Difference between revisions of "User:Sergejsvk/Gestalt"

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(Game Rule Components)
(Progression)
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=== Progression ===
 
=== Progression ===
  
'''Starting Ability Scores (Before Racial Adjustments):'''  
+
'''Starting Ability Scores (Before Racial Adjustments):'''  
  
 
'''Race (Templates):'''  
 
'''Race (Templates):'''  
 +
 +
* Magic-Blooded
 +
(a humanoid or monstrous humanoid race that has been infused with arcane energy)
 +
(DR306 p64)
 +
Look like their Ancestor Race, except for odd little things, like different colored eyes, or sparkles falling from their hair.
 +
Strong tendency towards chaotic behavior.
 +
 +
Charisma +2, Wisdom –2
 +
 +
Any special vision from the Ancestor Race is replaced with Low-Light Vision.
 +
 +
Gain the following spell-like abilities at Character level.
 +
- Detect Magic, 1/day.
 +
- Nystul’s Magic Aura, 1/day.
 +
- Nystul’s Undetectable Aura, 1/day.
 +
- Read Magic, 1/day.
 +
Favored class becomes ‘Sorcerer’.
  
 
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Revision as of 23:55, 8 January 2011

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Author: Sergejsvk (talk)
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Introduction

References

  • Unearthed Arcana (Flaws)

Game Rule Components

Spells, Powers, Soulmelds, Stances, etc...

Progression

Starting Ability Scores (Before Racial Adjustments):

Race (Templates):

  • Magic-Blooded

(a humanoid or monstrous humanoid race that has been infused with arcane energy) (DR306 p64) Look like their Ancestor Race, except for odd little things, like different colored eyes, or sparkles falling from their hair. Strong tendency towards chaotic behavior.

Charisma +2, Wisdom –2

Any special vision from the Ancestor Race is replaced with Low-Light Vision.

Gain the following spell-like abilities at Character level. - Detect Magic, 1/day. - Nystul’s Magic Aura, 1/day. - Nystul’s Undetectable Aura, 1/day. - Read Magic, 1/day. Favored class becomes ‘Sorcerer’.

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st +1 +2 +0 +0
2nd +2 +3 +0 +0
3rd +3 +3 +1 +1
4th +4 +4 +1 +1
5th +5 +4 +1 +1
6th +5 +6 +1 +1
7th +6 +6 +1 +3
8th +7 +6 +1 +4
9th +8 +7 +2 +4
10th +9 +7 +2 +5
11th +10 +7 +2 +5
12th +11 +8 +3 +6
13th +12 +10 +3 +6
14th +13 +11 +3 +6
15th +14 +11 +4 +7
16th +15 +12 +4 +7
17th +16 +12 +4 +7
18th +17 +12 +4 +7
19th +18 +13 +5 +8
20th +19 +13 +5 +8
21th +19 +13 +5 +8
22th +19 +13 +5 +8
23th +19 +13 +5 +8
24th +19 +13 +5 +8
25th +19 +13 +5 +8
26th +19 +13 +5 +8
27th +19 +13 +5 +8
28th +19 +13 +5 +8
29th +19 +13 +5 +8
30th +19 +13 +5 +8

At level 30:

Items of Note

Highlights

Combat Tactics

Further Optimization

Limitations

DM Counters

Variants

NPC

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Author: Sergejsvk (talk)
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...
—Me



{{{name}}}

CR 13

NG M Humanoid
Init/Senses 8/Listen 21, Spot -
AC 24, touch 22, flat-footed 24; +4 dodge bonus against attacks of opportunity

(+4 Dex, +5 wis, +2 class, +2 armor, +1 deflection).

hp 75 (13d8 HD)
Fort/Ref/Will 5/12/9
Speed 65'
Melee +2 Cane Sword +19/+19/+19/+14/+9 (d8+8 - 15–20/x2) slashing or piercing. or
Melee sheathed-Cane Sword +17/+12/+7 (d6+6 - x2) bludgeoning dmg. or
Melee Cane punching dagger +17/+12/+7 (d4+4 - x3) piercing dmg.
Base Atk/Grp 13/13
Abilities Str 10, Dex 18, Con 12, Int 8, Wis 20, Cha 13
Skills Balance+11(1r), Diplomacy+9(8r), Gather Information+8(7r), Heal+11(1r), Jump+13(1r),Listen+21(16r), Sense Motive+12(7r), Sleight of Hand+11(7r), Tumble+28(16r); (64 total ranks)
Advancement by character class (Tenken (3.5e Class))

Me! - the godlike gestalt

Features

Flaw:

Gear:

Feats

Blindsight, 5-ft radius: Using senses such as acute hearing and sensitivity to vibrations, he detects the location of opponents who are no more than 5 feet away from you. Invisibility and darkness are irrelevant, though he cannot discern incorporeal beings. (see SRD:Blindsight, 5-ft. Radius)

Class Features

Alien Mind: