Fetid Pumpkin (4e Monster)

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Author: Dracomortis (talk)
Date Created: October 24, 2011
Status: Complete
Editing: Clarity edits only please
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Fetid Pumpkin[edit]

A fetid pumpkin looks exactly as its name would imply: an orange, half-rotten gourd of immense size, easily taller than a full-grown human. It pulls itself along the ground with several ambulatory vines that extend from the stem on top of its body, but has no other distinctive features save for its enormous tooth-lined maw, which dominates its body. Its breath perpetually reeks of carrion and decay, and tiny objects that look like seeds seem to be embedded in its gums.

Fetid Pumpkin
Level 8 Elite Brute (Leader)
Large shadow animate (plant, undead)
XP 700
Initiative +7 Senses Perception +7
HP 110; Bloodied 55
AC 20; Fortitude 23, Reflex 20, Will 20
Immune disease, poison; Resist 10 necrotic; Vulnerable 10 fire
Saving Throws +2
Speed 4 (forest walk)
Action Points 1
Standard Actions
BasicMelee.png Fetid Bite (at-will) ♦ Disease, Necrotic
Attack: Melee 2 (one creature); +13 vs. AC
Hit: 2d8 + 5 necrotic damage, and the target contracts harvest rot (see below).
Close.png Gaping Maw (recharge D6 (4).gif D6 (5).gif D6 (6).gif)
Attack: Close burst 3 (creatures within burst); +11 vs. AC
Hit: The target is pulled 3 squares and the fetid pumpkin makes a fetid bite attack against the target.
Minor Actions
Ranged.png Dark Hunger (at-will) ♦ Healing, Necrotic
Attack: Ranged 5 (one ally); +11 vs. Fortitude
Hit: 20 necrotic damage, the fetid pumpkin heals 20 hit points, and the target may immediately end one of the following conditions: dazed, dominated, petrified, or stunned.
Special: If the fetid pumpkin targets a pumpkingut ooze that it spawned, this power automatically hits.
Triggered Actions
Feculent Vomit (encounter) ♦ Necrotic
Trigger (Immediate Reaction): The fetid pumpkin is first bloodied.
Effect: The fetid pumpkin spews its putrified innards into an unoccupied adjacent square, creating a pumpkingut ooze. The ooze appears with full hit points and acts on the fetid pumpkin's turn.
Alignment Unaligned Languages
Str 24 (+11) Dex 16 (+7) Wis 17 (+7)
Con 20 (+9) Int 2 (+0) Cha 8 (+3)


Harvest Rot
Level 8 Disease
Tiny leaves and vines push through the victim's skin, eventually consuming its whole body. Attack: +11 vs. Fortitude
Endurance improve DC 16, maintain DC 12, worsen DC 11 or lower.
The target is cured. DiseaseArrowLeft.gif Initial Effect The target loses 1 healing surge. DiseaseArrow.gif The target loses 1 healing surge and has vulnerability 5 fire. DiseaseArrowRight.gif Final State The target loses 1 healing surge and has vulnerability 5 fire. Whenever the target is subject to a critical hit, it is slowed until the end of its next turn as additional roots temporarily erupt from its wounds and attempt to burrow into the ground. If the target dies, a fetid pumpkin immediately bursts from its body and attacks the nearest creature.


Fetid Pumpkin Tactics[edit]

A fetid pumpkin does not utilize any advanced tactics, although it does prefer to fight in thick underbrush where it can benefit from its forest walk ability. It uses fetid bite against the closest target and unleashes gaping maw whenever two or more enemies are in range. A fetid pumpkin uses its dark hunger ability on when it will benefit from the full amount of healing. It prefers to use the power on its own pumpkingut ooze, if it has already used feculent vomit, but it has no qualms about devouring other allies in order to save itself.

Pumpkingut Ooze[edit]

This creature looks like a human-sized pile of seeds and pumpkin flesh, and smells like a gourd that has been left out in the sun for too long. When it moves it appears to crash over itself like an orange wave, moving with surprising speed.

