Open main menu

Dungeons and Dragons Wiki β

Changes

Force Conduit (3.5e Class)

3,570 bytes added, 01:10, 26 March 2019
m
no edit summary
|author_name= Franken Kesey
|date_created= 3/7/2010
|adopter=
|date_adopted=
|status=Fin
|editing=
|balance=RogueHigh}}{{3.5e Class Data|ratingminlevel=-1|ratersability=Psionics, Other|progression=GhostwheelFull|align=ng, cg, n, cn, ne, ce}}==Force Conduit==All force Conduits follow the same path to understand the all powerful [[Force (3.5e Deity)|Force]]. The only alignment driven feature of this class is the Conduit’s choice in powers.
<div class="blank">{{#set:Summary=practitioners A Conduits is a student of the dark Force (a non-deity attached divine magic source) in order to cast spells and light side of the Force|Length=20|Minimum Level=1|Base Attack Bonus Progression=Good|Fortitude Save Progression=Good|Reflex Save Progression=Good|Will Save Progression=Good|Class Ability=Otheruse their special abilities. |Class Ability Progression=Full}}{{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed AlignmentsMaking a Conduit=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}</div>
{{quote|Let the force flow through you - and you will become the force and the force will be you|orig=Sith/ Yoda, [[The Ortal (3.5e Race)|Ortal]] Jedi=Master}}
Each taking a different perspective '''Abilities:''' A Conduit depends mostly on the all powerful [[Force Wisdom and Dexterity; secondarily, on Intellect (3.5e Deityfor skills)|Force]]. The yin and yang of the [[Force Strength (3.5e Deityfor damage)|Force]] start following the same path, the padawan. As they deepen their understanding, they separate into the Sith and Jedi.
==Padawan=='''Alignment:''' Any.
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Simple.{{3.5e Class Simple|classname=Force Conduit|hitdie=8|length=20|bab=Making a PadawanGood|fort=Poor|ref=Good|will=Good|specialhead1=colspan="6"{{!}}Ranking Features|specialhead2=[[#Flurry of Blows|Flurry of Blows]]{{!!}}[[#AC Bonus|AC]]{{!!}}[[#Fast Movement|Speed]]{{!!}}[[#Power Points/Day|PP/Day]]{{!!}}[[#Powers Known|#Known]]{{!!}}[[#Maximum Power Level Known|Max Level]]|special1=[[#Acrobatics|Acrobatics]], [[#Finesse|Finesse]]{{!!}} –1/–1{{!!}}+0{{!!}}+10’{{!!}}—{{!!}}—{{!!}}—|special2=[[#Evasion|Evasion]]{{!!}}+0/+0{{!!}}+0{{!!}}+10'{{!!}}—{{!!}}—{{!!}}—|special3=[[#Lightsaber|Lightsaber]]{{!!}}+1/+1{{!!}}+0{{!!}}+20'{{!!}}—{{!!}}—{{!!}}—|special4=[[#Slow Fall|Slow Fall]], [[#Uncanny Dodge|Uncanny Dodge]]{{!!}}+2/+2{{!!}}+0{{!!}}+20'{{!!}}—{{!!}}—{{!!}}—|special5=[[#Power Points/Day|Manifester]]{{!!}}+4/+4{{!!}}+1{{!!}}+20'{{!!}}5{{!!}}3{{!!}}1st|special6=[[#Blindsense|Blindsense]]{{!!}}+5/+5/+0{{!!}}+1{{!!}}+30'{{!!}}8{{!!}}4{{!!}}1st|special7=[[#Lightsaber|Lightsaber+1d8]]{{!!}}+6/+6/+1{{!!}}+1{{!!}}+30'{{!!}}11{{!!}}5{{!!}}2nd|special8=[[#Improved Evasion|Improved Evasion]]{{!!}}+7/+7/+2{{!!}}+1{{!!}}+30'{{!!}}14{{!!}}5{{!!}}2nd|special9={{!!}}+9/+9/+4{{!!}}+1{{!!}}+40'{{!!}}23{{!!}}6{{!!}}2nd|special10=[[#Bonus Feat|Bonus Feat]]{{!!}}+10/+10/+5{{!!}}+2{{!!}}+40'{{!!}}20{{!!}}7{{!!}}2nd|special11=[[#Lightsaber|Lightsaber+2d8]]{{!!}}+11/+11/+11/+6/+1{{!!}}+2{{!!}}+40'{{!!}}26{{!!}}8{{!!}}3rd|special12=[[#Improved Uncanny Dodge|Improved Uncanny Dodge]]{{!!}}+12/+12/+12/+7/+2{{!!}}+2{{!!}}+50'{{!!}}32{{!!}}9{{!!}}3rd|special13= {{!!}}+13/+13/+13/+8/+3{{!!}}+2{{!!}}+50'{{!!}}38{{!!}}9{{!!}}3rd|special14=[[#Bonus Feat|Bonus Feat]]{{!!}}+14/+14/+14/+9/+4{{!!}}+2{{!!}}+50'{{!!}}44{{!!}}10{{!!