User:Snafusam/Mewtwo (3.5e Monster)

From Dungeons and Dragons Wiki
Jump to: navigation, search


Homebrew.png
Adopter: Snafusam (talk)
Original Author: FrankTrollman (talk)
Date Created: 12/21/2014
Status: Near Complete
Editing: Spelling and Grammar only
Rating box not supported outside of the main namespace.
Rate this article
Discuss this article


Mewtwo from FireRed/LeafGreen.



Mewtwo

CR 36

Sorcerer 24/Pokémaster 12
Medium Aberration (Psionic)
Init/Senses +4 (+4 Dex)/True Seeing (120ft), Greater Arcane Sight (120ft) (extraordinary, continually active, no concentration); Listen +38, Spot +38
Aura Blur, Mage Armor, Mind Blank
Languages telepathy 200 ft.
AC +37, touch +33, flat-footed +29; Armored in Life
(+8 Dex, +13 Luck, +4 Armor, +2 Epic)
Miss Chance 20% Blur
hp 240 (24d8+120 HD); DR 12/-
SR 24
Fort/Ref/Will +14/+14/+32
Speed 40 ft., fly 100 ft. (perfect); Speed of Thought
Melee Gauntlet +35/+35/+30/+30/+25/+20 (1d4+1)
Ranged Telekinetic Thrust +38 ranged (by object)
Space/Reach 5 ft./5 ft.
Base Atk/Grp +30/+25/+52
Atk Options Precise Shot,Telekinesis, Mind Blast, Psionics, Spells, Aura Sphere
Special Actions Psionics, Mind Blast, Telepathy, Keen Sight, Pressure, Aura Sphere, Armored In Life, spellcasting
Arcane Epic Spells Known (CL 24th, 1d20+32 to overcome SR, 11/day):
mass devastation (DC 74), steal all Pokémon (DC 74), clone portal (DC 78)
Epic Powers Known (ML 24th, 1d20+32 to overcome PR, 11/day):
as epic spells
Abilities Str 12, Dex 26, Con 21, Int 54, Wis 32, Cha 36
SQ Sorcerer and Pokémaster
Feats Combat Casting, Multispellx2 Point Blank Shot (1 HD), Improved Combat Casting, Two Weapon Fighting (4 HD), Improved Counterspell, Improved Two-Weapon Fighting (8 HD), Iron Will, Precise Shot (12 HD), Spell Penetration, Quick Draw (16 HD), Greater Spell Penetration, Speed of Thought (20 HD), Spell Stowaway (Time Stop), Epic Will (24 HD)
Skills Bluff +40, Concentration +32, Craft (Blacksmithing, Carpentry, Glassworking, Masonry) +49, Escape Artist +35, Forgery +49, Handle Animal +105, Heal +38, Hide +32, Knowledge Arcana +114, Listen +38, Move Silently +35, Spellcraft +114, Spot +38, Survival +38
Advancement

Mewtwo is narcissistic and very prideful. Usually avoiding contact with humanoids of any race, He prefers the company of other clone-Pokemon while searching for opponents. If Mewtwo considers an opponent to be even vaguely challenging, he will usually take time to bait and imprison them.

Combat[edit]

Pressure (Su): Anyone who makes an attack against Mewtwo must make a Will save vs. DC 24 (HD) after the attack is resolved. If they fail, they become fatigued for 3 rounds. If already fatigued, they become Exhausted instead. This applies to any harmful ability, whether it be a regular attack, a spell, a supernatural ability, or anything else that targets Mewtwo or includes it in the area of effect. The save DC is Charisma-based.

For reasons that will never be explained, Cranidos, Rampardos, Reshiram, Zekrom, White Kyurem, Black Kyurem, and some specimens of Pinsir are immune to this. Scholars and loremasters, if they even know of this, would be puzzled for many years.

Fuji's Lost Technique: Due to Fuji's now lost cloning techniques Mewtwo is effectively a Pokémaster equal to half his HD, His challenge rating for the purposes of becoming a controlled pokemon for another pokémaster is 20(Good luck catching him though!).

Telepathy (Su): Mewtwo can communicate telepathically with any creature within 240 ft. of it which has a language.

