Ghost Shot (3.5e Maneuver)

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Author: Zhenra-Khal (talk)
Date Created: 12/9/2016
Status: Complete
Editing: Clarity edits only please
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Ghost Shot
Psychic Arrow (Boost) [Force, Light]
Level: 2
Prerequisite: One Psychic Arrow maneuver
Initiation Action: Move Action
Range: 0
Target: Self
Duration: 1 round
Saving Throw: None

The wraith screamed as it tore into the party Fighter, his face losing color as the hellish thing stole away his life force. The archer shouted in anger, and both the archer's bow and the arrow nocked in it became transparent for a brief moment. He fired the arrow, wreathed in silvery light, at the wraith, only for it to become a streak of silvery sparks mid-flight that ripped through the spectral monstrosity like a hot blade cleaves butter.

After you initiate this boost, all of your attacks until the start of your next turn are force effects. These are ranged touch attacks rather than ranged attacks, passing right through armor, and they do not incur the usual miss chance when used against incorporeal creatures. In addition, any Undead creature struck by this attack takes additional light-based damage equal to the bow's normal base damage.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesPsychic Arrow

Article BalanceHigh +
AuthorZhenra-Khal +
DescriptorForce + and Light +
DisciplinePsychic Arrow +
Identifier3.5e Maneuver +
Level2 +
RatingUndiscussed +
SummaryTurn your arrows into Force effects for a brief moment. +
TitleGhost Shot +
TypeBoost +