}}4th|special15=[[#Lightsaber|Lightsaber+3d8]]{!!}}+15/+15/+15/+10/+5{{!!}}+3{{!!}}+60'{{!!}}50{{!!}}11{{!!}}4th|special16=[[#Blindsight|Blindsight]]{{!!}}+16/+16/+16/+11/+6/+1{{!!}}+3{{!!}}+60'{{!!}}59{{!!}}12{{!!}}4th|special17= {{!!}}+17/+17/+17/+12/+7/+2{{!!}}+3{{!!}}+60'{{!!}}68{{!!}}12{{!!}}4th|special18=[[#Bonus Feat|Bonus Feat]]{{!!}}+18/+18/+18/+13/+8/+3{{!!}}+3{{!!}}+70'{{!!}}77{{!!}}13{{!!}}4th|special19=[[#Lightsaber|Lightsaber+4d8]]{{!!}}+19/+19/+19/+14/+9/+4{{!!}}+3{{!!}}+70'{{!!}}86{{!!}}14{{!!}}4th|special20= {{!!}}+20/+20/+20/+15/+10/+5{{!!}}+4{{!!}}+70'{{!!}}95{{!!}}15{{!!}}4th|skillpoints=6|skills=Autohypnosis, Balance, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Gather Information, Hide, Intimidate, Jump, Knowledge (all skills, taken individually), Listen, Move Silently, Open Lock, Ride, Search, Sense Motive, Sleight of Hand, Spot, Survival, Swim, Tumble, Use Rope, Knowledge Xeno (3.5e Skill), Pilot (3.5e Skill)}}===Class Features==='''Weapon and Armor Proficiency:''' Proficient with all simple and martial weapons and shields (except tower), however they cannot wear armor of any kind.
Padawan are young students of the Force - in time they must choose to become either '''{{Anchor|Acrobatics}} {{Ex}}:''' A 1st level, Conduit gains a +5 competency bonus on balance, jump and tumble checks. At 5th level and every five after, this bonus increases by 5 (max +20). In addition, a Sith or Conduit can always take 10 on a Jedi. They are practitioners roll for one of "the Force" (a non-deity attached divine magic source) aforementioned skills, even when circumstances would normally prevent him from doing so. The Conduit must be unarmored and unencumbered in order to cast spells and use their special abilitiesreceive these bonuses.
'''Abilities{{Anchor|Finesse}} {{Ex}}:''' A padawan depends on Wisdom for AC and for Force abilities and Conduit automatically gains the three physical attributes–-Strength, Dexterity and Constitution-[[SRD:Weapon Finesse|weapon finesse]] feat with any weapon that is considered a one-handed slashing weapon for him in addition to any normal weapons to which Weapon Finesse can be applied. If another feat (such as [[Exotic Weapon Proficiency]]) is required to wield the usual reasonsweapon in one hand, then that feat must be taken first.
'''Races:''' Any race A Conduit can become choose to add his Dexterity modifier to his damage rolls, instead of his Strength. If he uses his weapon in two hands, he deals one and a padawanhalf times his Dexterity modifier in damage. This ability does not stack with any other ability that adds the characters Dexterity modifier to attack or damage rolls.
'''Alignment{{Anchor|Flurry of Blows}} {{Ex}}:''' Non-ChaoticWhen unarmored, a Conduit may strike with a flurry of blows at the expense of accuracy. When doing so, he may make one extra attack in a round at his highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the above table. This penalty applies for 1 round, so it also affects attacks of opportunity the Conduit might make before his next action. When a Conduit reaches 5th level, the penalty lessens to –1, and at 9th level it disappears. A Conduit must use a full attack action to strike with the flurry of blows, and the technique can only be used when he is wielding a single melee [[SRD:Slashing Weapon|slashing weapon]]. The flurry of blows may only be used with a primary weapon. As such, the flurry of blows cannot be used when fighting with two weapons or a double weapon.