Pumpkingut Ooze
Level 8 Elite Artillery
Medium shadow animate (ooze, plant, undead)
XP —
Initiative +11 Senses Perception +7
HP 110; Bloodied 55
AC 20; Fortitude 21, Reflex 23, Will 20
Immune disease, poison; Resist 10 necrotic; Vulnerable 10 fire
Saving Throws +2
Speed 6 (forest walk), climb
Standard Actions
BasicRanged.png Rotten Seed (at-will) ♦ Necrotic
Attack: Ranged 10/20 (one creature); +15 vs. AC
Hit: 2d6 + 5 necrotic damage.
Area.png Seed Barrage (recharge D6 (5).gif D6 (6).gif) ♦ Necrotic
Attack: Area burst 2 within 10; +13 vs. AC
Hit: 3d8 + 5 necrotic damage.
Minor Actions
Ranged.png Dark Aegis (at-will)
Effect: The pumpkingut ooze deals 20 damage to itself and chooses an ally within 5 squares; a small portion of the pumpkingut ooze's mass detaches itself and wraps around the ally's body, forming a protective layer of seed-like armor. The target gains a +2 bonus to all defenses until the end of its next turn and may immediately end one of the following conditions on itself: dazed, dominated, petrified, or stunned.
Special: If the pumpkingut ooze uses this power on the fetid pumpkin that created it, the bonus to the target's defenses increases to +3.
Alignment Unaligned Languages
Str 16 (+7) Dex 24 (+11) Wis 17 (+7)
Con 20 (+9) Int 2 (+0) Cha 8 (+3)

Pumpkingut Ooze Tactics[edit]

A pumpkingut ooze has little regard for its own safety and instead attempts to protect the fetid pumpkin that spawned it; if possible, a pumpkingut ooze always stays within 5 squares of its fetid pumpkin so that they are in range of each other's dark aegis and dark hunger abilities. The ooze reserves its seed barrage ability for immediately after a fetid pumpkin uses gaping maw, as it knows multiple opponents will be grouped together at that time. When it has nothing else to do it will attempt to climb a vertical surface and pelt the closest enemy with rotten seed.

Fetid Pumpkin Lore[edit]

A character knows the following information with a successful Religion check.

DC 15: Although fetid pumpkins are native to the Shadowfell, where they grow naturally in small patches that move across the dark plains, they are sometimes created when shadow energy crosses the planar boundaries into the world and imbues mundane pumpkins with life. Fetid pumpkins are not truly malevolent — they're not even self-aware, as they possess only the most rudimentary of intelligence — but they are carnivorous beasts and must procreate by infecting living creatures with necrotic seeds that slowly eat the victim from the inside, eventually killing it. They are fairly rare on their home plane, as the relative lack of food severely limits their ability to sustain a patch of more than a dozen or so individual creatures. When they find their way into the world where food is much more abundant, however, they can reproduce and spread at an alarming rate.
When a fetid pumpkin is near death it will vomit up its own innards, which are imbued with a portion of the pumpkin's life force and become an animated mass of seeds and gourd flesh. This sickly mass, called a pumpkingut ooze, can remain animate indefinitely and will even persist after the destruction of the fetid pumpkin that gave birth to it.
DC 20: Rumors persist of dark druidic cults that purposefully animate fetid pumpkins and unleash them on the world. It is said that these druids believe nature is a sapient and hostile entity that eventually claims all life and that they use the fetid pumpkins to terrorize the intelligent races of the world, who often seek to artificially extend their lives beyond what nature intended. Some even claim that these druids willingly infect themselves with the seeds of fetid pumpkins so that if they are slain in combat they can still exact vengeance by using their body as food for the next generation of plants. While these rumors may be nothing more than superstition, it is known that some natives of the Shadowfell grow and harvest fetid pumpkins for their own uses.

Encounter Groups[edit]

Fetid pumpkins are usually encountered in small groups of their own kind, but they can potentially be found in the company of any creature willing to grow flesh-eating gourds.

Level 7 Encounter (XP 1,500) — Shadar-kai Ritualists

Level 8 Encounter (XP 1,775) — Dark Field


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AuthorDracomortis +
Identifier4e Monster +
RatingUndiscussed +
TitleFetid Pumpkin +