Armored in Life (Su): Mewtwo protects himself with forcefields from his mind. Mewtwo has a Luck bonus to AC equal to his charisma bonus. Spell Resistance equal to his HD and Damage reduction of (1/2 HD)

Keen Sight (Ex): True seeing and Greater Arcane Sight. Mewtwo can see the invisible and magical auras as if he was constantly detecting magic out to 120'. Mewtwo can instantly assess the strength and school of any aura he perceives without needing to concentrate.

All of Mewtwo’s spells and psionics are Empowered and Quickened. Mewtwo can use 3 quickened spells (1 naturally and 2 multispell epic feat) in a round - so Mewtwo will usually be able to cast 4 spells in a round.

Psionics (Sp): At will -

LvL 0 (DC:32) dancing lights, ghost sound, mage hand, mending, prestidigitation
LvL 1 (DC:33) endure elements, erase, feather fall, hold portal, mage armor, magic missile, message, shield, true strike, ventriloquism
LvL 2 (DC:34) blur, detect thoughts, knock, locate object, magic mouth, misdirection, obscure object, protection from arrows, shatter
LvL 3 (DC:35) greater magic weapon, haste, protection from energy, shrink item, slow
LvL 4 (DC:36) confusion, dimension door, dimensional anchor, greater invisibility, locate creature
LvL 5 (DC:37) dream, nightmare, permanency, telekinesis, wall of force
LvL 6 (DC:38) disintegrate, greater dispel magic, globe of invulnerability, mass suggestion, mislead, move earth, permanent image, programmed image, true seeing
LvL 7 (DC:39) instant summons, forcecage, greater scrying, prismatic spray, shadow walk, spell turning, greater teleport
LvL 8 (DC:40) demand, dimensional lock, mind blank, greater shadow evocation, telekinetic sphere, temporal stasis, trap the soul
LvL 9 (DC:41) shades, dominate monster, foresight, imprisonment, mind rape, wail of the banshee, and weird
Caster (or manifester) level is 24. Save DCs are 10 + Spell level + Int Modifier.

Spells (Sp): Mewtwo casts spells as a Sorcerer, caster level 24th. Spells per day 12/12/11/11/11/11/10/10/10/10, with 4 Epic Spells per day. Mewtwo knows: arcane mark, preserve organ, ray of frost, read magic, no light, resistance, silent portal[1], slash tongue, unnerving gaze, alarm, forcewave, magic aura, undetectable alignment, Shelgarn's persistent blade, continual flame, entice gift, levitate, mirror image, rope trick, cruel disappointment, drown[1], flashburst[1], illusory script, orb of electricity[1], orb of fire[1], orb of cold[1], fear, fabricate, feeblemind, secret chest, stop heart, control weather, snare astral traveler, stone to flesh, limited wish, reverse gravity, simulacrum, etherealness, maze, prismatic wall, freedom, hide life, and time stop.

Caster level is 24. Mewtwo's save DCs are 10 + Spell Level + Cha Modifier.

Mewtwo can cast 22 Epic spells every day, 11 as a Sorcerer, 11 Psionically. Mewtwo's Epic level spells are:

Mass Devastation: Inflicts 35d6 damage (Fortitude half) on all creatures and objects within 1200 ft. of the caster except the caster and his equipment. Mass Devastation damages articles of clothing and equipment separately and specifically, so even the survivors will generally be naked. Any creature reduced to -10 hit points is also reduced to dust. Spellcraft DC 74.
Steal All Pokémon: The caster summons a grip of temporary Ultraballs, which seek out and grab all Pokémon (even controlled Pokémon) within 1200 ft. of the caster. All Pokéballs last for 24 hours, and Pokémon caught in them cannot be recalled into their original Pokéballs. If a Pokémon is not captured by the Ultraballs, it is automatically struck with another one in 1d4 rounds unless it escapes the area of effect. DC 74.
Clone Portal: The caster designates two 10 ft. diameter circles. Any creature that passes through one of the circles has a Simulacrum created out of the other circle. The Simulacrum is controlled by the caster. DC 78.

Telekinesis (Su): Mewtwo can psychically manipulate objects without conscious thought. Any number of objects within 1900 ft. of him totaling 19 tonnes in weight can be moved 24 feet per round by Mewtwo. Mewtwo may move separate objects in different directions. Mewtwo can force open doors or bull rush creatures in his general vicinity as if he was a Medium sized creature with a Strength equal to his Intelligence. He can only act on each creature or object once per round, but it does not require any action on his part to do so.