The Conduit'''Vow s ability to use the flurry of Poverty:'''blows improves at 11th level. In addition to the standard extra attack he receives, he also gains another extra attack at his highest base attack bonus.
'''{{Anchor|AC Bonus}} {{Ex}}:''' When unarmored and unencumbered, the Conduit adds his Wisdom bonus (if any) to his AC. In addition, he gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five Conduit levels thereafter (+2 at 10th, etc.). These bonuses to AC apply even against touch attacks or when the Conduit is flat-footed. He loses these bonuses when he is immobilized or [[SRD:Race Descriptions#Starting AgeHelpless|Starting Agehelpless]], when he wears any armor, or when he carries a medium or heavy load. The Wisdom bonus also does not stack with any other class that offers a Wisdom bonus to AC (such as the [[SRD:''' ModerateMonk|monk]]).
{| class="zebra d20"|+<div>{{Anchor|Table: The Padawan}}</div>Hit Die: d6|-! rowspan="2" | Level! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s! rowspan="2" | Special|-! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]|-|1st||class="left" | +0 || +2 || +2 || +2| class="left" | [[#Lightsaber|Lightsaber]], [[#Lightsaber Finesse|Lightsaber Finesse]], [[#Force Hand|Force Hand]]|-|2nd||class="left" | +1 || +3 || +3 || +3| class="left" | [[#Forceful Grace|Forceful Grace]]|-|3rd||class="left" | +2 || +3 || +3 || +3| class="left" | [[#Mind Trick|Mind Trick]]|-|4th||class="left" | +3 || +4 || +4 || +4| class="left" | [[#Evasion|Evasion]] |-|5th||class="left" | +4 || +4 || +4 || +4| class="left" | [[#Padawan Reflexes|Padawan Reflexes]] |-|6th||class="left" | +5 || +5 || +5 || +5| class="left" | [[#Throw Lightsaber|Throw Lightsaber]]|-|7th||class="left" | +6/+1 || +5 || +5 || +5| class="left" | [[#Improved Lightsaber|Improved Lightsaber +d6]], [[#Foresee|Foresee]]|-|8th||class="left" | +7/+2 || +6 || +6 || +6| class="left" | [[#Acrobatics|Acrobatics]], [[#Blindsense 10ft|Blindsence 10ft]]|-|9th||class="left" | +8/+3 || +6 || +6 || +6| class="left" | [[#Telekinesis|''Telekinesis'']]|-|10th||class="left" | +9/+4 || +7 || +7 || +7| class="left" | [[#Improved Evasion|Improved Evasion]], [[#The Ultimatum|The Ultimatum]]|- class="noalt"| colspan="42" class="skill" |'''Class Skills ([[Skill Points::4]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>{{Property Link|Skill|SRD:Appraise SkillAnchor|AppraiseFast Movement}} ([[SRD:Intelligence|Int]]), {{Property Link|Skill|SRD:Autohypnosis Skill|AutohypnosisEx}} ([[SRD:Wisdom|Wis]]), {{Property Link|Skill|SRD:Balance Skill|Balance}} (''' A Conduit gains a bonus to his [[SRD:DexterityMovement Speed|Dexspeed]]), {{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]), {{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]), {{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]), {{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]), {{Property Link|Skill|SRD:Decipher Script Skill|Decipher Script}} ([[SRD:Intelligence|Int]]), {{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]), {{Property Link|Skill|SRD:Disable Device Skill|Disable Device}} ([[SRD:Intelligence|Int]]), {{Property Link|Skill|SRD:Disguise Skill|Disguise}} ([[SRD:Charisma|Cha]]), {{Property Link|Skill|SRD:Escape Artist Skill|Escape Artist}} ([[SRD:Dexterity|Dex]]), {{Property Link|Skill|SRD:Gather Information Skill|Gather Information}} ([[SRD:Charisma|Cha]]), {{Property Link|Skill|SRD:Hide Skill|Hide}} ([[SRD:Dexterity|Dex]]), {{Property Link|Skill|SRD:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]), {{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]), {{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} ([[SRD:Intelligence|Int]]), {{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]]){{Property Link|Skill|SRD:Move Silently Skill|Move Silently}} ([[SRD:Dexterity|Dex]]), {{Property Link|Skill|SRD:Open Lock Skill|Open