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==Overlord Creeper==
 
==Overlord Creeper==
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Editing Notes: Double-check aura format.
 
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Revision as of 01:09, 20 January 2011

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Author: Techpriest88 (talk)
Date Created: 1/14/11
Status: In progress.
Editing: Please suggest on talk page.
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Within the zerg swarm, overlords act as local relay nodes for the psionic contol exerted on them by the swarm's ultimate authority. They resemble nothing so much as enormous armour-plated helium ballons. An apt comparison, due to the many helium-filled bladders keeping them aloft. In addition to this, their natural psionic ability allows them to efforlessly levitate and provides the motive force for their flight. Many broods develop adaptations to their carapace, allowing them to expel gasses at high pressure to propel themselves at greater speeds or forming pockets in their carapace that can accommodate otherwise flighless strains for transportation.

Due to the psionic link they forges with zerg in close proximity to it, overlords greatly enhance their combat effectiveness. Their numerous adaptations make overlords a somewhat unpredictable element on the battlefield, sometimes spreading the zerg taint by pouring creep onto the ground, at other times acting as an arial ferry for other zerg strains. Rumors persist of derivative strains with augmented psionic powers, able to disorient and confuse enemies of the swarm.

Overlord Creeper

Editing Notes: Double-check aura format.

Overlord
Level 9 Controler
Gargantuan aberrant magical beast (zerg, psionic)
XP ?
Initiative +? Senses Perception +?, darkvision
HP ?; Bloodied ?
AC ?; Fortitude ?, Reflex ?, Will ?
Speed 0, 4 fly
Traits
Telepathic Advisor (Aura)
Aura 10; Zerg allies within this aura are aware of any creature that the overlord can pinpoint. They do not automatically see the creature, if they otherwise could not, but make any Perception checks to spot it with a +2 bonus, as though being aided. In addition, they do not grant combat advantage from flanking, if that enemy is threatened by another zerg in this aura.
Standard Actions
BasicMelee.png Tentacle Strike ♦ At-Will
Attack: Melee 2 (one creature); +? vs. AC
Hit: (low) damage.
Close.png Spawn Creep (Zone) ♦ Encounter
Close burst 3;
Special: This power cannot be used if the overlord is at an altitude greater than 5 squares. The burst is centered on the ground directly beneath the overlord.
Effect: The ground is covered in a writhing layer of creep. Any zerg beginning its turn on the creep may move 2 additional square the next time it moves.
Maintain: Move action. Each time the overlord maintains this zone, its area increases by 1 square to a maximum of 10 squares. Moving automatically ends this effect.
Arial Transport ♦ At-Will
Effect: The overlord grabs one or more adjacent allies and may carry them with it as it moves. It may hold as many as 4 medium, 2 large, or a single huge creature at once in this way. The overlord may not attack with its tentacles while carrying any number of creatures, but may drop them as a minor action.
Alignment Unaligned Languages Telepathy 100 (zerg only)
Skills Dungeoneering +?, Heal +?, Stealth +?
Str (+) Dex (+) Wis (+)
Con (+) Int (+) Cha (+)

Creeper Tactics

The overlord uses its high vantage point to spot enemies from relative safety and relays their positions to zerg in the area. Zerg very near the overlord even share snatches of thier vision with each other across the psionic link, making flanking attacks all but ineffective, unless they are outnumbered. In addition, overlord creepers aid their allies in a more tangible fashion: infesting the area with an organic carpet of creep, which undulates and flows in coordination with the movements of the zerg, propeling them with great speed across its surface. The creep spreads quickly while the overlord maintains it, but receeds with as much speed, being unable to nourish and maintain itself.


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