The save DC for Mewtwo's Telekinesis is 34 (10 + HD)

Mind Blast (Sp): This attack is a cone 60 feet long. Anyone caught in this cone must make a Will save (DC 14 + charisma bonus) or be stunned for 3d4 rounds. Mewtwo can mind blast once per round as a free action; this is in addition to his quickened spells. Mewtwo's save DC for mind blast is 27.

Aura Sphere (Su). This is a move in which Mewtwo can briefly expand his aura, once per minute. All within 10' are automatically struck for 1d8 Force damage per HD. (Mewtwo does more damage with its Aura Sphere than most other Pokémon because of his immense psionic power.) Aura Sphere is a [Fighting] effect.

Story[edit]

FrankTrollman & Quantumboost Describe Mewtwo:

Mewtwo was created by an experiment with simulacrum gone horribly wrong. Team Rocket sent a team of adventurers that acquired a single eyelash from the legendary Pokemon Mew from a temple located deep in the jungle. They used the high-wizard Fuji to create a new Mew, one that would be as powerful as, or perhaps more powerful than, the legendary mother of all Pokemon.

The wizard Fuji used innovative techniques that allowed him to cast a simulacrum that vastly exceeded expectations. The first subject of his experiments was his own daughter Ai, who had died in an accident. And while the initial results seemed promising, Ai had hidden defects that made her inherently unstable - and she eventually crumbled into the snow she was composed of. More than a copy, Mewtwo exceeded the power of the original, but he also exceeded Fuji's powers to control.

New to life, Mewtwo befriended Fuji's daughter. Fuji and Team Rocket had other plans for Mewtwo, and taught him to use his formidable powers to kill, and Mewtwo played with Ai only in secret.

When Ai became sick and dissolved, Mewtwo blamed himself and was torn with grief. Angry at the world for allowing Ai to die, angry at his creators, and most of all angry at himself for "killing" Ai - Mewtwo unleashed a wave of unfettered vengeance upon his creators. Mewtwo destroyed the wizard Fuji and his assistants, he demolished Fuji's tower, and he slew the leader of Team Rocket. Now the only people who even know that Mewtwo exists are the remaining adventurers who penetrated the Temple of Mew so many years ago.

Mewtwo is violently insane. He is well aware of the fact that he can destroy almost all creatures with a thought. He is extremely overconfident, and usually plays with his adversaries. If Mewtwo considers an opponent to be even vaguely challenging, he will usually take time to imprison and taunt them. Opponents which Mewtwo does not feel are "worthy" usually get overwhelming force applied to them. While Mewtwo loves to talk, he is not big on listening. Unless someone is extremely persuasive (Diplomacy DC 50), Mewtwo will only listen to Mew or Ai. Mew probably no longer exists, and Ai is not only dead - but never truly lived in the first place.

Creation[edit]

Originally made by FrankTrollman, Adopted by Quantumboost. There were a couple things that didn't make sense, others that just weren't explained at all. This version might be lacking here and there in detail, however it should be game-legal and explained.

The male Mew(Mewtwo) is an unnatural occurrence. HD as an aberration also count as class-levels in Sorcerer, gaining BaB, Saves and Spells.

all of Mew's stats increase by 1 per HD however, the stats of Mewtwo are unbalanced. 6 stats per HD from 1-20 then gain stats as a character. Mewtwo gains two feats at first level and every 4th level after.

Legendary pokemon are Always treated as Epic for the purposes of damage reduction, Ignore all feat requirements, except for those which are other feats. Upon reaching level(HD) 20 is granted Epic spellcasting as the feat. The Max Skill rank is removed, a legendary pokemon can invest everything in a single skill.

Clone Pokemon gain +4 to all stats and one bonus (epic)feat at creation.

Fuji's cloning process was not perfected when Mewtwo was made, thus He has unique superiority and flaws. this caused Mewtwo's development as a Pokemaster and second Multispell feat.

Total skill points are 648 divided.

Mewtwo starts outs out(1HD) with Psionics, spellcasting, Pressure, Telepathy, Keen Sight and Armored In Life.

Gaining at (5HD)Telekinesis, (10HD)Mind Blast, (15HD)Aura Sphere.


Back to Main Page3.5e HomebrewMonsters

Legal Disclaimer

This web page is Not in any way, shape, or form affiliated with the owner(s) of any copyright material presented on this page. Copyrights and trademarks for any books, films, and other promotional materials are held by their respective owners and their use is allowed under the fair use clause of the Copyright Law.