Lock}} ([[SRD:Dexterity|Dex]]), {{Property Link|Skill|SRD:Ride Skill|Ride}} ([[SRD:Dexterity|Dex]]), {{Property Link|Skill|SRD:Search Skill|Search}} ([[SRD:Intelligence|Int]]), {{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]), {{Property Link|Skill|SRD:Sleight of Hand Skill|Sleight of Hand}} ([[SRD:Dexterity|Dex]]), {{Property Link|Skill|SRD:Speak Language Skill|Speak Language}} (None), {{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]), {{Property Link|Skill|SRD:Survival Skill|Survival}} ([[SRD:Wisdom|Wis]]), {{Property Link|Skill|SRD:Swim Skill|Swim}} ([[SRD:Strength|Str]]), {{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]), {{Property Link|Skill|SRD:Use Rope Skill|Use Rope}} ([[SRD:Dexterity|Dex]])as shown on the above table. A Conduit in armor or carrying a medium or heavy load loses this extra speed.|}
====Class Features====All of '''{{Anchor|Evasion}} {{Ex}}:''' At 2nd level, a Conduit can avoid even magical or unnatural attacks with great agility. If he makes a successful Reflex throw against an attack that normally deals half damage on a successful save, the Conduit instead takes no damage. This ability only works if the Conduit is unarmored and unencumbered. A helpless Conduit does not gain the following are class features benefit of the padawanevasion.
'''Weapon and Armor Proficiency{{Anchor|Force Hand}} {{Ps}}:''' Proficient with all martial At 3rd level, a Conduit gains an ability like ''[[SRD:Far Hand|far hand]]'', at will and simple weapons, however they cannot wear shields or armor can move a max of any kind10lbs.
'''{{Anchor|Lightsaber}}:''' A 1st 3rd level padawan Conduit chooses his Lightsaberlightsaber. The Lightsaber lightsaber is made from a unique crystal that is unbreakable and emits a glow. Different crystals can be used to achieve different color glows. The hilt is also unique in sturdiness and can come in many designs. A padawan Conduit can choose whatever design for a hilt and whatever color of a crystal he wishes. His choices of Lightsaber lightsaber are: 1 handed [1d10], dual wield [two separate 1d8], or double bladed [1d8/1d8]) each with 1718-20 x2 critical. Regardless of choice, a lightsaber is always considered a light weapon, does [[SRD:Fire Effect|fire]] and [[SRD:Light Effect|light]] damage (50/50), and bypasses harness.
'''Lightsaber Finesse ([[Ex]]):''' A 1st At 7th level padawan receives and every four after the Saber Finesse ability. The padawan may use his Dexterity modifier instead of his Strength modifier as the bonus to his melee attacks when using his Lightsaberlightsaber’s damage increases by 1d8.
'''Force Hand([[Ps]]){{Anchor|Slow Fall}} {{Ex}}:''' Starting at 1st At 4th level, a padawan gains an Conduit within arm’s reach of a wall can use it to slow his descent. When first using this ability like [[SRD:Far Hand|''far hand'']], he takes damage as if the fall were 20 feet shorter than it actually is. The Conduit’s ability to slow his fall (that is, to reduce the effective distance of the fall when next to a wall) increases by 10’ every four levels after (30’ at will and can move a max of 10lbs8th, etc.).
'''Forceful Grace ([[{{Anchor|Uncanny Dodge}} {{Ex]])}}:''' At 2nd 4th level, a padawan gains an insight Conduit retains his Dexterity bonus equal to his Wisdom modifier on all Balance, Jump, Tumble, checks as well as Reflex saves and his AC. Forceful Grace does not apply (if any) even if the user he is immobile. In addition, a padawan may not be caught flat-footed or struck by an [[SRD:Invisible|invisible]] attacker. However, he still loses his Dexterity bonus to AC if immobilized. If he already has the uncanny dodge class feature from another class, he automatically gains improved uncanny dodge (but may however still be flankedsee below)instead. If he is wearing armor or encumbered, the Conduit does not receive the benefits of uncanny dodge or improved uncanny dodge.
