate unconsciousness.)
- Cachin (3.5e Equipment) + (Contact poison that causes the victim laugh uncontrollably in a paralytic fit.)
- Red Dust (3.5e Equipment) + (Contact with this dust will result in contracting Red Cloud disease.)
- Pokemon Contests (3.5e Variant Rule) + (Contests for the pokemon d20 project - like skill challenges, except good)
- Wereboar's Ferocity (3.5e Maneuver) + (Continue to fight when you are dying, or spring for an action immediately if you are about to be killed.)
- Persistence in Death (3.5e Feat) + (Continue to live for several rounds more before you die.)
- Poise Through (3.5e Feat) + (Continue with an action that provokes, even if it normally would be stopped.)
- Elementalism (One) + (Control elements for one effect: Beckon Air, Beckon Earth, Beckon Fire, Beckon Water, or Sculpt Element)
- Control Weather (One) + (Control local weather for a short duration)
- Publication:Hyperconscious/Psionic Powers/Psionic Dominate + (Control target telepathically; augment for “utter thrall” effect.)
- Staff of Storms (3.5e Equipment) + (Control the fury of the storm with this staff.)
- Mind III- Control (3.5e Phrase) + (Control the mind of the target.)
- Airship Pilot (3.5e Prestige Class) + (Control the skies in your own airship. You may be a army commander or a pirate captain, but you own the air!)
- Power of Nature (3.5e Feat) + (Control the weather and earth with a thought.)
- Control Voice (3.5e Power) + (Control what a creature does with their mouth.)
- Control Winds (One) + (Control winds in area - gusts, updrafts and downdrafts)
- Control Winds (5e) + (Control winds in area - gusts, updrafts and downdrafts<br /><br />)
- Enchanter (Legend Track) + (Control your enemies)
- Control Undead, GT Variant (3.5e Spell) + (Controlling undead is not, not, NOT LAME!)
- Change Magnetics (3.5e Power) + (Controls metallic weapons and armor.)
- SRD:Negotiator + (Converse skillfully)
- Rakasta (5e Race) + (Conversion from the D&D Next monster into a 5e playable race)
- Jade Assassin Vine (5e Monster) + (Conversion of 3.5e monster)
- Jitterbug (3.5e Maneuver) + (Convert 1 move action into 2 swift actions or 1 standard action.)
- Ring of Durability (3.5e Equipment) + (Convert 5 points of damage you take into non-lethal damage. You still get hurt, but its better than dying.)
- Hulk Out (3.5e Spell) + (Convert BAB into strength, for heavy blows at the cost of speed.)
- Transmute Stone to Delicacy (3.5e Spell) + (Convert cold, unforgiving stone into delicious delicious food.)
- Sacred Thunder (3.5e Feat) + (Convert electricity damage to sonic damage and vise versa, ignore some resistance, and immunity and learn a powerful new spell.)
- Elush's Eye-Blasting Explosion (3.5e Spell) + (Convert enemy's eyes to acid, explode outward.)
- Change Energy Damage (3.5e Power) + (Convert energy damage type.)
- Temper Curse (3.5e Spell) + (Convert hard-to-handle conditions into easier-to-manage counterparts.)
- Deformity, Numb Body (3.5e Feat) + (Convert lethal damage into non-lethal damage, and become immune to pain effects.)
- Lethal to Nonlethal (3.5e Spell) + (Convert lethal damage you have into nonlethal damage.)
- Arcane Psionics (3.5e Spell) + (Convert spell slots into psionic powers.)
- Psionic Champion (3.5e Alternate Class Feature) + (Convert the Abjurant Champion<sup>CM</sup> class to psionics.)
- Aligned Water Bomb (3.5e Spell) + (Convert thrown water into the appropriate aligned water on the fly. Cheaper, but costs spell slots.)
- Eldritch Riverflow (3.5e Invocation) + (Convert your ''eldritch blast'' (or ''fire bolt'', ''wind bullet'', ''sand blast'', or ''paint shot'') into a stream of energy that flows down hills like a river.)
- Opportunity Reaction (3.5e Feat) + (Convert your attacks of opportunity into various possibilities.)
- Soul Edge (3.5e Sacrifice) + (Convert your damage to vile damage and heal yourself whenever you kill a foe, but at the expense of becoming a bit more fragile.)
- Vital Fortress (3.5e Power) + (Convert your hp into temp hp. You can double your hit points, but recovery will be very difficult.)
- Cicada Rabies (3.5e Disease) + (Convinces its victims that murdering their friends is the most logical course of action.)
- Cook (3.5e Spell) + (Cook food to make a delicious meal.)
- Mind Roast (3.5e Invocation) + (Cook the opponents brain, dealing intelligence damage.)
- Craft Cooking (3.5e Skill) + (Cooks of the world unite! Now your useless flavor ability has an actual impact!)
- Refrigerate (3.5e Spell) + (Cools objects, and keeps them as such.)
- Cooperative (3.5e Feat Type) + (Cooperative feats are designed to work with allies in specific circumstances to produce powerful effects.)
- Autoscribe (3.5e Equipment) + (Copying new spells into your spellbook taking up valuable adventure time? Have a machine do it for you!)
- Nekroom (3.5e Race) + (Corpses reanimated by fungal spores to a new, almost undead, life.)
- Corpseborn (3.5e Race) + (Corpses that have be reanimated through a combination of necromancy, alchemy, surgery and technology.)
- Ghede (3.5e Race) + (Corpses thrown into blight pits or other special places of decay may animate as a ghede, a skeleton with sapience and the foggy memories of the one is spawned from, but an entirely new personality and life (or unlife) of its own.)