'''Mind Trick ([[Ps]]){{Anchor|Power Points/Day}}:''' At 3rd 5th level, a padawan is capable of slightly influencing Conduit gains the minds of othersability to manifest [[SRD:Powers|powers]]. This works exactly like a is limited by the [[SRD:SuggestionPower Points|''suggestion''power points]] spellhe has available. The save to resist His base daily allotment of power points is given on the above table. In addition, he receives bonus power points per day if he has a padawan mind trick is 10 + 1/2 padawan level + high [[SRD:Wisdom|Wisdom modifier]] score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]).
'''Evasion ([[Ex]]){{Anchor|Powers Known}}:''' At 4nd 5th level and higher, a padawan can avoid even magical and unusual attacks with great agilityConduit learns two [[SRD:Psychic Warrior Powers|psychic warrior powers]] of his choice. If she makes The above table shows when a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. A helpless padawan does not gain Conduit can unlock the benefit knowledge of evasiona new power.
Choose the powers known from the psychic warrior power list. (''Exception:''Padawan Reflexes (The feats [[SuSRD:Expanded Knowledge|Expanded Knowledge]])and [[SRD:''' At 5th level, Epic Expanded Knowledge|Epic Expanded Knowledge]] do allow a padawan is so adept at feeling Conduit to learn powers from the will lists of others, he gains other classes.) A Conduit can manifest any power that has a +1 dodge bonus power point cost equal to ACor lower than his manifester level.
'''Throw Lightsaber ([[Ex]]):''' At 6th level, The total number of powers a padawan as Conduit can manifest in a full round action may throw day is limited only by his lightsaber 10 ft + 10ft per 2 Wisdom bonus modifiersdaily power points.
'''Improved Lightsaber A Conduit simply knows his powers; they are ingrained in his mind. He does not need to prepare them ([[Ex]]in the way that some spellcasters prepare their spells):''' Get an additional 1d6 damage with lightsaber, though he must get a good night’s sleep each day to regain all his spent power points.
'''Foresee (The [[SuSRD:DC|Difficulty Class]]):''' can use the for [[SRD:Foresee (Epic Spell Seed)Saving Throw| foreseesaving throws]] 2/ dayagainst Conduit powers is 10+power’s level+ Conduit’s Wisdom modifier.
'''Blindsence 10ft ([[Ex]]){{Anchor|Maximum Power Level Known}}:''' gains [[SRD:Blindsight and Blindsense#Blindsense (Ex)|Blindsense]] for 10 ftA 5th level, a Conduit can learn two 1st-level powers. As he attains higher levels, he may gain the ability to master more complex powers.
'''Acrobatics ([[Ex]]):''' At 8th levelTo learn or manifest a power, a padawan no longer requires Conduit must have a running start to perform a Jump skill check without penaltyWisdom score of at least 10+power’s level.
'''''Telekinesis'' ([[Su]]){{Anchor|Blindsense}} {{Ex}}:''' At 9th 6th level, a padawan Conduit gains the use of the spell [[SRD:TelekinesisBlindsight and Blindsense#Blindsense|''telekinesis''blindsense]] as a standard action once for every 2 padawan levels per day10’.
'''{{Anchor|Improved Evasion }} {{Ex}}:''' At 8th level, a Conduit gains improved evasion. This ability functions like evasion (see above) but the Conduit only takes half damage even if he fails his Reflex save. A helpless Conduit does not gain the benefit of improved evasion. '''{{Anchor|Bonus Feat}} {{Ex}}:''' At 10th level and every four after, a Conduit gets a [[ExSRD:Feats|bonus feat]]. '''{{Anchor|Improved Uncanny Dodge}} {{Ex}}:''' At 12th level, a Conduit can no longer be flanked. This defense denies a rogue the ability to sneak attack the Conduit by flanking him unless the attacker has at least four more rogue levels than the target has Conduit levels. If a character already has uncanny dodge (see above)from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. '''{{Anchor|Blindsight}} {{Ex}}:''' at 10th At 16th level, a padawan on a failed saving throw takes only half damageConduit gains [[SRD:Blindsight and Blindsense#Blindsight|blindsight]] 20’.
'''The Ultimatum:''' Time to choose between the sides of light and dark.
== [[/Sith|The Sith]] ==
7,432
edits