- Publication:Dread Codex/New Spells/Decay + (Corpses touch turn into dust, and can no longer become undead or otherwise be affected; undead corpses must make a Will save or die.)
- Forlarren (5e) + (Corrupted [[SRD5:Satyr|satyr]])
- Cosmin Eternal (3.5e Racial Paragon Class) + (Cosmin eternals follow a path of transformation to attain the eternal life of celestial bodies.)
- Cosmin Voidfist (3.5e Racial Substitution Levels) + (Cosmin voidfists are ascetic practioners of martial arts who channel the destructive power of the cosmos.)
- Gravity Field (3.5e Feat) + (Cosmins can train their ability to manipulate gravity to overcome their weakness in normal and heavy gravity.)
- Advanced Cosmic Radiance (3.5e Feat) + (Cosmins may learn how to better manipulate the innate power of their heads.)
- SRD5:Giant Wolf Spider + (Cougar-sized wolf spider)
- Zed Ichor (3.5e Equipment) + (Could it be... THE T-VIRUS!? *Dun dun dun!*)
- Workhorse Build (3.5e Feat) + (Count as a quadruped, gain stability, and move in heavy armor and heavy loads.)
- Magical Blood (3.5e Trait) + (Count as a spellcaster, even though you aren't.)
- Aligned Blood (3.5e Trait) + (Count as an alignment you aren't.)
- Silver Slasheneer (3.5e Feat) + (Count your attacks as alchemically silvered.)
- Blinding Spray (3.5e Maneuver) + (Counter a piercing or slashing attack by spraying blood in their eyes, causing a 50% miss chance.)
- Distracting Spray (3.5e Maneuver) + (Counter a piercing or slashing attack by spraying blood in their eyes, causing a 20% miss chance.)
- Cut the Threads (3.5e Maneuver) + (Counter a spell that enters your threatened area with an initiator check.)
- Dance of Chains (3.5e Maneuver) + (Counter an attack with a grapple attempt.)
- Infectious Reposte (3.5e Maneuver) + (Counter an attack with one of your own, and infect them with a terrible lycanthropic curse.)
- One Inch Punch (3.5e Maneuver) + (Counter an opponent's counter, continue with your previous action if successful.)
- Fell Riposte (3.5e Maneuver) + (Counter foe’s attack with chilling touch that deals 2d6 cold damage, potential Strength damage)
- Counterweaving (3.5e Weave) + (Counter someone else's weave.)
- Disarm the Master (3.5e Maneuver) + (Counter-You make a disarm attempt as someone else makes an attack against you.)
- Poison Frog Blood (3.5e Maneuver) + (Counterattack a successful hit against you by poisoning your opponents.)
- Energy Balance Ring (3.5e Equipment) + (Counters any healing you get with negative energy damage.)
- Plane of Life (3.5e Sourcebook)/The Stuff + (Allows you to survive on the plane of positive energy.)
- Lesser Counterweave (3.5e Maneuver) + (Counterspell an opponent's spell as an immediate action.)
- Counterweave (3.5e Maneuver) + (Counterspell an opponent's spell as an immediate action.)
- Greater Counterweave (3.5e Maneuver) + (Counterspell an opponent's spell as an immediate action.)
- SRD:Improved Counterspell + (Counterspell with spell of same school.)
- Courtier (5e) + (Court of Nobles Bureaucrat)
- Repel Liquid (3.5e Spell) + (Cover an object or a person in a liquid repelling substance.)
- Muddy Spell (3.5e Feat) + (Cover enemies with soaked earth to slow them.)
- Ice of the Frozen Cavern (3.5e Spell) + (Cover the ground immediately under the target with incredibly selectively slippery ice.)
- Leidenfrost Shell (3.5e Spell) + (Cover yourself in a protective shell of water, warding off fire damage.)
- Acid Sheath (3.5e Spell) + (Cover yourself in acid, resist acid damage, hurt attackers.)
- Ring of the Vermiurge (3.5e Equipment) + (Cover yourself in insects similar to ''[[SRD:Crown of Vermin|crown of vermin]]'', which absorb damage and hurt your enemies.)
- Eldritch Spikes (3.5e Invocation) + (Cover yourself in spikes which deal your eldritch blast damage, or dismiss them to cause them to explode!)
- Umbral Shroud (3.5e Equipment) + (Covering its wearer like a film of living shadowstuff, the umbral shroud grants unmatched power over darkness and shadows.)
- Arm Guard (3.5e Equipment) + (Covering one shoulder and an entire arm, the arm guard leaves the body free for mobility but still allows for a fair amount of protection where it is needed.)
- Wall of Text (3.5e Spell) + (Covers surface with text that dazzles those who search or read.)
- Jelly Aura, Greater (3.5e Spell) + (Covers target in jelly, halving bludgeoning damage and providing DR 3/-.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Slime Trail (3.5e Feat) + (Your body secretes a slick mucus that dries quickly in contact with air, but you've learned to use this to your advantage.)
- Slippery Contortionist (3.5e Feat) + (Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster.")
- Sniper (3.5e Feat) + (Your shooting is precise and dangerous.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Steady Stance (3.5e Feat) + (You can fight just about anywhere.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Sting of the Scorpion (3.5e Feat) + (You have a stinger that carries lethal poison.)
- Stoning Gaze (3.5e Feat) + (You turn people you view into stone.)
- Subtle Cut (3.5e Feat) + (You cut people so bad they have to ask you about it later.)
- Supernatural Virulence (3.5e Feat) + (Your poison is as much magical as it is biological.)
- Swim Like a Fish (3.5e Feat) + (You're at least as home in the water as you are on land.)
- Track (3.5e Feat) + (You feel at home no matter where you are.)